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Dive into the research topics where Aslina Baharum is active.

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Featured researches published by Aslina Baharum.


Journal of Computer Science | 2014

EVALUATION OF ASEAN MENTAL MODELS PATTERN OF WEB USER-CENTERED INTERFACE DESIGN USING EYE-TRACKING TECHNOLOGY

Aslina Baharum; Azizah Jaafar

This study utilised eye-tracking technology to evaluate the results from the ASEAN mental model pattern of web object locations in a web user-centered interface design. Two experts and four volunteers participated in an eye-tracking experiment. The selected web object locations led to fewer fixations and participants found the target web objects faster. The eye-tracking data showed that users have clear expectations of where web objects are located on a web page. With the utilisation of the eye-tracking technology, a more precise and objective tool can be used to improve the classification of web user-centered interface design. It was concluded that eye-tracking technology is accurate and useful for knowing what a user looks at and understanding the user�s behavior. Finally, it was established that there was an improvement when using the information generated by the eye tracker. The study showed that web objects located according to user expectations were found faster and remembered more easily. Placing web objects at expected locations and designing their appearance according to user expectations facilitates orientation, which is beneficial for first impressions and the overall user satisfaction with the website experience.


Archive | 2019

Wireless Wearable for Sign Language Translator Device using Intel UP Squared (UP2) Board

Tan Ching Phing; Radzi Ambar; Aslina Baharum; Hazwaj Mhd Poad; Mohd Helmy Abd Wahab

Sign language translator devices translate hand gestures into text or voice that allow interactive communication between deaf and hearing people without the reliance on human interpreters. The main focus of this work is the development of a wireless wearable device for a sign language translator using an Intel UP Squared (UP2) board. The developed device is consists of a wearable glove-based wearable and a display device using an Intel UP2 board. When hand gestures have been created by a user, the accelerometer and flex sensors in the wearable are able to measure the gestures and conveyed the data to an Arduino Nano microcontroller. The microcontroller translates the gestures into text, and then transmits it wirelessly to the UP2 board, subsequently displays the text on an LCD. In this article, the developed hardware, circuit diagrams as well as the preliminary experimental results are presented, showing the performance of the device, while demonstrating how the Intel UP2 board can be connected to a low-cost Arduino microcontroller wirelessly via Bluetooth communication.


Journal of Fundamental and Applied Sciences | 2018

Mobile-Augmented Reality Framework For Students Self-Centred Learning In Higher Education Institutions

Aaron Frederick Bulagang; Aslina Baharum

Augmented Reality is an exciting technology that enables user to view virtual object overlaying physical environment to increase the student-learning outcome. Objectives: To find if visualization plays a vital role mobile learning through comparison between three groups that were analysed using SmartPLS 3 using Measurement and Structural Model, Traditional, Mobile and mobile-Augmented Reality (mAR) Groups. The analysed data were collected at five universities. Methods: Quantitative method was conducted with students using questionnaire that covers Effectiveness, Self-Efficacy, Motivation, Satisfaction and Features. This paper also presents the comparison between the three groups in terms of Effectiveness towards several relationships that were analysed using SmartPLS to find significant relationship between the construct. It was found that Traditional had one significant relationship where as Non-mAR and mAR both have two significant relationships.


Indonesian Journal of Electrical Engineering and Computer Science | 2018

Identifying A User Interface Web Design Standard for Higher Learning Institutions Using Kansei Engineering

Punitha Turumugon; Aslina Baharum

Received Dec 04, 2017 Revised Jan 11, 2018 Accepted Apr 15, 2018 Wireless Body Area Networks (WBANs) are fundamental technology in health care that permits the information of a patient’s essential body parameters to be gathered by the sensors. However, the safety and concealment defense of the gathered information is a key uncertain problem. A Hybrid Key Management (HKM) scheme [13] is worked based on Public Key Cryptography (PKC)-authentication scheme. This scheme uses a oneway hash function to construct a Merkle Tree. The PKC method increase the computational complexity and lacking scalability. Additionally, it increases expensive computation, communication costs and delay. To overcome this problem, Robust Security for Protected Health Information by ECC with signature Hash Function in WBAN (RSP) is proposed. The system employs hash-chain based key signature technique to achieve efficient, secure transmission from sensor to user in WBAN. Moreover, Elliptical Curve Cryptography algorithm is used to verifies the authenticate sensor. In addition, it describes the experimental results of the proposed system demonstrate the efficient data communication in a network.A Weblogs contains the history of User Navigation Pattern while user accessing the websites. The user navigation pattern can be analyzed based on the previous user navigation that is stored in weblog. The weblog comprises of various entries like IP address, status code and number of bytes transferred, categories and time stamp. The user interest can be classified based on categories and attributes and it is helpful in identifying user behavior. The aim of the research is to identifying the interested user behavior and not interested user behavior based on classification. The process of identifying user interest, it consists of Modified Span Algorithm and Personalization Algorithm based on the classification algorithm user prediction can be analyzed. The research work explores to analyze user prediction behavior based on user personalization that is captured from weblogs.Wireless Body Area Networks (WBANs) are fundamental technology in health care that permits the information of a patient’s essential body parameters to be gathered by the sensors. However, the safety and concealment defense of the gathered information is a key uncertain problem. A Hybrid Key Management (HKM) scheme [13] is worked based on Public Key Cryptography (PKC)-authentication scheme. This scheme uses a oneway hash function to construct a Merkle Tree. The PKC method increase the computational complexity and lacking scalability. Additionally, it increases expensive computation, communication costs and delay. To overcome this problem, Robust Security for Protected Health Information by ECC with signature Hash Function in WBAN (RSP) is proposed. The system employs hash-chain based key signature technique to achieve efficient, secure transmission from sensor to user in WBAN. Moreover, Elliptical Curve Cryptography algorithm is used to verifies the authenticate sensor. In addition, it describes the experimental results of the proposed system demonstrate the efficient data communication in a network.


international visual informatics conference | 2017

Development of Questionnaire to Measure User Acceptance Towards User Interface Design

Aslina Baharum; Sharifah Milda Amirul; Nurhafizah Moziyana Mohd Yusop; Suhaida Halamy; Noor Fazlinda Fabeil; Ratna Zuarni Ramli

This study develops a questionnaire that can be used to measure user acceptance of web user interface (UI), particularly web object locations. It explored ASEAN users’ expectations based on constructs in Expectation-Confirmation Theory (ECT). There were eight constructs, namely Expectation (E), Perceived Usefulness (PU), Perceived Ease of Use (PEU), Perceived Performance (PP), Confirmation (C), Satisfaction (S), Continuance Intention (CI), and Interface Quality (IQ). A total of 160 respondents from the ASEAN community were surveyed for their acceptance of web-based prototype. The results provide an exploratory factor analysis of the model, demonstrate satisfactory reliable and valid scales of the model constructs, and suggest further analysis to confirm the model as a valuable tool to evaluate the user acceptance towards informational website. Hopefully, the results of the study will fulfill the need for developing a sustainable web design, particularly in user-centric website which is based on user expectation for web object locations.


international visual informatics conference | 2017

Utilizing Mobile Application for Reducing Stress Level

Aslina Baharum; Nurhafizah Moziyana Mohd Yusop; Ratna Zuarni Ramli; Noor Fazlinda Fabeil; Sharifah Milda Amirul; Suhaida Halamy

In these modern days, conflicts, negative revolution, suicides and other common crime had been occurred in the worldwide. After several studies and investigations, its have been found out the one of the root cause – stress. Although stress can make someone to improve work performance and awareness, the desperate situation would happen if someone unable to cope with it. To decrease this kind of unfavourable situation from continuing, several methods had been proposed such as listening to music, physical activities, doing desired activities, surfing, and others. In this study, music will be the main concern as distress purpose. Here, a product of this study will be a mobile application. It will be presented in health and fitness category of mood music based mobile application. The methodology used here are the quantitative method survey, in order to identify the music and mood categories. The expected outcome of this study would be features of music and mood categories for a mobile application. With this app, it might greatly help in decreasing and eliminating the tension, unsatisfaction, and others negative feelings of users in their daily life. Thus, this study hopes that mobile application based on music and mood can be one of the alternative ways to relief stress.


international visual informatics conference | 2017

An Evaluation of Player Enjoyment in Game-Based Learning Arithmetic Drills via Racing Game

Nurul Hidayah Mat Zain; Razuan Harmy Johar; Azlan Abdul Aziz; Aslina Baharum; Azizah Jaafar; Anita Mohd Yasin

Arithmetic is the oldest branch of Mathematics which consists the study of numbers, specifically the properties of the basic traditional operations. According to a previous study, most of the users agree that Mathematics is considered as a difficult subject and there is a lack of enjoyment in practicing arithmetic drills. Therefore, this research has developed a racing game named Need for Speed Arithmetic for an enjoyable arithmetic drills experience. The racing game has implemented the Rapid Application Development (RAD) approach as it provided a stable and fast development process which is appropriate in developing the game. In this present study, the focus is on the evaluation of player enjoyment in game-based learning arithmetic drills. The evaluation scale adapted is based on EGameFlow Model which consists of seven dimensions: Immersion, challenge, goal clarity, feedback, concentration, control, and knowledge improvement. The social interaction dimension is excluded because the game is implemented on a standalone platform. The study findings indicate that the combination of gaming element with arithmetic drills in the Mathematics subject provide a sense of enjoyment to students in learning Mathematics through drill activities.


international conference on computational science | 2017

Utilizing Smartphone and Tablet for Appliances Mobile Controller System

Aslina Baharum; Nurul Hidayah Mat Zain; Ismassabah Ismail; Chew Yun Fai; Siti Hasnah Tanalol; Muhammad Omar

Reducing the electricity consumption is better for the planet and help to reduce harmful greenhouse releases. Hence, this paper proposes house appliances controller apps that can control and calculate the power usage of house appliances. Besides, the apps can control and set the auto-time based such as how long the light must be in switch on. This is important because the house might be a target for a thief when the light continuously on. The objectives of this paper are to identify and develop features of the mobile controller app and for the house appliances. The expected outcome would be a fully functional mobile application and web-based system namely as HomeBot.


international conference on computational science | 2017

Dengue Fever Awareness Using Mobile Application: DeFever

Aslina Baharum; Siti Hasnah Tanalol; Jafhate Edward; Nordaliela Mohd. Rusli; Ismassabah Ismail; Nurul Hidayah Mat Zain

Dengue Fever (DF) is the leading cause of illness and death around the world. In order to take action against this issue the involvement of the public and society is very important. However the public awareness towards DF is very low due to the lack of attention for this issue. Therefore, this research explores the feasibility to develop a mobile application, which is an informative mobile application that is designed to attract the public and society’s attention and increase the awareness about DF. The mobile application, Dengue Fever Awareness using Mobile Application, DeFever, acts as an informative mobile application that can be used to provide more information about DF with some useful features. By using DeFever, all information regarding DF and infected areas will be accessible. The objectives of this research are to identify the level of public awareness based on the knowledge, attitudes and practices towards Dengue, to identify the suitable design features of DeFever and to develop the mobile app (DeFever) that helps to increase the public awareness towards DF. The method used in this research was by using the Appreciative Inquiry (AI) whereby the model used was the 5D Appreciative Inquiry Model for DeFever. AI is the cooperative, co-developmental search in finding the best in individuals of people, and the world around them. It includes deliberate revelation of what offers life to an association or a group when it is best and most skilled in financial, biological and human terms. Finally, hopefully DeFever can be used to assist efforts in increasing the public awareness level towards DF.


international visual informatics conference | 2015

Identifying the Importance of Web Objects: A Study of ASEAN Perspectives

Aslina Baharum; Azizah Jaafar

This study aims to determine the standard list of important web objects for four main types of websites, namely; (1) informational websites, (2) e-commerce, (3) library websites, and (4) general websites. 160 participants from ASEAN countries (Brunei, Cambodia, Indonesia, Lao PDR, Malaysia, Myanmar, Singapore, Thailand, the Philippines, and Vietnam) volunteered. Participants first filled in the demographic questions. They then rated 10 web objects on the degree to which each is important based on the websites’ types. Therefore, the standard web objects can be listed for user interface (UI) design of a site. The obtained web object is primarily a function of how important the object is in allowing a user to make a specific selection quickly either for the purpose of searching information, surfing the Internet, or buying something on the Internet. Hopefully, the results can be used as standard web objects in web UI design.

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Azizah Jaafar

National University of Malaysia

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Muhammad Omar

Universiti Teknologi MARA

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Rozita Hanapi

Universiti Teknologi MARA

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Nurhafizah Moziyana Mohd Yusop

National Defence University of Malaysia

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