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Dive into the research topics where Asreen Rostami is active.

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Featured researches published by Asreen Rostami.


human factors in computing systems | 2016

Embodied Sketching

Elena Márquez Segura; Laia Turmo Vidal; Asreen Rostami; Annika Waern

Designing bodily experiences is challenging. In this paper, we propose embodied sketching as a way of practicing design that involves understanding and designing for bodily experiences early in the design process. Embodied sketching encompasses ideation methods that are grounded in, and inspired by, the lived experience and includes the social and spatial settings as design resources in the sketching. Embodied sketching is also based on harnessing play and playfulness as the principal way to elicit creative physical engagement. We present three different ways to implement and use embodied sketching in the application domain of co-located social play. These include bodystorming of ideas, co-designing with users, and sensitizing designers. The latter helps to uncover and articulate significant, as well as novel embodied experiences, whilst the first two are useful for developing a better understanding of possible design resources.


tangible and embedded interaction | 2017

Bio-Sensed and Embodied Participation in Interactive Performance

Asreen Rostami; Donald McMillan; Elena Márquez Segura; Chiara Rossito; Louise Barkhuus

Designing for interactive performances is challenging both in terms of technology design, and of understanding the interplay between technology, narration, and audience interactions. Bio-sensors and bodily tracking technologies afford new ways for artists to engage with audiences, and for audiences to become part of the artwork. Their deployment raises a number of issues for designers of interactive performances. This paper explores such issues by presenting five design ideas for interactive performance afforded by bio-sensing and bodily tracking (i.e. Microsoft Kinect) developed during two design workshops. We use these ideas, and the related scenarios to discuss three emerging issues namely: temporality of input, autonomy and control, and visibility of input in relation to the deployment of bio-sensors and bodily tracking technologies in the context of interactive performances.


Interactions | 2017

Glimpses of the future: designing fictions for mixed-reality performances

Asreen Rostami; Chiara Rossitto; Donald McMillan; Jocelyn Spence; Robyn Taylor; Jonathan Hook; Julie Rico Williamson; Louise Barkhuus

Mixed Reality Performances straddle technological and performative innovation, providing a site for collaboration between artists, performers, HCI scholars and designers. While interdisciplinarity provides opportunities for innovation, it also poses challenges for the underlying creative processes and their outcomes. To explore the role Design Fiction can play in addressing these challenges we organized a workshop at CHI 2017 [1], to use Design Fiction to generate visions of future Mixed Reality Performances (MRP).


human factors in computing systems | 2015

Testing in the Field: Voice Based Interaction for Citizen Reporting in Uganda

Asreen Rostami; Valeriy Savinov; Louise Barkhuus

In developing countries where Internet is not readily accessible and literacy sometimes low, Interactive Voice Response (IVR) systems have been shown to provide opportunities in a variety of civic activities. In this way, such systems can give the opportunity to more easily influence and participate in public affairs. However the lack of an efficient system of administration can delay delivering the collected reports to the relevant organizations or authorities. This paper presents a study of a citizen reporting system that was developed, implemented and tested in Uganda. This was done in collaboration with the Women of Uganda Network an organization to empower women using ICT. We studied an IVR system called U-Call that allows administrators to easily publish and tag audio reports over the Web (reported by citizen) using low generation mobile devices. We highlight a number of issues, including multiple authentication process that needs to be taken into account for future development. We emphasize the importance of field studies in understanding and designing for this user group and understanding the reality of the technical infrastructure available.


international conference on human-computer interaction | 2017

Understanding Modern Audience in Traditional Settings

Asreen Rostami; Christoffer Cialec; Gabriel Werlinder

While audience members of theatre productions are generally discouraged from using their mobile devices, as mobile technology is interwoven into our daily lives use in theatres still goes on. Some of this use is encouraged by the artists and built into the performance, however the furtive use by audience members during non-interactive performances has not been studied. In this poster we report on our work-in-progress consisting of preliminary analysis of in-situ observation and video analysis of four out of seven performances currently recorded to understand when and how mobile devices are used. This analysis is supported by interviews of selected audience members to better understand why and for what purpose these devices are used in this setting. These preliminary results draw attention to the correlations between (i) the audience’s distance from the stage, (ii) the engagement of the current scene, and (iii) the audience’s personal connection to the art work or the performers, and frequency of mobile phone use.


international conference on supporting group work | 2016

The IKEA Catalogue: Design Fiction in Academic and Industrial Collaborations

Barry A. T. Brown; Julian Bleecker; Marco D'Adamo; Pedro Ferreira; Joakim Formo; Mareike Glöss; Maria Holm; Kristina Höök; Eva-Carin Banka Johnson; Emil R. Kaburuan; Anna Karlsson; Elsa Kosmack Vaara; Jarmo Laaksolahti; Airi Lampinen; Lucian Leahu; Vincent Lewandowski; Donald McMillan; Anders Mellbratt; Johanna Mercurio; Cristian Norlin; Nicolas Nova; Stefania Pizza; Asreen Rostami; Mårten Sundquist; Konrad Tollmar; Vasiliki Tsaknaki; Jinyi Wang; Charles Windlin; Mikael Ydholm


Human Technology | 2016

Bodystorming for Movement-Based Interaction Design

Elena Márquez Segura; Laia Turmo Vidal; Asreen Rostami


tangible and embedded interaction | 2018

The Shared Individual

Asreen Rostami; Emma Bexell; Stefan Stanisic


nordic conference on human-computer interaction | 2018

Musicians' initial encounters with a smart guitar.

Chiara Rossitto; Asreen Rostami; Jakob Tholander; Donald McMillan; Louise Barkhuus; Carlo Fischione; Luca Turchet


acm international conference on interactive experiences for tv and online video | 2018

Frictional Realities: Enabling Immersion in Mixed-Reality Performances

Asreen Rostami; Chiara Rossitto; Annika Waern

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Jarmo Laaksolahti

Swedish Institute of Computer Science

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Jocelyn Spence

University of Nottingham

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