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Dive into the research topics where Aykut Coşkun is active.

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Featured researches published by Aykut Coşkun.


nordic conference on human-computer interaction | 2018

Are we 'really' connected?: understanding smartphone use during social interaction in public.

Hüseyin Uğur Genç; Fatoş Gökşen; Aykut Coşkun

Excessive smartphone use has negative effects on our social relations. Previous work addressed this problem by allowing users to restrict their smartphone use. However, as this strategy requires users to have high levels of self-regulation, it may not be effective for individuals without an explicit intention to change their behavior. We propose an alternative approach to this problem, i.e. identifying ways of reducing smartphone use without restricting its use. We illustrated this approach with a study examining smartphone use during social interaction in public settings. Based on four unstructured observations in different coffeehouses and three exploratory focus groups with different age groups, we identified two themes in relation to smartphone use in public settings and discussed their implications for designing solutions that aim to enrich social interaction without limiting smartphone use.


designing interactive systems | 2018

Flow State Feedback Through Sports Wearables: A Case Study on Tennis

Hayati Havlucu; Terry Eskenazi; Baris Akgun; Mehmet Cengiz Onbaşlı; Aykut Coşkun; Oğuzhan Özcan

Flow state is a psychological state of optimal performance. To experience flow state, one needs to receive unambiguous feedback. Previous studies have described activities with internalized feedback modalities (e.g. visual). However, they do not offer any appropriate feedback modality for the activities that may benefit from external feedback, such as opponent-based sports. Addressing the issue, we adopted a research through design process and considered tennis as our case, in which players can benefit from attaining flow [1]. This pictorial reveals our approach to design 6 wearable device concepts under 3 design themes as future directions for design practitioners and researchers.


Design Journal | 2017

User Orientation Maps: An Approach to Address User Diversity in Design for Sustainable Behaviour

Aykut Coşkun; Çiğdem Erbuğ

Abstract There has been an increasing tendency among design researchers to explore the potential of design to change user behaviour in the interest of sustainability. To date, numerous techniques have been proposed, aimed at providing more guidance to design researchers and practitioners on how to encourage sustainable behaviour. Choosing a technique suitable for both the target behaviour and the target user is a critical task when designing for sustainable behaviours. The influence of individual characteristics on user compliance with different techniques makes this task more compelling for designers. To make this task easier for them, we offer a new approach, called the ‘user orientation map’, to explore and represent user diversity by showing the range of user types and techniques to promote behavioural change for each user type. We illustrate this approach with a case study on eco-friendly driving, and identify nine user types.


Design Journal | 2017

Scientific Craftsmanship: The changing role of product designers in the digital era

Muhammet Ramoğlu; Aykut Coşkun

Abstract In this paper, we provide a brief historical account that examines how technology and society influenced the design practice in 20th and 21st centuries. By focusing on the recent changes in the design profession, we discuss how digitalization changed the types of issues designers deal with, tools they use, and outcomes they produced. Based on these parameters, we propose scientific craftsmanship as a new definition of design activity in the digital age. This definition is concentrated on four major aspects: 1) working with physical and digital materials and tools, 2) fabricating in domestic scale, 3) using scientific methods and theories from other fields, and 4) creating with others.


Design Studies | 2015

Promoting sustainability through behavior change: A review

Aykut Coşkun; John Zimmerman; Çiğdem Erbuğ


human factors in computing systems | 2017

Understanding the Lonesome Tennis Players: Insights for Future Wearables

Hayati Havlucu; Idil Bostan; Aykut Coşkun; Oğuzhan Özcan


designing interactive systems | 2018

Towards Materials for Computational Heirlooms: Blockchains and Wristwatches

Mehmet Aydın Baytaş; Aykut Coşkun; Asim Evren Yantaç; Morten Fjeld


human factors in computing systems | 2018

GROW: A Smart Bottle that Uses its Surface as an Ambient Display to Motivate Daily Water Intake

Gül Kaner; Hüseyin Uğur Genç; Salih Berk Dinçer; Deniz Erdoğan; Aykut Coşkun


arXiv: Learning | 2018

Flow From Motion: A Deep Learning Approach.

Cem Eteke; Hayati Havlucu; Nisa İrem Kırbaç; Mehmet Cengiz Onbaşlı; Aykut Coşkun; Terry Eskenazi; Oğuzhan Özcan; Baris Akgun


international conference on human-computer interaction | 2017

Defining Gestural Interactions for Large Vertical Touch Displays

Robin Andersson; Jonas Berglund; Aykut Coşkun; Morten Fjeld; Mohammad Obaid

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Çiğdem Erbuğ

Middle East Technical University

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Morten Fjeld

Chalmers University of Technology

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John Zimmerman

Carnegie Mellon University

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