Barbara Caci
University of Palermo
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Publication
Featured researches published by Barbara Caci.
Cyberpsychology, Behavior, and Social Networking | 2007
Giovanni Ferraro; Barbara Caci; Antonella D'Amico; Marie Di Blasi
The Italian version of the Youngs Internet Addiction Test (IAT) was administered online to a sample of Italian chatters (n = 236) who were different in terms of gender, age, and occupation. Results revealed that young users are more at-risk subjects for Internet addiction than adults, perceiving a compromised social and individual quality of their life that led them to make a compensatory usage of the Internet. Similarly, employed users perceive their social and individual quality of life as more compromised by the Internet than students. Moreover, subjects who declared spending much time online obtained IAT scores higher than others in all the IAT subscales. Finally, nightly users are more at-risk subjects for developing an Internet addiction disorder, diminishing their individual quality of life and disabling their time control.
Psychological Reports | 2014
Barbara Caci; Maurizio Cardaci; Marco Elio Tabacchi; Fabrizio Scrima
This study investigates the role of personality factors as predictors of Facebook usage. Data concerning Facebook usage and personality factors from 654 Facebook users were gathered using a web survey. Using path analysis, the results showed Openness was a predictor of Facebook early adoption, Conscientiousness with sparing use, Extraversion with long sessions and abundant friendships, and Neuroticism with high frequency of sessions. The possible role of Agreeableness in predicting low session frequency and friendships needs further validation.
Computers in Human Behavior | 2017
Marco Elio Tabacchi; Barbara Caci; Maurizio Cardaci; Valerio Perticone
Pokmon Go is a popular augmented reality mobile game. Players find imaginary creatures by wandering into the real world, which can then be collected and used in combat. In this paper an assessment of Pokmon Go early usage in the Italian community and of its correlates with the Big Five personality traits is given. The resulting profile of early PG player is one of a more Introverted, close person with high agreeability and conscientiousness. Extraversion and Stability are positively correlated with the collection part of the game, while Agreeableness is a negative predictor thereof. Openness is correlated to the level of proficiency. Display Omitted We assess Pokmon Go early usage and its correlates with the Big Five traits.Early PG player are more Introverted and Close, highly Agreeable and Conscientious.Extraversion and Stability are positively correlated with collection.Agreeableness is a negative predictor of collection.Openness is positively correlated to the level of proficiency reached in the game.
Social Network Analysis and Mining | 2012
Barbara Caci; Maurizio Cardaci; Marco Elio Tabacchi
Facebook is becoming a pervasive entity as its social, cultural and media ramifications grow deep and entrenched in our daily life. Its nature of a complex system of interactions, bearing a strong similarity to networks built through individual choices and systems shaped by evolutionary pressure, makes it an interesting target for research. Scale-free Small World networks, recently popularized by Barabasi, are a topological class pertaining to both these domains, whose members have resilience to disruption and short intermediate connections between nodes. In this paper we show that the topological structure of a specific subset of Facebook, gathered using data from a self-report online questionnaire on its usage, is similar but measurably different from a scale-free Small World network. We conjecture that the reason for this counterintuitive result lies in the dynamics behind friendship requests. This concept may be extendable to the whole network and to other social networks, and is useful to understand Facebook strengths and weaknesses, and to forecast its evolution.
Psychological Reports | 2004
Barbara Caci; Antonella D'Amico; Maurizio Cardaci
The paper reviews the first attempts to study the educational and psychological usefulness of robotics: (1) the social and cooperative dimensions involved in the robot-building activities; (2) the reasoning strategies implied in building and programming robots; (3) the influences of robotics on mathematical and scientific achievement; (4) the use of robotics in modification of social skills of autistic children.
International Journal of Human-computer Interaction | 2018
Barbara Caci; Fabrizio Scrima; Marco Elio Tabacchi; Maurizio Cardaci
ABSTRACT This article reports a study exploring motivations of Pokémon Game use, individual differences related to personality traits, and game habits. First, it analyzed Pokémon GO motivations through exploratory factor analysis (EFA) by administering online the Pokémon GO Motivational Scale to a group of Italian gamers (N = 560). Successively, a Confirmatory Factor Analysis (CFA) was conducted testing three factorial models of Pokémon Game motivations on a selected random sample (N = 310). Results showed a three-factor model of Pokémon GO Game motivations (i.e. Personal Needs, Social Needs and Recreation), accounting for 68.9% of total variance plus a general higher order factor that best fits the data. Individual differences in Pokémon GO motivations and personality traits have been explored showing that high involved Pokémon GO players are introverted, low agreeableness, and conscientiousness people, driven by personal social and recreational needs. Reciprocal influences on motivational involvement, personality, and game habits were discussed.
BICA | 2013
Barbara Caci; Antonella D’Amico; Giuseppe Chiazzese
Aim of the study was to investigate the cognitive processes involved and stimulated by educational robotics (LEGO® robots and Kodu Game Lab) in lower secondary school students. Results showed that LEGO® and KGL artifacts involve specific cognitive and academic skills. In particular the use of LEGO® is related to deductive reasoning, speed of processing visual targets, reading comprehension and geometrical problem solving; the use of KGL is related to visual-spatial working memory, updating skills and reading comprehension. Both technologies, moreover, are effective in the improvement of visual-spatial working memory. Implications for Human-Robot Interaction and BICA challenge are discussed.
Psychological Reports | 2009
Giuseppina Lombardo; Barbara Caci; Maurizio Cardaci
Recent studies by Fogg and his colleagues have defined a new psychological construct called Web credibility. It describes the principal dimensions which lead people to believe (or not) online information. In this framework, the factorial structure of Web credibility was explored in a sample of 152 Italian students of psychology who were Internet users, using a questionnaire. A consistent four-factorial structure emphasized crucial aspects of Web credibility, namely, Inaccuracy, Efficiency, Social Validation, and Commercial Features. Such results seem in line with Foggs theoretical model; however, further research is required to identify dimensions of this construct.
PSICOTECH | 2006
Giovanni Ferraro; Barbara Caci; Antonella D'Amico; Marie Di Blasi
Procedia - Social and Behavioral Sciences | 2013
Barbara Caci; Giuseppe Chiazzese; Antonella D’Amico