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Cambridge University Press | 1994

The computer as medium

Peter Bøgh Andersen; Berit Holmqvist; Jens F. Jensen

Series foreword Preface Contributors Part I. Computer-Based Signs: Introduction Peter Bogh Andersen 1. A semiotic approach to programming Peter Bogh Andersen 2. Structuralism, computation and cognition: the contribution of glossematics David Piotrowski 3. The shortest way between two points is a good idea: signs, Peirce and theorematic machines Keld Gall Jorgensen 4. Logic grammar and the triadic sign relation Per Hasle 5. Meaning and the machine: toward a semiotics of interaction Per Aage Brandt Part II. The Rhetoric of Interactive Media: Introduction Berit Holmqvist 6. Narrative computer systems: the dialectics of emotion and formalism Berit Holmqvist and Peter Bogh Andersen 7. Interactive fiction: artificial intelligence as a mode of sign production Peter Bogh Andersen and Berit Holmqvist 8. Plays, theatres and the art of acting in the eighteenth century: a formal analysis Jens Hougaard 9. The meaning of plot and narrative Jorgen Bang 10. Face to interface Berit Holmqvist 11. Drawing and programming Bjorn Laursen and Peter Bogh Andersen 12. Hypermedia communication and academic discourse: some speculations on a future genre Gunnar Liestol Part III. Computers In Context: Introduction Jens F. Jensen 13. Computer culture: the meaning of technology and the technology of meaning Jens F. Jensen 14. One person, one computer: the social construction of the personal computer Klaus Bruhn Jensen 15. Hi-tech network organizations as self-referential systems Lars Qvortrup Comment: disturbing communication Peter Bogh Andersen 16. Dialogues in networks Elsebeth Korsgaard Sorensen 17. Historical trends in computer and information technology Jens Christensen Comment: the history of computer-based signs Peter Bogh Andersen 18. A historical perspective on work practices and technology Randi Markussen 19. Hypertext: from modern utopia to post-modern dystopia? Bjorn Sorenssen Index.


Journal of Pragmatics | 1987

Work language and information technology

Berit Holmqvist; Peter Bøgh Andersen

Abstract The main part of this paper presents some empirical findings from two research projects on work language. One project investigated communication in a Danish car repair shop, the other communication in the Postal Giro Office in Stockholm, Sweden. We stress the heavy interdependence between communication and the working context: tasks, work organization, role, shared knowledge and values, and social relations. The last part of the paper sets up a list of demands that a theory must meet in order to provide a systematical basis for studying work language, and we indicate how knowledge about work language may be useful in selected areas of the field of informatics.


Ai & Society | 1990

Interactive fiction: artificial intelligence as a mode of sign production

Peter Bøgh Andersen; Berit Holmqvist

Interactive media need their own idioms that exploit the characteristics of the computer based sign. The fact that the reader can physically influence the course of events in the system changes the authors role, since he no longer creates a linear text but anarrative space that the reader can use to generate stories. Although stories are not simulations of the real world, they must still contain recognizable parts where everyday constraints of time and space hold. AI-techniques can be used to implement these constraints. In fact, we suggest that AI is probably best seen as an aesthetic phenomenon.


The computer as medium | 1994

Narrative computer systems: the dialectics of emotion and formalism

Berit Holmqvist; Peter Bøgh Andersen

This paper describes work done partly under the Venus project and partly within a research programme on Computer Support of Co-operative Design and Communication. The Venus research programme is primarily a pedagogical project motivated by a fundamental conviction that adult education can be more imaginative and creative than is traditionally the case. The aim of the project is to develop an educational approach which emphasises creative and imaginative involvement in the learning process. The project seeks to develop pedagogical tools which will provide the students with images and contexts rather than just words, concepts and fragments.


Archive | 1994

The computer as medium: The rhetoric of interactive media

Peter Bxgh Andersen; Berit Holmqvist; Jens F. Jensen

Series foreword Preface Contributors Part I. Computer-Based Signs: Introduction Peter Bogh Andersen 1. A semiotic approach to programming Peter Bogh Andersen 2. Structuralism, computation and cognition: the contribution of glossematics David Piotrowski 3. The shortest way between two points is a good idea: signs, Peirce and theorematic machines Keld Gall Jorgensen 4. Logic grammar and the triadic sign relation Per Hasle 5. Meaning and the machine: toward a semiotics of interaction Per Aage Brandt Part II. The Rhetoric of Interactive Media: Introduction Berit Holmqvist 6. Narrative computer systems: the dialectics of emotion and formalism Berit Holmqvist and Peter Bogh Andersen 7. Interactive fiction: artificial intelligence as a mode of sign production Peter Bogh Andersen and Berit Holmqvist 8. Plays, theatres and the art of acting in the eighteenth century: a formal analysis Jens Hougaard 9. The meaning of plot and narrative Jorgen Bang 10. Face to interface Berit Holmqvist 11. Drawing and programming Bjorn Laursen and Peter Bogh Andersen 12. Hypermedia communication and academic discourse: some speculations on a future genre Gunnar Liestol Part III. Computers In Context: Introduction Jens F. Jensen 13. Computer culture: the meaning of technology and the technology of meaning Jens F. Jensen 14. One person, one computer: the social construction of the personal computer Klaus Bruhn Jensen 15. Hi-tech network organizations as self-referential systems Lars Qvortrup Comment: disturbing communication Peter Bogh Andersen 16. Dialogues in networks Elsebeth Korsgaard Sorensen 17. Historical trends in computer and information technology Jens Christensen Comment: the history of computer-based signs Peter Bogh Andersen 18. A historical perspective on work practices and technology Randi Markussen 19. Hypertext: from modern utopia to post-modern dystopia? Bjorn Sorenssen Index.


Archive | 1994

The computer as medium: Contents

Peter Bxgh Andersen; Berit Holmqvist; Jens F. Jensen

Series foreword Preface Contributors Part I. Computer-Based Signs: Introduction Peter Bogh Andersen 1. A semiotic approach to programming Peter Bogh Andersen 2. Structuralism, computation and cognition: the contribution of glossematics David Piotrowski 3. The shortest way between two points is a good idea: signs, Peirce and theorematic machines Keld Gall Jorgensen 4. Logic grammar and the triadic sign relation Per Hasle 5. Meaning and the machine: toward a semiotics of interaction Per Aage Brandt Part II. The Rhetoric of Interactive Media: Introduction Berit Holmqvist 6. Narrative computer systems: the dialectics of emotion and formalism Berit Holmqvist and Peter Bogh Andersen 7. Interactive fiction: artificial intelligence as a mode of sign production Peter Bogh Andersen and Berit Holmqvist 8. Plays, theatres and the art of acting in the eighteenth century: a formal analysis Jens Hougaard 9. The meaning of plot and narrative Jorgen Bang 10. Face to interface Berit Holmqvist 11. Drawing and programming Bjorn Laursen and Peter Bogh Andersen 12. Hypermedia communication and academic discourse: some speculations on a future genre Gunnar Liestol Part III. Computers In Context: Introduction Jens F. Jensen 13. Computer culture: the meaning of technology and the technology of meaning Jens F. Jensen 14. One person, one computer: the social construction of the personal computer Klaus Bruhn Jensen 15. Hi-tech network organizations as self-referential systems Lars Qvortrup Comment: disturbing communication Peter Bogh Andersen 16. Dialogues in networks Elsebeth Korsgaard Sorensen 17. Historical trends in computer and information technology Jens Christensen Comment: the history of computer-based signs Peter Bogh Andersen 18. A historical perspective on work practices and technology Randi Markussen 19. Hypertext: from modern utopia to post-modern dystopia? Bjorn Sorenssen Index.


Archive | 1994

The computer as medium: Frontmatter

Peter Bxgh Andersen; Berit Holmqvist; Jens F. Jensen

Series foreword Preface Contributors Part I. Computer-Based Signs: Introduction Peter Bogh Andersen 1. A semiotic approach to programming Peter Bogh Andersen 2. Structuralism, computation and cognition: the contribution of glossematics David Piotrowski 3. The shortest way between two points is a good idea: signs, Peirce and theorematic machines Keld Gall Jorgensen 4. Logic grammar and the triadic sign relation Per Hasle 5. Meaning and the machine: toward a semiotics of interaction Per Aage Brandt Part II. The Rhetoric of Interactive Media: Introduction Berit Holmqvist 6. Narrative computer systems: the dialectics of emotion and formalism Berit Holmqvist and Peter Bogh Andersen 7. Interactive fiction: artificial intelligence as a mode of sign production Peter Bogh Andersen and Berit Holmqvist 8. Plays, theatres and the art of acting in the eighteenth century: a formal analysis Jens Hougaard 9. The meaning of plot and narrative Jorgen Bang 10. Face to interface Berit Holmqvist 11. Drawing and programming Bjorn Laursen and Peter Bogh Andersen 12. Hypermedia communication and academic discourse: some speculations on a future genre Gunnar Liestol Part III. Computers In Context: Introduction Jens F. Jensen 13. Computer culture: the meaning of technology and the technology of meaning Jens F. Jensen 14. One person, one computer: the social construction of the personal computer Klaus Bruhn Jensen 15. Hi-tech network organizations as self-referential systems Lars Qvortrup Comment: disturbing communication Peter Bogh Andersen 16. Dialogues in networks Elsebeth Korsgaard Sorensen 17. Historical trends in computer and information technology Jens Christensen Comment: the history of computer-based signs Peter Bogh Andersen 18. A historical perspective on work practices and technology Randi Markussen 19. Hypertext: from modern utopia to post-modern dystopia? Bjorn Sorenssen Index.


Archive | 1994

The computer as medium: Contributors

Peter Bxgh Andersen; Berit Holmqvist; Jens F. Jensen

Series foreword Preface Contributors Part I. Computer-Based Signs: Introduction Peter Bogh Andersen 1. A semiotic approach to programming Peter Bogh Andersen 2. Structuralism, computation and cognition: the contribution of glossematics David Piotrowski 3. The shortest way between two points is a good idea: signs, Peirce and theorematic machines Keld Gall Jorgensen 4. Logic grammar and the triadic sign relation Per Hasle 5. Meaning and the machine: toward a semiotics of interaction Per Aage Brandt Part II. The Rhetoric of Interactive Media: Introduction Berit Holmqvist 6. Narrative computer systems: the dialectics of emotion and formalism Berit Holmqvist and Peter Bogh Andersen 7. Interactive fiction: artificial intelligence as a mode of sign production Peter Bogh Andersen and Berit Holmqvist 8. Plays, theatres and the art of acting in the eighteenth century: a formal analysis Jens Hougaard 9. The meaning of plot and narrative Jorgen Bang 10. Face to interface Berit Holmqvist 11. Drawing and programming Bjorn Laursen and Peter Bogh Andersen 12. Hypermedia communication and academic discourse: some speculations on a future genre Gunnar Liestol Part III. Computers In Context: Introduction Jens F. Jensen 13. Computer culture: the meaning of technology and the technology of meaning Jens F. Jensen 14. One person, one computer: the social construction of the personal computer Klaus Bruhn Jensen 15. Hi-tech network organizations as self-referential systems Lars Qvortrup Comment: disturbing communication Peter Bogh Andersen 16. Dialogues in networks Elsebeth Korsgaard Sorensen 17. Historical trends in computer and information technology Jens Christensen Comment: the history of computer-based signs Peter Bogh Andersen 18. A historical perspective on work practices and technology Randi Markussen 19. Hypertext: from modern utopia to post-modern dystopia? Bjorn Sorenssen Index.


Signs of Work | 1996

Signs, Information, Norms and Systems

Ronald K. Stamper; Berit Holmqvist; Peter Bøgh Andersen; Heinz Klein; Roland Posner


Archive | 1996

Signs of Work: Semiosis and Information Processing in Organisations

Berit Holmqvist; Peter Bøgh Andersen; Roland Posner; Heinz Klein

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