Bernd Freisleben
University of Siegen
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Featured researches published by Bernd Freisleben.
IEEE Transactions on Evolutionary Computation | 2000
Peter Merz; Bernd Freisleben
In this paper, a fitness landscape analysis for several instances of the quadratic assignment problem (QAP) is performed, and the results are used to classify problem instances according to their hardness for local search heuristics and meta-heuristics based on local search. The local properties of the fitness landscape are studied by performing an autocorrelation analysis, while the global structure is investigated by employing a fitness distance correlation analysis. It is shown that epistasis, as expressed by the dominance of the flow and distance matrices of a QAP instance, the landscape ruggedness in terms of the correlation length of a landscape, and the correlation between fitness and distance of local optima in the landscape together are useful for predicting the performance of memetic algorithms-evolutionary algorithms incorporating local search (to a certain extent). Thus, based on these properties, a favorable choice of recombination and/or mutation operators can be found. Experiments comparing three different evolutionary operators for a memetic algorithm are presented.
ieee international conference on evolutionary computation | 1996
Bernd Freisleben; Peter Merz
The combination of local search heuristics and genetic algorithms is a promising approach for finding near-optimum solutions to the traveling salesman problem (TSP). An approach is presented in which local search techniques are used to find local optima in a given TSP search space, and genetic algorithms are used to search the space of local optima in order to find the global optimum. New genetic operators for realizing the proposed approach are described, and the quality and efficiency of the solutions obtained for a set of symmetric and asymmetric TSP instances are discussed. The results indicate that it is possible to arrive at high quality solutions in reasonable time.
parallel problem solving from nature | 1996
Bernd Freisleben; Peter Merz
In this paper, an approach is presented to incorporate problem specific knowledge into a genetic algorithm which is used to compute near-optimum solutions to traveling salesman problems (TSP). The approach is based on using a tour construction heuristic for generating the initial population, a tour improvement heuristic for finding local optima in a given TSP search space, and new genetic operators for effectively searching the space of local optima in order to find the global optimum. The quality and efficiency of solutions obtained for a set of TSP instances containing between 318 and 1400 cities are presented.
congress on evolutionary computation | 1999
Peter Merz; Bernd Freisleben
A memetic algorithm (MA), i.e. an evolutionary algorithm making use of local search, for the quadratic assignment problem is presented. A new recombination operator for realizing the approach is described, and the behavior of the MA is investigated on a set of problem instances containing between 25 and 100 facilities/locations. The results indicate that the proposed MA is able to produce high quality solutions quickly. A comparison of the MA with some of the currently best alternative approaches-reactive tabu search, robust tabu search and the fast ant colony system-demonstrates that the MA outperforms its competitors on all studied problem instances of practical interest.
international conference on pattern recognition | 2004
Julinda Gllavata; Ralph Ewerth; Bernd Freisleben
Text localization and recognition in images is important for searching information in digital photo archives, video databases and Web sites. However, since text is often printed against a complex background, it is often difficult to detect. In this paper, a robust text localization approach is presented, which can automatically detect horizontally aligned text with different sizes, fonts, colors and languages. First, a wavelet transform is applied to the image and the distribution of high-frequency wavelet coefficients is considered to statistically characterize text and non-text areas. Then, the k-means algorithm is used to classify text areas in the image. The detected text areas undergo a projection analysis in order to refine their localization. Finally, a binary segmented text image is generated, to be used as input to an OCR engine. The detection performance of our approach is demonstrated by presenting experimental results for a set of video frames taken from the MPEG-7 video test set.
Journal of Visual Languages and Computing | 2002
Guido Rössling; Bernd Freisleben
Abstract Many algorithm animation tools have been developed over the last years. The users of such tools can be separated into four roles: the original algorithm programmer, developers of the animation tool, visualizers that generate the animation and end users viewing the animation. Most tools focus on providing features for only one or at most two of these roles. The ANIMAL system is designed to present valuable benefits for the last three roles. The principal research contributions of this work lie in dynamic extensibility, internationalization of GUI components and animation content, reversible animation display and flexible import and export facilities. We also present several core features of ANIMAL including dynamic reconfiguration, internationalization in both GUI and animations, display scaling, export facilities and full video player controls.
Journal of Heuristics | 2002
Peter Merz; Bernd Freisleben
In this paper, a greedy heuristic and two local search algorithms, 1-opt local search and k-opt local search, are proposed for the unconstrained binary quadratic programming problem (BQP). These heuristics are well suited for the incorporation into meta-heuristics such as evolutionary algorithms. Their performance is compared for 115 problem instances. All methods are capable of producing high quality solutions in short time. In particular, the greedy heuristic is able to find near optimum solutions a few percent below the best-known solutions, and the local search procedures are sufficient to find the best-known solutions of all problem instances with n ≤ 100. The k-opt local searches even find the best-known solutions for all problems of size n ≤ 250 and for 11 out of 15 instances of size n = 500 in all runs. For larger problems (n = 500, 1000, 2500), the heuristics appear to be capable of finding near optimum solutions quickly. Therefore, the proposed heuristics—especially the k-opt local search—offer a great potential for the incorporation in more sophisticated meta-heuristics.
electronic commerce | 2000
Peter Merz; Bernd Freisleben
The fitness landscape of the graph bipartitioning problem is investigated by performing a search space analysis for several types of graphs. The analysis shows that the structure of the search space is significantly different for the types of instances studied. Moreover, with increasing epistasis, the amount of gene interactions in the representation of a solution in an evolutionary algorithm, the number of local minima for one type of instance decreases and, thus, the search becomes easier. We suggest that other characteristics besides high epistasis might have greater influence on the hardness of a problem. To understand these characteristics, the notion of a dependency graph describing gene interactions is introduced. In particular, the local structure and the regularity of the dependency graph seems to be important for the performance of an algorithm, and in fact, algorithms that exploit these properties perform significantly better than others which do not. It will be shown that a simple hybrid multi-start local search exploiting locality in the structure of the graphs is able to find optimum or near optimum solutions very quickly. However, if the problem size increases or the graphs become unstructured, a memetic algorithm (a genetic algorithm incorporating local search) is shown to be much more effective.
technical symposium on computer science education | 2000
Guido Rößling; Markus Schüer; Bernd Freisleben
In this paper, we present Animal, a new tool for developing animations to be used in lectures. Animal offers a small but powerful set of graphical operators. Animations are generated using a visual editor, by scripting or via API calls. All animations can be edited visually. Animal supports source and pseudo code inclusion and highlighting as well as precise user-defined delays between actions. The paper evaluates the functionality of Animal in comparison to other animation tools.
parallel problem solving from nature | 1998
Peter Merz; Bernd Freisleben
In this paper, two types of fitness landscapes of the graph bipartitioning problem are analyzed, and a memetic algorithm — a genetic algorithm incorporating local search — that finds near-optimum solutions efficiently is presented. A search space analysis reveals that the fitness landscapes of geometric and non-geometric random graphs differ significantly, and within each type of graph there are also differences with respect to the epistasis of the problem instances. As suggested by the analysis, the performance of the proposed memetic algorithm based on Kernighan-Lin local search is better on problem instances with high epistasis than with low epistasis. Further analytical results indicate that a combination of a recently proposed greedy heuristic and Kernighan-Lin local search is likely to perform well on geometric graphs. The experimental results obtained for non-geometric graphs show that the proposed memetic algorithm (MA) is superior to any other heuristic known to us. For the geometric graphs considered, only the initialization phase of the MA is required to find (near) optimum solutions.