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Journal of Computing in Teacher Education | 2006

Teacher-Created, Teacher-Centered Weblogs: Perceptions and Practices

Beverly Ray; Martha Hocutt

Abstract This paper describes the findings of a qualitative research study examining the perceptions and practices of inservice teachers who blog. Open-ended interviews and electronic dialogues were conducted with 16 K–12 bloggers to identify emergent themes. A content analysis of each participant’s Weblogs was conducted to confirm these findings. Findings suggest that when used by teachers, Weblogs can promote 1) reflective practice, and 2) collaboration and social interaction among users. Ethical issues related to the use of Weblogs are discussed as well. Reporting of this data may assist in forming a deeper understanding of the perceptions and practices related to teacher created, teacher centered Weblogs.


Journal of Digital Learning in Teacher Education | 2014

Exploring Preservice Teacher Perspectives on Video Games as Learning Tools

Beverly Ray; Angiline Powell; Brenda Jacobsen

Abstract Despite their popularity with learners, many K–12 teachers are reluctant to use video games as learning tools. Addressing issues surrounding this reluctance is important since the educational use of video games is supported by learning theory and an emerging research base. Specifically, this study adopts exploratory research as a means to examine the perceptions of preservice teachers before and after using a set of video games as teaching and learning tools. A convenience sampling method was used with 41 preservice teachers. Data collected came from a researcher-developed survey instrument that queried participants’ perceptions of the value of videogames as learning tools. Findings indicated that although a majority agreed that video games can support many specific teaching and learning tasks, many remain skeptical of their value in classroom settings, with many of those participants also doubting their ability to successfully integrate video games into their teaching. In terms of willingness to use video games in their teaching, a small positive change occurred within the group reporting neutrality on the pretest. Given these results, a discussion of issues related to willingness to integrate video games is offered.


Journal of Computing in Higher Education | 2001

PDAs in higher education: Tips for instructors and students

Beverly Ray; Anna C. McFadden

SummaryPDAs are personal productivity tools as well as useful instructional tools (McFadden, 2001). As the range of PDA software offers more features, instructional uses will continue to expand. Currently, PDAs provide many options for communicating, facilitating, and enhancing learning. In our teaching experience, we have found that PDAs increase motivational levels of students and enhance the learning atmosphere in many courses by giving students a greater sense of connection to the class and the course content.We encourage instructors to experiment with PDAs and to explore the many instructional possibilities they offer. An examination of various PDAs and PDA software will assist instructors in determining how these devices can best assist them in achieving their instructional goals. As instructors integrate technologies with course content, students will become more sophisticated users of technology able to apply tools to their continuing education and work experiences.


International Journal of Online Pedagogy and Course Design archive | 2014

Use of an Online Simulation to Promote Content Learning

Beverly Ray; Martha Hocutt; Diana Hooley

Educators seek effective methods of teaching concepts in ways that engage the learner. One potential method involves the use of simulations, including online simulations. In this exploratory study, researchers examined the pretest and posttest written products of 30 preservice social studies teachers to determine the amount and depth of knowledge before and after taking part in an online simulation. Results indicated that gains in knowledge from the pretest to the posttest were statistically significant, but that the depth of knowledge gained was rather limited in scope. Findings have implications for those considering using or designing online or other simulations as content learning tools in the social sciences and other educational fields.


The Journal of Technology and Teacher Education | 2002

Challenges of Electronic Portfolios: Student Perceptions and Experiences

Vivian H. Wright; B. Joyce Stallworth; Beverly Ray


Contemporary Issues in Technology and Teacher Education | 2008

Reflective Practices Among Language Arts Teachers: The Use of Weblogs

Beverly Ray; Gail A. Coulter


Journal of Digital Learning in Teacher Education | 2010

Perceptions of the Value of Digital Mini-Games: Implications for Middle School Classrooms

Beverly Ray; Gail A. Coulter


American Secondary Education | 2013

Using Social Impact Games (SIGS) to Support Constructivist Learning: Creating a Foundation for Effective Use in the Secondary Social Studies Education.

Beverly Ray; Caroline Faure; Fay Kelle


Archive | 2015

Preparing to Teach with Flipped Classroom in Teacher Preparation Programs

Beverly Ray; Angiline Powell


The High School Journal | 2013

Trapped in a Cycle of Low Expectations: An Exploration of High School Seniors' Perspectives About Academic Reading

Diana S. Hooley; Lee Ann Tysseling; Beverly Ray

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