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Dive into the research topics where Bimal Balakrishnan is active.

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Featured researches published by Bimal Balakrishnan.


Human-Computer Interaction | 2011

Where Am I? How Can I Get There? Impact of Navigability and Narrative Transportation on Spatial Presence

Bimal Balakrishnan; Shyam Sundar

From video games to virtual worlds on the World Wide Web, modern media are becoming increasingly spatial, with users traversing artificial spaces and experiencing a kind of immersion known as “spatial presence.” But how do these media induce spatial presence? Are the affordances for movement provided by these technologies responsible for this illusion? Or do narratives that accompany them persuade us to suspend disbelief and transport ourselves into a virtual space? We explore these theoretical questions by pitting the navigability affordances of a video game against narrative transportation and examining their relative contributions to the formation of spatial presence in a virtual reality context. Results from a large experiment (N = 240) reveal that the narrative actually detracts from spatial presence while traversibility (in the form of greater degrees of steering motion) enhances it even without invoking a mental model of the portrayed environment. Theoretical and practical implications are discussed.


International Journal of Architectural Computing | 2009

Design Visualization:A Media Effects Approach

Bimal Balakrishnan; Loukas Kalisperis

This paper proposes an integrative approach in the evaluative phase of the design process, incorporating concepts, methodologies and measurement strategies that are well established in media psychology. The paper suggests a variable-centered approach for conceptualizing visualization technologies and to evaluate their potential to simulate architectural experience. Psychophysiological measures are introduced to capture the affective component of the architectural experience facilitated by visualization tools such as virtual reality. These are important in order to empirically evaluate the experiential aspects of an architectural space through visualization. Ideas are illustrated with examples drawn from prior and ongoing research collaboration between an architectural visualization lab and a media effects research lab.


International Journal of Architectural Computing | 2009

A Cyber-Enabled Collaborative Design Studio

Katsuhiko Muramoto; Michael Jemtrud; Sonali Kumar; Bimal Balakrishnan; Danielle Wiley

The research project investigates the use of a network-enabled platform involving a combination of technologies. As a preliminary report on a proof-of-concept design studio conducted in 2007 between Carleton University and Pennsylvania State University, the paper first describes the implementation of this network-centric collaborative design platform. The report articulates the “staging” of the conditions of possibility for a dynamic interplay between technological mediation and the reality of making, then compares the use of high bandwidth technology with customized symmetrical toolsets in the telecollaborative environment, versus commercial toolsets deployed over moderate bandwidth connections. In each setting, the collaborative environment is assessed according to issues encountered by students and design outcomes. The effectiveness of the digitally mediated collaborative studio is also gauged in terms of student reaction to the learning process via feedback surveys and questionnaires.


Transportation Research Record | 2017

Driving Simulator Study of J-Turn Acceleration–Deceleration Lane and U-Turn Spacing Configurations

Carlos Sun; Praveen Edara; Bimal Balakrishnan; James Hopfenblatt

The J-turn, also known as the restricted crossing U-turn and Superstreet, is an innovative geometric design that can improve intersection safety. Although this design has been in use in several states for many years, there is very little research-based guidance for several design parameters. A driving simulator study was conducted to analyze the parameters of lane configuration, U-turn spacing, and signage. Two lane configurations were examined: (a) an acceleration–deceleration configuration, in which acceleration and deceleration lanes are provided, and (b) a deceleration-only configuration, in which only deceleration lanes are provided. Lane configuration was found to be the most important parameter affecting J-turn safety according to speed differentials. The only significant interaction effect among parameters was between lane configuration and U-turn spacing. The acceleration–deceleration configuration performed better than the deceleration-only configuration, having 66.3% fewer safety critical events. Vehicle trajectories and average lane change locations showed that U-turn spacing significantly affected the acceleration–deceleration configuration (e.g., average merge locations changed by 96% to .0101%) but not the deceleration-only configuration. No strong preference was demonstrated for either the directional or the diagrammatic signage style. This paper presents one of the first human-factors studies of the J-turn to focus on developing design guidance. This human-factors approach complements traditional approaches such as crash analysis and microsimulation.


international conference on distributed ambient and pervasive interactions | 2015

Visualizing Human-Environment Interactions: Integrating Concepts and Techniques from HCI, Human Factors and Media Psychology

Bimal Balakrishnan; Loukas Kalisperis; Danielle Oprean

As architecture becomes increasingly integrated with information technology, we need to envision new approaches for architectural visualization. In this paper, we describe an evolving approach for architectural visualization that integrates affordable virtual reality tools, motion capture technology and psychophysiological measurement tools. We start by tracing the development and validation of our two virtual reality labs. Next, we describe our current attempts at visualizing embodied interaction and the use of behavioral agents for simulating human-environment interaction. We conclude by discussing our current work and future directions, particularly our idea to integrate psychophysiological tools for measuring cognitive and affective responses to these information rich environments.


Proceedings of the Human Factors and Ergonomics Society Annual Meeting | 2012

Me and My VE

Laura Strater; Michael P. Clamann; David B. Kaber; Dwight Meglan; Katelyn Procci; Clint A. Bowers; Anya Andrews; Jonathan Ericson; William H. Warren; Bimal Balakrishnan

Virtual environments, simulations and serious games are increasingly being employed for research, training, education, evaluation, and various business endeavors. This session will describe and demonstrate some of the diverse uses for virtual environments (VEs) in an alternate demonstration format. The session will begin with demonstrators providing a brief description of their VE, and how they’ve used it to answer a critical research question or address a unique need, including a video demonstration of the VE in action. After these introductions, all demonstrations will be set up around the room, and session attendees can move around the room for more direct interaction with both the demonstrations and the demonstrators. The objective of the session is to provoke ideas among the attendees for how VEs, simulations and serious games can help address their research, training, education, evaluation or business needs.


Archive | 2006

Evaluating relative impact of virtual reality system variables on architectural design comprehension and presence - A variable-centered approach using fractional factorial experiment

Loukas Kalisperis; Katsuhiko Muramoto; Bimal Balakrishnan; Dragana Nikolic; Nevena Zikic


Journal of Information Technology in Construction | 2008

Emerging technologies in a tele-collaborative design studio between the Pennsylvania State University and Carleton University

Katsuhiko Muramoto; Michael Jemtrud; Sonali Kumar; Bimal Balakrishnan; Danielle Wiley


Expanding Bodies: Art • Cities• Environment [Proceedings of the 27th Annual Conference of the Association for Computer Aided Design in Architecture / ISBN 978-0-9780978-6-8] Halifax (Nova Scotia) 1-7 October 2007, 120-129 | 2007

Spatial Presence: An Explication From an Architectural Point of View

Bimal Balakrishnan; Katsuhiko Muramoto; Loukas Kalisperis


Archive | 2016

Driving simulator study of J-Turn acceleration/deceleration lane and U-turn spacing.

Carlos Sun; Praveen Edara; Charles Nemmers; Bimal Balakrishnan

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Katsuhiko Muramoto

Pennsylvania State University

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Loukas Kalisperis

Pennsylvania State University

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Sonali Kumar

Pennsylvania State University

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Dragana Nikolic

Pennsylvania State University

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