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Dive into the research topics where Bitte Rydeman is active.

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Featured researches published by Bitte Rydeman.


Augmentative and Alternative Communication | 2010

An activity systemic approach to augmentative and alternative communication.

Per-Olof Hedvall; Bitte Rydeman

The purpose of this paper is to discuss and highlight how Cultural-Historical Activity Theory (CHAT) can contribute to the understanding of the different factors at play when a person is using augmentative and alternative communication (AAC). It is based on data from a 3-year project concerning activity-based vocabulary design of voice output communication aids (VOCAs). Four persons who used AAC and their assistants were interviewed about shopping activities and their views about a vocabulary that included pre-stored phrases. A CHAT model, the Activity Diamond, was applied in an analysis of the data. The result was a multiplicity of human, artifactual, and natural factors, in which six themes were identified: Attitude/Preference, Expectation/Trust, Goal/Power, Place/Space, Time/Learning, and Usability/Accessibility. The themes are exemplified and discussed in relation to AAC.


AAATE conference proceedings; 242, pp 429-436 (2017) | 2017

Conjuring up new technology – using magic objects in co-ideation with stroke survivors

Kirsten Rassmus-Gröhn; Charlotte Magnusson; Bitte Rydeman; Gary Randall; Sarah Belson

Ideation means to generate ideas, and when involving non-designers in these activities they need to be informed about the scope of the possibilities without limiting their imagination. This is a general challenge, which becomes particularly important when it comes to advanced technology ideation together with participants that may not have in-depth knowledge of technological designs and solutions. In this study, we supported the ideation process by presenting a kit of magic objects (consisting of cards and physical props) to stroke survivors participating in a co-design workshop carried out within the STARR EU project. The kit was seen to generally work well, but improvements are suggested for the introduction, the design of the cards and the number of objects used.


International Journal of Mobile Human Computer Interaction | 2016

Co-Designing Wearable Technology Together with Visually Impaired Children

Héctor A. Caltenco; Charlotte Magnusson; Bitte Rydeman; Sara Finocchietti; Giulia Cappagli; Elena Cocchi; Lope Ben Porquis; Gabriel Baud-Bovy; Monica Gori

This paper presents the process and results of a set of studies within the ABBI EU project, with the general aim to co-design wearable technology an audio bracelet together with visually impaired children, starting at a young age. The authors discuss user preferences related to sounds and tactile materials and present the results of a focus group with very young visually-impaired children under the age of 5, together with their parents. They find that multisensory feedback visual, tactile/haptic, auditory is useful and that preferences vary-also the drastic and potentially unpleasant sounds and materials may have a role. Further studies investigate the possibilities of using the ABBI wearable technology for social contexts and games. In a series of game workshops children with and without visual impairments created games with wearable technology employing very simple interactivity. The authors report the created games, and note that even with this simple interactivity it is possible to create fun, inclusive and rich socially co-located games.


human computer interaction with mobile devices and services | 2018

Walk after stroke: initial development of a step counting game for stroke survivors

Charlotte Magnusson; Kirsten Rassmus-Gröhn; Bitte Rydeman; Héctor A. Caltenco

This paper presents work done within the EU project STARR. Within the framework of the project technologies to empower and support stroke survivors are developed. We report on the iterative development of an outdoor activity game for stroke survivors, and discuss design choices, experiences from the initial testing and outline potential future developments.


Wearable Technologies; pp 314-332 (2018) | 2018

Co-Designing wearable technology together with visually impaired children

Héctor A. Caltenco; Charlotte Magnusson; Bitte Rydeman; Sara Finocchietti; Giulia Cappagli; Elena Cocchi; Lope Ben Porquis; Gabriel Baud-Bovy; Monica Gori

This paper presents the process and results of a set of studies within the ABBI EU project, with the general aim to co-design wearable technology (an audio bracelet) together with visually impaired children, starting at a young age. The authors discuss user preferences related to sounds and tactile materials and present the results of a focus group with very young visually-impaired children under the age of 5, together with their parents. They find that multisensory feedback (visual, tactile/haptic, auditory) is useful and that preferences vary - also the drastic and potentially unpleasant sounds and materials may have a role. Further studies investigate the possibilities of using the ABBI wearable technology for social contexts and games. In a series of game workshops children with and without visual impairments created games with wearable technology employing very simple interactivity. The authors report the created games, and note that even with this simple interactivity it is possible to create fun, inclusive and rich socially co-located games. (Less)


human computer interaction with mobile devices and services | 2015

Co-located games created by children with visual impairments

Charlotte Magnusson; Bitte Rydeman; Sara Finocchietti; Giulia Cappagli; Lope Ben Porquis; Gabriel Baud-Bovy; Monica Gori


Assistive Technology Research Series | 2014

Universal Design 2014: Three Days of Creativity and Diversity

Héctor A. Caltenco; Per-Olof Hedvall; Andreas Larsson; Kirsten Rassmus-Gröhn; Bitte Rydeman


Project and Conference Reports - Genombrottet, LTH | 2013

Motivation, Peer Learning and Feedback in Flexible Learning

Per-Olof Hedvall; Andreas Larsson; Bitte Rydeman


international symposium on algorithms and computation | 2010

A Cultural-Historical Design Approach to Augmentative and Alternative Communication

Per-Olof Hedvall; Bitte Rydeman


NNDR2015 | 2015

Empowerment and participation through online photo diaries for children and adults with intellectual disabilities

Bitte Rydeman; Per-Olof Hedvall

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Gabriel Baud-Bovy

Istituto Italiano di Tecnologia

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Giulia Cappagli

Istituto Italiano di Tecnologia

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Lope Ben Porquis

Istituto Italiano di Tecnologia

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Monica Gori

Istituto Italiano di Tecnologia

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Sara Finocchietti

Istituto Italiano di Tecnologia

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