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Dive into the research topics where Bo Kampmann Walther is active.

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Featured researches published by Bo Kampmann Walther.


conference on computability in europe | 2005

Atomic actions -- molecular experience: theory of pervasive gaming

Bo Kampmann Walther

In this article we attempt to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that nevertheless merge into a molecular structure that exhibits emergent features during the actual game-play. The article introduces four axes of PG (mobility, distribution, persistence, and transmediality). Further, it describes and analyses three key units of PG (rules, entities, and mechanics) as well as discusses the role of space in PG by differentiating between tangible space, information-embedded space, and accessibility space. The article is generally concerned with classifying the indispensable components of pervasive games and, in addition, it lists the invariant features of pervasive game-play, meaning the epistemology that is tied to this new kind of gaming situated on the borderline between corporeal and immaterial space. Of particular interest are game rules in pervasive gaming, since they seem to touch upon both the underlying, formal structure of the game (i.e., the ontology of PG) and the actual play vis-à-vis physical and/or virtual constraints (i.e., the PG epistemology).


international conference on entertainment computing | 2005

Notes on the methodology of pervasive gaming

Bo Kampmann Walther

The paper introduces four axes of pervasive gaming (PG): mobility, distribution, persistence, and transmediality. Further, it describes and analyses three key units of PG (rules, entities, and mechanics) as well as discusses the role of space in PG by differentiating between tangible space, information embedded space, and accessibility space. Categories and Subject Descriptors: H.5.1 [Multimedia Information Systems]: Artificial, augmented, and virtual realities. General Terms: Performance, Human Factors, Theory.


advances in computer entertainment technology | 2005

Reflections on the methodology of pervasive gaming

Bo Kampmann Walther

The paper introduces four axes of pervasive gaming (PG): mobility, distribution, persistence, and transmediality. Further, it describes and analyses three key units of PG (rules, entities, and mechanics) as well as discusses the role of space in PG by differentiating between tangible space, information embedded space, and accessibility space.


Virtual space | 2002

The ontology of virtual space: in search of matrixes and cube-machines

Bo Kampmann Walther

Ridley Scott’s much celebrated and highly trendsetting motion pictureBladerunner(1982) deals with imaginary transitions and images forming a subtle web of reality and virtuality. Down to brass tacks, the film asks the question: what does it require to be a real person? Social impacts, software implementations, memories — do they really make up the whole story? Thus, a fragile ontology is staged. And this “liquid ontology”’ is indeed a fine portrait of the order of society depicted inBladerunner, in the metropole of the future (Los Angeles), development and turbulence are bad news for most people and good news for the lucky few. Larry and Andy Wachowski’sThe Matrix(1999) owes a great deal to Scott in terms of plot, setting, design, and martial art choreography. But, transcendingBladerunnerin momentous provisions, the film is also the story about what happens when immersion and simulation that are perfectly indiscernable from the “real” reality take control over mankind — especially the psychic apparatus. InThe Matrixhuman space is transformed into a computer generated milieu The space is alienated, or, rather, it becomes alienated as soon as the acting protagonists intervene in its hollow lack of truth.


Weekendavisen | 2018

VM i fodboldvold

Bo Kampmann Walther; Andreas Rasch-Christensen


Archive | 2018

Fodboldholdet: et taktisk blik på moderne, international fodbold

Bo Kampmann Walther; Jakob Genz


Archive | 2018

Impact Report of Diabetes Challenge 2017: Learning, Creativity & Collaboration

Bo Kampmann Walther


Archive | 2018

Towards a New Theory of the Concept of Gameplay

Bo Kampmann Walther


KommunikationsForum | 2018

Hvorfor er Musk magisk

Bo Kampmann Walther


KommunikationsForum | 2018

Det mørkeste museum

Bo Kampmann Walther

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Lasse Juel Larsen

University of Southern Denmark

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