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Dive into the research topics where Britta Meixner is active.

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Featured researches published by Britta Meixner.


network and operating system support for digital audio and video | 2017

Improving Video Quality in Crowded Networks Using a DANE

Jan Willem Kleinrouweler; Britta Meixner; Pablo Cesar

Dynamic Adaptive Streaming over HTTP (DASH) is a technology for delivering video content over the Internet. It provides an effective mechanism, which has been adopted by major content providers. Nevertheless, available DASH player implementations have a number of drawbacks such as performance problems on shared network connections, which lead to video freezes and frequent video quality changes. In this paper, we propose a method to reduce the performance problems that exist in networks with a large number of DASH players. These networks can be found in hotels, apartment complexes, and airports. In experiments with up to 600 simultaneously active players, we are able to reduce the number of DASH players with freezes by 95% (from 345 to 15) compared to throughput-based adaptation and by 75% (from 62 to 15) compared to BOLA using our DASH Assisting Network Element (DANE). In addition, we reduced the number of quality switches by 94% compared to throughput-based adaptation, and by 85% compared to BOLA.


acm international conference on interactive experiences for tv and online video | 2017

Multi-Screen Director: a New Role in the TV Production Workflow?

Britta Meixner; Maxine Glancy; Matt Rogers; Caroline Ward; Thomas Röggla; Pablo Cesar

Multi-screen applications have been a research topic for the last 10 years. Recent technical advances make authoring and broadcasting of interactive multi-platform experiences possible. However, most of the efforts have been dedicated to the delivery and transmission technology (e.g., HbbTV2.0), but not to the production process. The hypothesis of this paper is that studio and outside broadcast production requires radical changes in the production workflow, in order to allow for an efficient management of interactive multi-platform experiences. This paper explores such changes, investigating workflows and roles, and identifying key requirements for supporting these. The final objective is to create a new set of tools, which are extending current processes, that allow broadcasters to curate new types of experiences. We conducted a set of interviews with broadcast producers and directors that allowed us to identify two major (sub-)workflows, one for pre-recorded and one for live experiences. We could then assign roles to the different stages of the workflows and derive a number of requirements for the next generation of production tools.


human factors in computing systems | 2018

Designing an Object-based Preproduction Tool for Multiscreen TV Viewing

Jie Li; Zhiyuan Zheng; Britta Meixner; Thomas Röggla; Maxine Glancy; Pablo Cesar

Multiscreen TV viewing refers to a spectrum of media productions that can be watched using TV and companion screens such as smartphones and tablets. In the last several years, companies are creating companion applications to enrich the TV viewing experience, but viewers are demotivated to consume them because they have to download dozens of second screen applications. This paper proposes to integrate the creation of companion screen content in a single object-based preproduction tool. It identifies, from the perspective of TV production professionals, the best paradigm and the needed features to support content authoring for multiscreen viewing experiences.


acm sigmm conference on multimedia systems | 2018

4G/LTE channel quality reference signal trace data set

Britta Meixner; Jan Willem Kleinrouweler; Pablo Cesar

Mobile networks, especially LTE networks, are used more and more for high-bandwidth services like multimedia or video streams. The quality of the data connection plays a major role in the perceived quality of a service. Videos may be presented in a low quality or experience a lot of stalling events, when the connection is too slow to buffer the next frames for playback. So far, no publicly available data set exists that has a larger number of LTE network traces and can be used for deeper analysis. In this data set, we provide 546 traces of 5 minutes each with a sample rate of 100 ms. Thereof 377 traces are pure LTE data. We furthermore provide an Android app to gather further traces as well as R scripts to clean, sort, and analyze the data.


acm multimedia | 2017

Mobile Instant Video Sharing: Does More Information Help?

Jan Willem Kleinrouweler; Fabijan Bajo; Britta Meixner; Sergio Cabrero; Pablo Cesar

Videos are an important part of social platforms. With growing data speeds and high resolution cameras on mobile devices and smartphones, mobile instant and live video clip sharing become increasingly popular. However, video uploads are resource consuming which leads to long upload times, especially in environments with poor data connections. In current mobile applications, the user has little to no influence on optimizing the upload of her/his video according to the current (network) context. In this work, we propose a mobile application that shows an accurate upload time estimation and a current network speed indication. The user can select a video quality for uploading and by that possibly reach faster uploads in low bandwidth connection areas. In a user study with 21 users, we show that users perceive the upload speed as higher with given upload estimation and network speed indication when they have less bandwidth available. With this information, participants perceive the application as more reliable and have an increased feeling of control over the upload process. All users liked the proposed video quality customization feature. Compared to a graphical representation of the network speed, the upload time was the more helpful information to customize the upload.


Multimedia Tools and Applications | 2017

Guest Editorial: Interactive Media: Technology and Experience

Britta Meixner; Rene Kaiser; Joscha Jäger; Wei Tsang Ooi; Harald Kosch

The shifting balance between lean-back passive TV/Web-based media experience and leanforward interactivity has led to new forms of collaborative content creation. This allows controlling media with a companion screen and more advanced forms of audiovisual content interaction. Based on such developments, new media formats and consumption paradigms that allow for new types of interactivity have emerged. This special issue focuses on interactive media experiences and presents articles on recent advances regarding interaction with audiovisual content, both recorded and live. The issue brings together articles from the area of interactive media around topics of interest like enabling technologies, experiences, user interaction, and content. It shows best practices in all these areas as well as future challenges. The special issue received 31 submissions showing its widely-gained attention. After two rounds of revision, a total of 9 manuscripts were accepted. The manuscripts address the following issues in the field:


IEEE MultiMedia | 2017

Reflecting on the Workshop on Interactive Content Consumption (WSICC) Series

Rene Kaiser; Britta Meixner; Joscha Jäger

Enabling interactive access to multimedia content and evaluating content-consumption behaviors and experiences involve several different research areas, which are covered at many different conferences. For four years, the Workshop on Interactive Content Consumption (WSICC) series offered a forum for combining interdisciplinary, comprehensive views, inspiring new discussions related to interactive multimedia. Here, the authors reflect on the outcome of the series.


Mensch & Computer | 2012

A Zooming Concept for an Interactive Non-linear Video Authoring Software

Britta Meixner; Christoph Grill; Harald Kosch


international teletraffic congress | 2018

Improving Mobile Video Quality Through Predictive Channel Quality Based Buffering

Jan Willem Kleinrouweler; Britta Meixner; Joost W. Bosman; Hans van den Berg; Rob van der Mei; Pablo Cesar


Archive | 2013

Creating and Presenting Interactive Non-linear Video Stories with the SIVA Suite

Britta Meixner; Harald Kosch

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