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Dive into the research topics where Camille Jutant is active.

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Featured researches published by Camille Jutant.


The New Review of Hypermedia and Multimedia | 2012

The game mechanics of pervasive applications: visiting the uncanny

Annie Gentes; Camille Jutant

“When I use a word”, Humpty Dumpty said, in a rather scornful tone, “it means just what I choose it to mean – neither more nor less.” “The question is”, said Alice, “whether you can make words mean so many different things”. “The question is”, said Humpty Dumpty, “which is to be master – thats all”. [Carroll 2007 (1865)] In pervasive games, a virtual layer with its own logic is added to the everyday, common meaning of objects, places, and people. The departure of the signifier (“things”) from the signified (what they mean on the virtual level) is the semiotic process that allows for a double reading of the environment. Such a divorce has been explored in other cultural products (books, movies). It has been qualified as the “uncanny mode”. This article analyzes how pervasive games use their own brand of uncanny. In particular, it shows how mobility becomes the way to uncover the hidden layers of the environment and serves as a tool to experience and eventually reduce or augment the uncanny. Finally, we can point to a typology of four main types of storytelling related to different types of mobility: games that use mimetic narrative strategies veering towards “realism”; games based on the “absurd”; “aloof” games that remain independent from places; games that present a specific play on this double reading of the world and develop the “Uncanny” as a genre.


international conference on entertainment computing | 2009

Plug: Secrets of the Museum: A Pervasive Game Taking Place in a Museum

Michel Simatic; Isabelle Astic; Coline Aunis; Annie Gentes; Aude Guyot-Mbodji; Camille Jutant; Emmanuel Zaza


Communications & Strategies | 2009

Pervasive Gaming: Testing Future Context Aware Applications

Annie Gentes; Camille Jutant


mobile computing, applications, and services | 2009

Designing Mobility: Pervasiveness as the Enchanting Tool of Mobility

Annie Gentes; Camille Jutant; Aude Guyot; Michel Simatic


La Lettre de l’OCIM. Musées, Patrimoine et Culture scientifiques et techniques | 2009

Visiteur ou joueur ?. Les multiples facettes de la technologie RFID

Camille Jutant; Aude Guyot; Annie Gentes


Culture & Musées | 2012

Nouveaux médias au musée : Le visiteur équipé

Annie Gentes; Camille Jutant


Communication & langages | 2011

Expérimentation technique et création : l’implication des utilisateurs dans l’invention des médias

Annie Gentes; Camille Jutant


new challenges for the video game industry | 2013

Communications et stratégies

Annie Gentes; Camille Jutant


Post-Print | 2013

Design, meaning making and constructive fixation: conceptualizing semiotic conditions to the process of designing

Camille Jutant; Annie Gentes; Mathias Béjean; Cédric Mivielle


Journée d’études sur le Serious Game - MSH Paris Nord | 2012

Design de serious game : la question de la convergence

Camille Jutant; Annie Gentes

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Coline Aunis

Conservatoire national des arts et métiers

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Isabelle Astic

Conservatoire national des arts et métiers

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