Carmen Zahn
Northwestern University
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Featured researches published by Carmen Zahn.
The Journal of the Learning Sciences | 2010
Carmen Zahn; Roy D. Pea; Friedrich W. Hesse; Joseph Rosen
Working with digital video technologies, particularly advanced video tools with editing capabilities, offers new prospects for meaningful learning through design. However, it is also possible that the additional complexity of such tools does not advance learning. We compared in an experiment the design processes and learning outcomes of 24 collaborating participant pairs (dyads) using 2 contrasting types of video tools for history learning. The advanced video tool WebDIVER supported segmenting, editing, and annotating capabilities. In the contrasting condition, students used a simple video playback tool with a word processor to perform the same design task. Results indicated that the advanced video editing tool was more effective in relation to (a) fostering student understanding of the topic and acquisition of cognitive skills, (b) the quality of student design products, and (c) the efficiency of dyad interactions. The implication of our experimental findings for constructivist design-based learning is that mediating functions of video tools may be used as cognitive and social supports, for example when students learn by solving design tasks in school.
BMC Public Health | 2012
Katrin Elisabeth Giel; Stephan Zipfel; Manuela Alizadeh; Norbert Schäffeler; Carmen Zahn; Daniel Wessel; Friedrich W. Hesse; Syra Thiel; Ansgar Thiel
BackgroundWeight-related stigmatization is a public health problem. It impairs the psychological well-being of obese individuals and hinders them from adopting weight-loss behaviors. We conducted an experimental study to investigate weight stigmatization in work settings using a sample of experienced human resource (HR) professionals from a real-life employment setting.MethodsIn a cross-sectional, computer-based experimental study, a volunteer sample of 127 HR professionals (age: 41.1 ± 10.9 yrs., 56% female), who regularly make career decisions about other people, evaluated individuals shown in standardized photographs regarding work-related prestige and achievements. The photographed individuals differed with respect to gender, ethnicity, and Body Mass Index (BMI).ResultsParticipants underestimated the occupational prestige of obese individuals and overestimated it for normal-weight individuals. Obese people were more often disqualified from being hired and less often nominated for a supervisory position, while non-ethnic normal-weight individuals were favored. Stigmatization was most pronounced in obese females.ConclusionsThe data suggest that HR professionals are prone to pronounced weight stigmatization, especially in women. This highlights the need for interventions targeting this stigmatization as well as stigma-management strategies for obese individuals. Weight stigmatization and its consequences needs to be a topic that is more strongly addressed in clinical obesity care.
international conference on advanced learning technologies | 2004
Teresa Chambel; Carmen Zahn; Matthias Finke
The aim of this paper is to discuss how new video based technologies, such as hypervideo, can provide authentic contexts to support meaningful learning. We approach the issue from both cognitive-psychological and technological perspectives. First, we discuss how cognitive and socio-cognitive processes generally involved in learning and collaborative knowledge building relate to the specific characteristics of hyperlinked videos, informing their design. Then, with regard to technology, we introduce two concepts, which provide tools for crafting and interacting with non-linear knowledge structures based on dynamic video information. Case studies and first research findings are presented and prospects for future research are outlined.
computer supported collaborative learning | 2012
Carmen Zahn; Karsten Krauskopf; Friedrich W. Hesse; Roy D. Pea
Digital video technologies offer a variety of functions for supporting collaborative learning in classrooms. Yet, for novice learners, such as school students, positive learning outcomes also depend centrally on effective social interactions. We present empirical evidence for the positive effects of instructive guidance on performance and on learning of students who use web-based video tools during a short collaborative-design task in their history lesson. In an experiment with 16-year old learners (N = 148) working on a history topic, we compared two contrasting types of guidance for student teams’ collaboration processes (social-interaction-related vs. cognitive-task-related guidance). We also compared two types of advanced video tools. Both types of guidance and tools were aimed at supporting students’ active, meaningful learning and critical analysis of a historical newsreel. Results indicated that social-interaction-related guidance was more effective in terms of learning outcomes (e.g., the students’ history skills) than cognitive-task-related guidance. The different tools did not yield consistent results. The implications of these findings are discussed.
computer supported collaborative learning | 2005
Carmen Zahn; Friedrich W. Hesse; Matthias Finke; Roy D. Pea; Michael Mills; Joseph Rosen
The aim of the paper is to characterize two new advanced video technology software systems developed for uses in collaborative learning (DIVER and Hyper Video), and how they extend the paradigms of video use in classrooms today. The rationale for and characteristics of these tools are described, and early experiences with their educational uses are characterized.
conference on software engineering education and training | 2014
Martin Kropp; Andreas Meier; Magdalena Mateescu; Carmen Zahn
Agile methods are widely adopted in software development. They are based on agile principles that sharply contrast to traditional command-and-control management methods. Such methods emphasize the importance of highly interactive self-organizing teams and close collaboration of all stakeholders, as well as values like courage, openness and respect. However, recent studies show that graduates and undergraduates of computer science often lack the collaborative and communicative skills necessary for agile methods and, thus, are not yet well enough educated for agile development approaches. Therefore, new approaches or more adequate educational methods for teaching the necessary communication and collaboration skills need to be developed. In a recent interview study, the authors elicited specific collaboration and communication skills needed in agile teams. In this paper, we present results from this study and discuss teaching concepts for collaboration skills from both engineering and psychological points of view. We suggest an approach on how to integrate these concepts into university courses, that focuses on active learning of agile collaboration. We have started implementing the proposed concept in a software engineering course and report on the experiences we have made and on the challenges that we have encountered.
Education and Information Technologies | 2014
Carmen Zahn; Norbert Schaeffeler; Katrin Elisabeth Giel; Daniel Wessel; Ansgar Thiel; Stephan Zipfel; Friedrich W. Hesse
Mobile phones and advanced web-based video tools have pushed forward new paradigms for using video in education: Today, students can readily create and broadcast their own digital videos for others and create entirely new patterns of video-based information structures for modern online-communities and multimedia environments. This paradigm shift in video usage can be used for advanced learning about complex topics in higher education, for example, learning about socio-scientific or medical topics. Yet–technology aside–applicable educational concepts using collaborative video creation as a method need to be developed. In the present study, we investigate a specific concept designed to fight obesity stigmatization by developing knowledge using a learning-through-design-approach. We expected that creating videos can actually contribute to a deeper understanding of obesity and to a reduction in stigmatizing attitudes–when compared to a control condition. Dependent measures were based on the students’ video products, obesity-related knowledge and attitudes. The course group assessed their own knowledge on causes of obesity and stigmatization because of obesity higher in the post-test than a control group who read a newspaper article on the topic. A corresponding significant reduction in stigmatizing attitudes was found. In sum, results indicate significant differences between students who produced YouTube videos and a control group of students. The results are interpreted as a confirmation of our initial assumptions and evidence indicating that the program is successfully applicable in higher education.
Journal of Medical Internet Research | 2013
Christoph Pimmer; Magdalena Mateescu; Carmen Zahn; Urs Genewein
Background Despite the widespread use and advancements of mobile technology that facilitate rich communication modes, there is little evidence demonstrating the value of smartphones for effective interclinician communication and knowledge processes. Objective The objective of this study was to determine the effects of different synchronous smartphone-based modes of communication, such as (1) speech only, (2) speech and images, and (3) speech, images, and image annotation (guided noticing) on the recall and transfer of visually and verbally represented medical knowledge. Methods The experiment was conducted from November 2011 to May 2012 at the University Hospital Basel (Switzerland) with 42 medical students in a master’s program. All participants analyzed a standardized case (a patient with a subcapital fracture of the fifth metacarpal bone) based on a radiological image, photographs of the hand, and textual descriptions, and were asked to consult a remote surgical specialist via a smartphone. Participants were randomly assigned to 3 experimental conditions/groups. In group 1, the specialist provided verbal explanations (speech only). In group 2, the specialist provided verbal explanations and displayed the radiological image and the photographs to the participants (speech and images). In group 3, the specialist provided verbal explanations, displayed the radiological image and the photographs, and annotated the radiological image by drawing structures/angle elements (speech, images, and image annotation). To assess knowledge recall, participants were asked to write brief summaries of the case (verbally represented knowledge) after the consultation and to re-analyze the diagnostic images (visually represented knowledge). To assess knowledge transfer, participants analyzed a similar case without specialist support. Results Data analysis by ANOVA found that participants in groups 2 and 3 (images used) evaluated the support provided by the specialist as significantly more positive than group 1, the speech-only group (group 1: mean 4.08, SD 0.90; group 2: mean 4.73, SD 0.59; group 3: mean 4.93, SD 0.25; F 2,39=6.76, P=.003; partial η2=0.26, 1–β=.90). However, significant positive effects on the recall and transfer of visually represented medical knowledge were only observed when the smartphone-based communication involved the combination of speech, images, and image annotation (group 3). There were no significant positive effects on the recall and transfer of visually represented knowledge between group 1 (speech only) and group 2 (speech and images). No significant differences were observed between the groups regarding verbally represented medical knowledge. Conclusions The results show (1) the value of annotation functions for digital and mobile technology for interclinician communication and medical informatics, and (2) the use of guided noticing (the integration of speech, images, and image annotation) leads to significantly improved knowledge gains for visually represented knowledge. This is particularly valuable in situations involving complex visual subject matters, typical in clinical practice.
Archive | 2010
Carmen Zahn; Karsten Krauskopf; Friedrich W. Hesse; Roy D. Pea
The goal of this chapter is to propose an integrated approach to technology-enhanced learning and collaborative problem solving in the classroom. To this end, constructivist learning, that is, learning by actually constructing video material with digital video technology, is taken as an example. We present a concept for history lessons where digital video tools are used in the context of “collaborative visual design” to foster advanced expertise and new media literacies in students. The rationale behind this concept is informed by cognitive theory: Design tasks (here: designing a video-based presentation) are complex rhetorical problems. Students who design have to engage in collaborative processes of problem solving: They have to establish shared design goals and coordinate their design process. They have to negotiate what to say/show and how to say/show it. Ideally, these processes include intensive cognitive elaboration and critical reflections on the video content. However, student collaboration in design tasks also depends on situational factors (tools available and guidance of the problem- solving process). How do students approach video-based design tasks in a real, “noisy” classroom setting? How do the technical properties of digital video tools influence collaboration? Empirical results from a classroom experiment investigating these issues will be presented.
computer supported collaborative learning | 2005
Elmar Stahl; Carmen Zahn; Matthias Finke
In this paper a course concept based on collaborative construction of hypervideos is presented. The course concept integrates a) hypervideo technology development, b) research on learning with hypervideo systems, and c) the application of research on knowledge acquisition by writing texts or hypertexts to hypervideos. We demonstrate how collaborative construction of hypervideo can support knowledge transforming processes (see Bereiter & Scardamalia, 1987; Stahl & Bromme, 2004) in university courses of psychology students. In the first part of the paper a hypervideo system that enables collaborative design activities by users is discussed. Afterwards the course concept is presented in detail. Evaluation results are consistent with our assumptions. The course concept showed to be successful and well appreciated by the students.