Cecile Meier
University of La Laguna
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Featured researches published by Cecile Meier.
Arte Individuo Y Sociedad | 2018
Jose Luis Saorin; Alejandro Bonnet de León; Cecile Meier; Jorge de la Torre-Cantero
The study and representation of the shapes associated with the human body and the portrait is a part of the curriculum of the subjects of plastic, visual and audiovisual education in secondary education. Currently, the exercises are performed using traditional artistic techniques and in most cases in two-dimensional supports. When it comes to creating three-dimensional models, often it is used clay or other molding elements and construction techniques. This implies the need to have the specific materials and tools to elaborate them. In this article, an activity is presented for the creation of digital and physical three-dimensional portraits, whose objective is that it can be carried out in secondary education centers. For this, low-cost 3D technologies will be used that do not require specific training, accessible for teachers and students. This activity has been carried out with two groups of teachers and students during the academic year 2015-2016. The results shows that this activity is feasible in a school environment and that 3D portraits can be obtained at low cost.
Arte Individuo Y Sociedad | 2017
Alejandro Bonnet; Cecile Meier; J. Luis Saorín; Jorge de la Torre; Carlos Carbonell
The emergence of spaces where digital fabrication techniques are used to turn ideas into digital designs, and these into tangible products through 3D printing offer a great opportunity to develop creativity, competence included in learning environments. 3D printers are being incorporated into the schools, so it is necessary to design activities around these technologies for the development of curricular competences. Creative competence empowers people to achieve different solutions to the same problem: in this article an educational activity designed to stimulate creative competence is proposed, in which accessible and low cost technologies are used for custom design of an articulated object, where students can choose between various options for achieving the goal. The results of a pilot project conducted with a group of 44 university students show that activities with digital editing tools and three-dimensional printing are valid for the development of creative competence.
RELATEC: Latin American Journal of Educational Technology | 2016
Cecile Meier; José Luis Saorín Pérez; Jorge de la Torre-Cantero; Alejandro Bonnet de León; Miguel Melgar Ramírez
En este articulo se describe una experiencia para divulgar el patrimonio escultorico a los alumnos a traves de un mundo virtual inmersivo en tres dimensiones. Este mundo se ha construido con Minecraft y consiste en una simulacion 3D de un espacio fisico que representa parte de la ciudad de Santa Cruz de Tenerife, en concreto la Rambla que cruza toda la ciudad y el Parque Garcia Sanabria. En esta zona de la ciudad se encuentran ubicadas 24 esculturas correspondientes a la I Exposicion Internacional de Esculturas en la calle. Dichas obras se han colocado en el mundo virtual, en su ubicacion real y se ha disenado una actividad para realizar una visita virtual. En este trabajo, se detalla los pasos necesarios para crear el entorno virtual mediante programas gratuitos que se pueden manejar con conocimientos informaticos basicos. Para probar este material, se ha realizado una accion con 12 estudiantes del Master de profesorado para validar los aspectos tecnologicos, medir el aprendizaje y al finalizar la actividad, se ha pasado un cuestionario de satisfaccion. Abstract This article describes an experience to divulge the sculptural heritage to students through an immersive virtual world in three dimensions. This world has been built with Minecraft and consists of a 3D simulation of a physical space that represents part of the city of Santa Cruz de Tenerife, specifically the Rambla which crosses the entire city and the Parque Garcia Sanabria. In this area of the city, 24 sculptures are located corresponding to the First International Street Sculpture Exhibition. These works have been placed in the virtual world in its actual location and designed an activity to make a virtual tour. This paper details the steps to create the virtual environment working with free programs that can be used with a basic computer knowledge. To test this material, an activity has been performed with 12 students belonging to the Master of Education to validate technological aspects, measure the learning improves and at the end, the students fill a satisfaction questionnaire.
Profesional De La Informacion | 2016
Carlos Carbonell-Carrera; José-Luis Saorín; Cecile Meier; Dámari Melián-Díaz; Jorge De-la-Torre-Cantero
Traditionally, the book uses text, pictures, and drawings to show information. To complement the information, various methods have been used, such as adding tangible objects or models. With the advent of digital books, it is possible to incorporate videos, interactive graphics, photo galleries, and 3D objects. This article describes the possibilities of including 3D models in books that are paper or electronic (read on a desktop or mobile device). For this article we have made several book prototypes in various formats, and instructions are presented so that the reader can visualize the 3D objects contained in them.
Thinking Skills and Creativity | 2017
Jose Luis Saorin; Dámari Melián-Díaz; Alejandro Bonnet; Carlos Carbonell Carrera; Cecile Meier; Jorge de la Torre-Cantero
Arte Individuo Y Sociedad | 2015
Jorge de la Torre-Cantero; Jose Luis Saorin; Cecile Meier; Dámari Melián-Díaz; Manuel Drago Díaz Alemán
Digital Education Review | 2015
Jose Luis Saorin; Jorge de la Torre Cantero; Dámari Melian; Cecile Meier; David Rivero Trujillo
Turkish Online Journal of Educational Technology | 2017
Jose Luis Saorin; Carlos Carbonell-Carrera; Jorge de la Torre Cantero; Cecile Meier; Drago Diaz Aleman
EDMETIC | 2017
Jose Luis Saorin; Cecile Meier; Jorge de la Torre-Cantero; Carlos Carbonell-Carrera; Dámari Melián-Díaz; Alejandro Bonnet de León
Education in the knowledge society | 2016
José Luis Saorín Pérez; Cecile Meier; Carolina Castillo; Jorge de la Torre-Cantero; Dámari Melián Díaz; Alejandro Bonnet de León