Cheng-Yu Tsai
National Chung Cheng University
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Publication
Featured researches published by Cheng-Yu Tsai.
international conference on hybrid learning and education | 2015
Cheng-Yu Tsai; Chih-Tsan Chang; Jenq-Muh Hsu; Hung-Hsu Tsai; Zhi-Cheng Dai; Pao-Ta Yu
This study proposes a highly interactive model with the new technology of wireless projector to provide an ideal environment for presenting and discussing by multiple users including the teacher and students during lecture hour of flipped classroom. This model can definitely reduce the transition time and the presentation burden switching among a variety of learning activities to achieve a seamless learning. The TAM statistical analysis method is then exploited in the assessment for ease of use and usefulness for the proposed model. Finally, the experimental results demonstrated that the proposed model could readily support highly interactive learning activities for the flipped learning and have high acceptance of intent of use and usage behavior.
International Conference on Blended Learning | 2018
Chih-Tsan Chang; Cheng-Yu Tsai; Yuen-Ju Li; Hung-Hsu Tsai; Pao-Ta Yu
To promote the performance of cooperative learning, this study proposes an online multi-user real-time co-reading system. Through this platform, it assists the teacher and students to increase the coordinative degree of learning activities such that the flipped learning can be seamlessly performed inside or outside the classroom. The multi-user real-time co-reading system is based on the skill of WebSocket to let learners simultaneously watch streaming videos on YouTube almost without delay. This can provide the teacher to guide the student watching the learning video and then get back the feedback from whole class or cooperative groups. According to the feedback, the teacher is able to understand immediately the students’ learning condition so that the teacher can adjust the learning material to improve students’ learning effect and interest. When students have a learning problem, they can discuss or share the ideas with other members in the chatroom. In addition, the greatest feature of the system is the grouping mechanism different from Skype and JoinNet. The teacher can rearrange cooperative groups based on students’ learning condition by their learning feedback from system to give an ideal grouping such that most of students can take higher advantage during their flipped learning.
international conference on hybrid learning and education | 2014
Cheng-Yu Tsai; Jenq-Muh Hsu; Hung-Hsu Tsai; Pao-Ta Yu
With rapid development of the world globalization, the role of English has become an international language for people conversation. In fact, people know it but they often have no good ways to learn English efficiently. Sometimes, some people think that the procedure of learning English is boring. Therefore, it is an important issue how to engage and encourage people to effectively learn English. Many researches and experiments had indicated that the game-based learning is a joyful approach for learning. Chinese Mahjong is a traditional Chinese game for gambling and entertainment. The game rule of Mahjong is to collect the related cards combining a card sequence or the same cards in a triple pair. In the same, spelling the English vocabulary is also combined the letters to form a word. Thus, this paper tries to design and implement a Mahjong-like multi-party game spelling the English vocabulary for learners in English learning. That is, the learners play the game with other peer learners via the Internet to promote their spelling abilities of English vocabulary in multi-party networked game.
international conference on hybrid learning and education | 2011
Ming-Hsiang Su; Yuan-Hsun Liao; Cheng-Yu Tsai; Bo-Yen Wang; Pao-Ta Yu
Electronic microscopy is a widely used instrument to observe micro movement or system of an object. Keeping the snapshot and phenomenon of the observing object is an important theme during the observation process. However, much literature described that people have to record the observed phenomenon under a microscope into text by hands, meaning that they need to spend more time and cost on handling the text records after the observation. A system to improve such a situation is needed, particularly in the teaching process. Therefore, we propose a Digital Microscope Recording System (DMRS) to help to digitalize the observation. DMRS can receive the real-time images captured by a USB digital microscope and the then students can select the pictures they want, draw symbols on them and add textual descriptions for these symbols. Finally, students can convert these records into a web page file or a document file so that they can discuss the observed biological phenomenon with the classmate easily or poste the results via internet.
international computer symposium | 2016
Chih-Tsan Chang; Cheng-Yu Tsai; Song-En Peng; Hung-Hsu Tsai; Pao-Ta Yu
international conference on hybrid learning and education | 2011
Yuan-Hsun Liao; Cheng-Yu Tsai; Ming-Hsiang Su; Hsiao-Hui Li; Pao-Ta Yu
International Journal of Innovation and Learning | 2016
Cheng-Yu Tsai; Jenq-Muh Hsu; Hung-Hsu Tsai; Pao-Ta Yu
The Sixth Annual Asian Conference on the Social Sciences - Official Conference Proceedings | 2015
Hung-Hsu Tsai; Cheng-Yu Tsai; Pao-Ta Yu; Shih-Che Lo
Archive | 2015
Cheng-Yu Tsai; Jenq-Muh Hsu; Hung-Hsu Tsai; Zhi-Cheng Dai; Pao-Ta Yu
international conference on advanced learning technologies | 2013
Pao-Ta Yu; Po-Jen Cheng; Cheng-Yu Tsai; Sung-Lu Chang; Yuan-Hsun Liao