Cheryl K. Olson
Harvard University
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Featured researches published by Cheryl K. Olson.
Review of General Psychology | 2010
Cheryl K. Olson
Electronic games are now an everyday part of childhood and adolescence. The debate has moved from whether children should play video games to how to maximize potential benefits and to identify and minimize potential harms. To do this, we must understand what motivates children to play electronic games and what needs the games meet. Drawing on a survey of 1,254 middle school children, focus groups with boys and their parents, and findings from other quantitative and qualitative research, the author describes a variety of motivations for video game play (including games with violent content) and how these may vary based on factors such as mood, environment, personality, and developmental stage. The findings are put into the context of normal development, and suggestions are given for parents, educators, and researchers.
Journal of Adolescent Research | 2008
Cheryl K. Olson; Lawrence Kutner; Dorothy E. Warner
Numerous policies have been proposed at the local, state, and national level to restrict youth access to violent video and computer games. Although studies are cited to support policies, there is no published research on how children perceive the uses and influence of violent interactive games. The authors conduct focus groups with 42 boys ages 12 to 14. Boys use games to experience fantasies of power and fame, to explore and master what they perceive as exciting and realistic environments (but distinct from real life), to work through angry feelings or relieve stress, and as social tools. Boys did not believe they had been harmed by violent games but were concerned that younger children might imitate game behavior (especially swearing).
Applied Developmental Science | 2009
Cheryl K. Olson; Lawrence Kutner; Lee Baer; Eugene V. Beresin; Dorothy E. Warner; Armand M. Nicholi
This research examined the potential relationship between adolescent problem behaviors and amount of time spent with violent electronic games. Survey data were collected from 1,254 7th and 8th grade students in two states. A “dose” of exposure to Mature-rated games was calculated using Entertainment Software Rating Board ratings of titles children reported playing “a lot in the past six months,” and average days per week of video game play. Analyses were conducted using simultaneous logistic regression for binary outcome variables, and simultaneous multiple linear regression for continuous outcome variables, controlling for a series of potential confounders. M-rated game dose predicted greater risk for bullying (p < .01) and physical fights (p < .001), but not for delinquent behaviors or being a victim of bullies. When analyzed separately, these associations became weaker for boys and stronger for girls.
Crime & Delinquency | 2014
Christopher J. Ferguson; Cheryl K. Olson; Lawrence Kutner; Dorothy E. Warner
The effects of violent video game exposure on youth aggression remain an issue of significant controversy and debate. It is not yet clear whether violent video games uniquely contribute to long-term youth aggression or whether any relationship is better explained through third variables such as aggressive personality or family environment. The current study examines the influence of violent video game exposure on delinquency and bullying behavior in 1,254 seventh- and eighth-grade students. Variables such as parental involvement, trait aggression, stress, participation in extracurricular activities, and family/peer support were also considered. Results indicated that delinquent and bullying behavior were predicted by the child’s trait aggression and stress level. Violent video game exposure was not found to be predictive of delinquency or bullying, nor was level of parental involvement. These results question the commonly held belief that violent video games are related to youth delinquency and bullying.
Academic Psychiatry | 2008
Lawrence Kutner; Cheryl K. Olson; Steven C. Schlozman; Mark A. Goldstein; Dorothy E. Warner; Eugene V. Beresin
ObjectiveThis article presents a DVD-based educational program intended to help pediatric residents and practicing pediatricians recognize and respond to adolescent depression in busy primary care settings.MethodsRepresentatives from pediatrics and adolescent medicine, child and adolescent psychiatry and psychology, and experts in the creation of educational mental health programs met to design a multimedia approach to improving the mental health diagnostic skills among pediatric residents. The authors chose depression as the initial topic because of its relatively high prevalence among children and adolescents, and evidence suggesting that pediatricians may have difficulty diagnosing this disorder in the primary care setting. The authors created a 30-minute DVD program featuring depressed adolescents and experts in child psychiatry and adolescent medicine. After viewing the DVD, residents in the training program, as well as practicing pediatricians, completed a standardized survey to assess the usefulness and attractiveness of this approach to pediatric education.ResultsThe survey results support the potential value of this type of material and the feasibility of similar programs in addressing an array of mental health concerns in pediatric residencies. Participants found the program useful and indicated interest in receiving more educational programs in this format.ConclusionThe authors suggest that the relative ease with which initiatives such as this media-based approach can be implemented make this educational technique appropriate and feasible on a large scale for programs throughout the nation and for a variety of mental health concerns.
Archive | 2019
Cheryl K. Olson; Lawrence Kutner; Eugene V. Beresin
Abstract The mass media, which include both “traditional” and “new” media channels, offer opportunities for clinicians and researchers to complement their primary work with public education and stigma reduction. Doing so effectively requires an understanding of how those media operate and what they value. National and international media-based education and public policy programs provide insights into the potential of this approach to reduce stigma and improve public health.
Journal of Adolescent Health | 2007
Cheryl K. Olson; Lawrence Kutner; Dorothy E. Warner; Jason B. Almerigi; Lee Baer; Armand M. Nicholi; Eugene V. Beresin
Academic Psychiatry | 2004
Cheryl K. Olson
Motivation and Emotion | 2013
Christopher J. Ferguson; Cheryl K. Olson
Journal of Adolescent Research | 2008
Lawrence Kutner; Cheryl K. Olson; Dorothy E. Warner; Sarah M. Hertzog