Chiew Seng Sean Tan
University of Hasselt
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Publication
Featured researches published by Chiew Seng Sean Tan.
intelligent user interfaces | 2013
Chiew Seng Sean Tan; Johannes Schöning; Kris Luyten; Karin Coninx
Intelligent User Interfaces can benefit from having knowledge on the users emotion. However, current implementations to detect affective states, are often constraining the users freedom of movement by instrumenting her with sensors. This prevents affective computing from being deployed in naturalistic and ubiquitous computing contexts. In this paper, we present a novel system called mASqUE, which uses a set of association rules to infer someones affective state from their body postures. This is done without any user instrumentation and using off-the-shelf and non-expensive commodity hardware: a depth camera tracks the body posture of the users and their postures are also used as an indicator of their openness. By combining the posture information with physiological sensors measurements we were able to mine a set of association rules relating postures to affective states. We demonstrate the possibility of inferring affective states from body postures in ubiquitous computing environments and our study also provides insights how this opens up new possibilities for IUI to access the affective states of users from body postures in a nonintrusive way.
Teleoperators and Virtual Environments | 2014
Chiew Seng Sean Tan; Kris Luyten; Jan Van den Bergh; Johannes Schöning; Karin Coninx
Empathic communication allows individuals to perceive and understand the feeling and emotion of the person with whom they are interacting. This could be particularly important during remote collaboration (such as remote assistance or distance learning) to enhance the social and emotional understanding of geographically distributed partners. However, supporting awareness in remote collaboration is very challenging especially when the interaction with the remote parties results in less information that can be communicated than in a physical interaction. We explore the effect of visualization using physiological cues that allow users to interpret emotional behaviors of remote parties with whom they are interacting in real time. The proposed visual representation allows users to infer emotional patterns from physiological cues that can potentially influence their communication approach toward a more aggressive style or maintain passive and peaceful interaction. We conducted a study involving participants who were paired up for a collaborative assessment task, interacting via voice only, videoconference, or a visual representation of the physiological measurements. Participants perceived the usage of our visual representation with higher group cohesiveness than using voice-only interaction. Further analysis shows that the visual representation significantly increases the positive affect score (i.e., participants are perceived to be more alert and demonstrate less distress) during remote collaboration. We discuss the possibilities of the proposed visual representation to support empathic communication during remote collaboration, and the benefits to the remote partners of having positive affect and group cohesiveness.
international conference on persuasive technology | 2013
Chiew Seng Sean Tan; Johannes Schöning; Jan Schneider Barnes; Kris Luyten; Karin Coninx
In todays videogames user feedback is often provided through raw statistics and scoreboards. We envision that incorporating empathic feedback matching the players current mood will improve the overall gaming experience. In this paper we present Bro-cam, a novel system that provides empathic feedback to the player based on their body postures. Different body postures of the players are used as an indicator for their openness. From their level of openness, Bro-cam profiles the players into different personality types ranging from introvert to extrovert. Empathic feedback is then automatically generated and matched to their preferences for certain humoristic feedback statements. We use a depth camera to track the players body postures and movements during the game and analyze these to provide customized feedback. We conducted a user study involving 32 players to investigate their subjective assessment on the empathic game feedback. Semi-structured interviews reveal that participants were positive about the empathic feedback and Bro-cam significantly improves their game experience.
international symposium on mixed and augmented reality | 2014
Ionut Damian; Chiew Seng Sean Tan; Tobias Baur; Johannes Schöning; Kris Luyten; Elisabeth André
Non-verbal and unconscious behavior plays an important role for efficient human-to-human communication but are often undervalued when training people to become better communicators. This is particularly true for public speakers who need not only behave according to a social etiquette but do so while generating enthusiasm and interest for dozens if not hundreds of other persons. In this paper we propose the concept of social augmentation using wearable computing with the goal of giving users the ability to continuously monitor their performance as a communicator. To this end we explore interaction modalities and feedback mechanisms which would lend themselves to this task.
human factors in computing systems | 2015
Ionut Damian; Chiew Seng Sean Tan; Tobias Baur; Johannes Schöning; Kris Luyten; Elisabeth André
human factors in computing systems | 2014
Chiew Seng Sean Tan; Johannes Schöning; Kris Luyten; Karin Coninx
Archive | 2016
Dirk Schnelle Walka; Chiew Seng Sean Tan; Patrick Ostie; Stefan Radomski; Kris Luyten; Karin Coninx; Max Mühlhäuser
interactive experiences for tv and online video | 2014
Chiew Seng Sean Tan; Jan Van den Bergh; J. Schoening; Kris Luyten
EmpaTeX 2014: Workshop on Empathic Television Experiences at ACM TVX | 2014
Chiew Seng Sean Tan; Jan Van den Bergh; J. Schoening; Kris Luyten
Archive | 2013
Chiew Seng Sean Tan; J. Schoening; Jan Schneider Barnes; Kris Luyten; Karin Coninx