Chih-Kai Chang
National University of Tainan
Network
Latest external collaboration on country level. Dive into details by clicking on the dots.
Publication
Featured researches published by Chih-Kai Chang.
Interactive Learning Environments | 2013
Gwo-Dong Chen; Nurkhamid; Chin-Yeh Wang; Su-Hang Yang; Wei-Yuan Lu; Chih-Kai Chang
This study proposes a platform to provide a near-authentic environment, context, and situation for task-based learning. The platform includes two projection screens (a vertical and a horizontal screen) combined for situated or authentic learning. The horizontal screen extends the vertical screen scene to form a space for learning activities and performance. The platform creates learning situations using robots as surrogates of students to accomplish real-life tasks. Kolbs four-stage experiential learning cyclical model was adopted in the learning design. A simple practice was developed to examine the effect on teaching children English as a foreign language. The results reveal that children could engage deeply and feel more enjoyment using the system. Moreover, as surrogates for students to imagine that they are accomplishing real-life missions, robots could be a vital element of authentic learning in future classrooms.
Journal of Computer Assisted Learning | 1997
Chih-Kai Chang; Gwo-Dong Chen
Abstract Abstract Abstract Many existing Computer Assisted Learning (CAL) systems use computer programs to simulate a teacher for individual learning. However, regardless of how good the CAL system is, a student should also interact with learning companions and human teachers. Due to the popularity and ease of access to computer networks and communication tools, network facilities can be incorporated into a CAL system to make it a distance CAL system. To attain an effective learning outcome, a distance CAL system must be able to: define a group learning model; constrain and advise the students to learn according to the model, and have query facilities which provide the teacher with information about what a student has done and learned, and what a student should do next. A rule-based system that is conventionally used cannot sufficiently provide those required functions. This paper suggests why this is the case and how an active database system can achieve those goals.
computer software and applications conference | 1996
Chih-Kai Chang; Gwo-Dong Chen; Baw-Jhiune Liu; Kou-Liang Ou
The World Wide Web (WWW) is in widespread use. People in different places can read hypermedia information through a computer network. Therefore, many educators have tried to develop a distance learning system on WWW so that people in different places can learn. However, some learning activities, such as discussion, collaboration, and conference, are difficult to implement on WWW for teachers who are not computer science majors. We propose a methodology by which teachers can build their collaborative learning activities on WWW effortlessly. The specification language, called Learning Activities Description (LAD), is devised for teachers to specify their learning activities and styles. Our system can generate the required programs according to the LAD specification. Therefore, designing learning activities using LAD can be as easy as designing courseware using HTML.
Interactive Learning Environments | 2018
Gwo-Dong Chen; Chih-Kai Chang; Chin-Yeh Wang; Xiao-Lun Jian
ABSTRACT Effective reading strategies, including using graphic organizers, question answering, and considering story structures, can help students improve reading comprehension. However, these reading strategies are not fully supported by both printed books and e-books. Students who master these reading strategies can learn effectively. By contrast, students without effective reading strategies cannot grasp thinking contexts, which leads to unfavorable learning outcomes. This paper presents a novel e-book interface that features thinking maps and a question answering mechanism on the same page. The thinking maps and question answering mechanism can stimulate students to reflect on reading content, which in this study was college entrance exam compositions, and help students to more effectively understand the context of their reading content. After we developed our reading system, 61 participants were recruited for system evaluation. The results indicate that students in the treatment group acquired significantly more vocabulary and understood the story structure more competently than did students in the control group. Treatment group participants expressed that they were satisfied with the thinking maps and question answering mechanism.
Innovations in Education and Teaching International | 2018
Chin-Yeh Wang; Chih-Kai Chang; Kai-Jiun Lin; Gwo-Dong Chen
Abstract The purpose of this research is to design a web-based learning system using a set of scaffolding procedures and collaborative learning techniques to enhance students’ creative writing in the classroom. Guiding questions are meant to be suggestive of creative association to foster their creative thinking. Through peer assessment, students could learn from others’ thinking methods while appreciating and criticising their writing. The study was conducted using a design research method. After the system was developed, an evaluation experiment was performed. Compared with the control group, participants who used the system to assist writing showed significant improvements after three times trainings.
Computers in Education | 2008
Gwo-Dong Chen; Chih-Kai Chang; Chin-Yeh Wang
Computers in Education | 2008
Chih-Kai Chang; Gwo-Dong Chen; Liang-Yi Li
Behaviour & Information Technology | 2010
Chih-Kai Chang
Journal of Educational Computing Research | 1998
Chih-Kai Chang; Gwo-Dong Chen; Kou-Liang Ou
Interactive Learning Environments | 2015
Hao-Chiang Koong Lin; Mei-Chi Chen; Chih-Kai Chang