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Dive into the research topics where Chiron Mottram is active.

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Featured researches published by Chiron Mottram.


decision support systems | 2004

Augmented reality meeting table: a novel multi-user interface for architectural design

A Penn; Chiron Mottram; A Fatah gen Schieck; M. Wittkämper; M. Störring; O. Romell; Andreas Strothmann; F. Aish

Immersive virtual environments have received widespread attention as providing possible replacements for the media and systems that designers traditionally use, as well as, more generally, in providing support for collaborative work. Relatively little attention has been given to date however to the problem of how to merge immersive virtual environments into real world work settings, and so to add to the media at the disposal of the designer and the design team, rather than to replace it. In this paper we report on a research project in which optical see-through augmented reality displays have been developed together with prototype decision support software for architectural and urban design. We suggest that a critical characteristic of multi user augmented reality is its ability to generate visualisations from a first person perspective in which the scale of rendition of the design model follows many of the conventions that designers are used to. Different scales of model appear to allow designers to focus on different aspects of the design under consideration. Augmenting the scene with simulations of pedestrian movement appears to assist both in scale recognition, and in moving from a first person to a third person understanding of the design. This research project is funded by the European Commission IST program (IST-2000-28559).


In: Gero, JS, (ed.) (Proceedings) Design Cognition Computing '04. (pp. pp. 259-274). MIT: Cambridge MA. (2004) | 2004

An Ecological Approach to Generative Design

Alasdair Turner; Chiron Mottram; A Penn

In this paper we explore the use of an animat model to construct geometry. The model uses agents guided by direct (or active) visual perception of their environment to replicate human behaviour within a notional plan of an open space. The environment reacts to these agents by placing walls in order to affect their usage of the space, and thus the structure may be evolved to fit the social function of the agents within it. Here, we start with the most basic social function, to design a building that disperses agents programmed with an exploratory task across its floorplan by using an evolutionary algorithm. We investigate the effect of evolution on the generated configuration using space syntax tools. We show how the introduction of a simple rule, the desire to leave, can result in the evolution of commonly observed features — first a central axis and then a ‘foyer’.We discover that ‘intelligibility’ of the space, which might imply reduced cognitive load, may increase as the system is allowed to evolve. Finally, we consider the implications of the ecological approach for the design process.


International Journal of Architectural Computing | 2005

Interactive space generation through play: exploring the role of simulation on the design table

Ava Fatah gen. Schieck; A Penn; Chiron Mottram; Andreas Strothmann; Jan Ohlenburg; Wolfgang Broll; F. Aish; Simon Attfield

In this paper we report on recent developments in the use of simulation as an aspect of design decision support for architecture and planning. This research is based on ARTHUR (Augmented Round Table for Architecture and Urban Planning). Although real time simulation has been incorporated in design support systems, little attention has been given to the simulation of pedestrian movement in collaborative AR based systems. Here we report on user evaluation tests of the ARTHUR system, which are focused on the effect of real time pedestrian simulation on the way pairs of designers work together. These tests suggest that the integration of simulated pedestrian movement on the design table plays a critical role in exploring possible design solutions and encourages different and new ways of thinking about design problems. Donald Schons concept of the reflection-in-action provide a useful framework for interpreting these results.


In: (Proceedings) HC 2004 - Seventh International Conference on Humans and Computers. : Tokyo. (2004) | 2004

ARTHUR: A Collaborative Augmented Environment for Architectural Design and Urban Planning

Wolfgang Broll; Irma Lindt; Jan Ohlenburg; Michael Wittkämper; Chunrong Yuan; Thomas Novotny; Ava Fatah gen. Schieck; Chiron Mottram; Andreas Strothmann


international conference on human-computer interaction | 2003

The Augmented Round Table - a new Interface to Urban Planning and Architectural Design

Wolfgang Broll; Moritz Stoerring; Chiron Mottram


In: (Proceedings) First International Space Syntax Symposium. : London. (1997) | 1997

Intelligent Architecture: New Tools for the Three Dimensional Analysis of Space and Built Form

A Penn; R Conroy-Dalton; N Dalton; L Dekker; Chiron Mottram; Paf Turner


Archive | 1996

Modelling and analysis of systems of three-dimensional object entities

A Penn; Nicholas Michael Dalton; Chiron Mottram


In: ECKARDT, F and GEELHAAR, J and COLINI, L and WILLIS, K and CHORIANOPOULOS, K and HENNIG, R, (eds.) (Proceedings) MEDIACITY – Situations, Practices and Encounters International Conference 2008. (pp. pp. 285-307). Frank & Timme GmbH: Berlin, Germany. (2008) | 2008

The urban screen as a socialising platform: exploring the role of place within the urban space

A. Fatah gen. Schieck; C. Briones; Chiron Mottram


Presented at: IADIS Applied Computing International Conference 2007, Salamanca, Spain. (2007) | 2007

A Socializing Interactive Installation for the Urban Environments

C. Briones; A Fatah gen. Schieck; Chiron Mottram


In: Luz, A. and Lasker, G.E., (eds.) Systems research in the arts and humanities : on choreographies in music, visual and perfomative arts, and environmental design : readings, processes, (op)positions and crossings on compositions, structures and patterns, design: duration, perception... (pp. pp. 59-63). International Institute for Advanced Studies/L'Institut International pour les Etudes Avancees: Tecumseh, Canada. (2007) | 2007

Collective Choreography of Space: Modelling Digital Co-Presence in a Public Arena

A. Fatah gen. Schieck; Chiron Mottram

Collaboration


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A Penn

University College London

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L Dekker

University College London

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F. Aish

University College London

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N Dalton

University College London

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Alasdair Turner

University College London

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Ruth Dalton

Northumbria University

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M Nigri

University College London

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