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Dive into the research topics where Chonhyon Park is active.

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Featured researches published by Chonhyon Park.


international conference on robotics and automation | 2013

Real-time optimization-based planning in dynamic environments using GPUs

Chonhyon Park; Jia Pan; Dinesh Manocha

We present a novel algorithm to compute collision-free trajectories in dynamic environments. Our approach is general and does not require a priori knowledge about the obstacles or their motion. We use a replanning framework that interleaves optimization-based planning with execution. Furthermore, we describe a parallel formulation that exploits a high number of cores on commodity graphics processors (GPUs) to compute a high-quality path in a given time interval. We derive bounds on how parallelization can improve the responsiveness of the planner and the quality of the trajectory.


international symposium on robotics | 2018

A Reachability-Based Planner for Sequences of Acyclic Contacts in Cluttered Environments

Steve Tonneau; Nicolas Mansard; Chonhyon Park; Dinesh Manocha; Franck Multon; Julien Pettré

Multiped locomotion in cluttered environments is addressed as the problem of planning acyclic sequences of contacts, that characterize the motion. In order to overcome the inherent combinatorial difficulty of this problem, we separate it in two subproblems: first, planning a guide trajectory for the root of the robot and then, generating relevant contacts along this trajectory. This paper proposes theoretical contributions to these two subproblems. We propose a theoretical characterization of the guide trajectory, named “true feasibility”, which guarantees that a guide can be mapped into the contact manifold of the robot. As opposed to previous approaches, this property makes it possible to assert the relevance of a guide trajectory without explicitly computing contact configurations. Indeed, this property is efficiently checked using a low dimensional sampling-based planner (e.g. we implemented a visibility PRM). Since the guide trajectories that we characterize are easily mapped into a valid sequence of contacts, we then focus on how to select a particular sequence with desirable properties, such as robustness, efficiency and naturalness, only considered in cyclic locomotion so far. Based on these novel theoretical developments, we implement a complete acyclic contact planner and demonstrate its efficiency by producing a large variety of motions with three very different robots (humanoid, insectoid, dexterous hand) in five challenging scenarios. The quality of the obtained motions and the performance of the algorithm make it the first acyclic contact planner suitable for interactive applications.


conference on automation science and engineering | 2016

DoraPicker: An autonomous picking system for general objects

Hao Zhang; Pinxin Long; Dandan Zhou; Zhongfeng Qian; Zheng Wang; Weiwei Wan; Dinesh Manocha; Chonhyon Park; Tommy Hu; Chao Cao; Yibo Chen; Marco Chow; Jia Pan

Robots that autonomously manipulate objects within warehouses have the potential to shorten the package delivery time and improve the efficiency of the e-commerce industry. In this paper, we present a robotic system that is capable of both picking and placing general objects in warehouse scenarios. Given a target object, the robot autonomously detects it from a shelf or a table and estimates its full 6D pose. With this pose information, the robot picks the object using its gripper, and then places it into a container or at a specified location. We describe our pick-and-place system in detail while highlighting our design principles for the warehouse settings, including the perception method that leverages knowledge about its workspace, three grippers designed to handle a large variety of different objects in terms of shape, weight and material, and grasp planning in cluttered scenarios. We also present extensive experiments to evaluate the performance of our picking system and demonstrate that the robot is competent to accomplish various tasks in warehouse settings, such as picking a target item from a tight space, grasping different objects from the shelf, and performing pick-and-place tasks on the table.


International Journal of Humanoid Robotics | 2014

High-DOF Robots in Dynamic Environments Using Incremental Trajectory Optimization

Chonhyon Park; Jia Pan; Dinesh Manocha

We present a novel optimization-based motion planning algorithm for high degree-of-freedom (DOF) robots in dynamic environments. Our approach decomposes the high-dimensional motion planning problem into a sequence of low-dimensional sub-problems. We compute collision-free and smooth paths using optimization-based planning and trajectory perturbation for each sub-problem. The overall algorithm does not require a priori knowledge about global motion or trajectories of dynamic obstacles. Rather, we compute a conservative local bound on the position or trajectory of each obstacle over a short time and use the bound to incrementally compute a collision-free trajectory for the robot. The high-DOF robot is treated as a tightly coupled system, and we incrementally use constrained coordination to plan its motion. We highlight the performance of our planner in simulated environments on robots with tens of DOFs.


interactive 3d graphics and games | 2016

Dynamically balanced and plausible trajectory planning for human-like characters

Chonhyon Park; Jae Sung Park; Steve Tonneau; Nicolas Mansard; Franck Multon; Julien Pettré; Dinesh Manocha

We present an interactive motion planning algorithm to compute plausible trajectories for high-DOF human-like characters. Given a discrete sequence of contact configurations, we use a three-phase optimization approach to ensure that the resulting trajectory is collision-free, smooth, and satisfies dynamic balancing constraints. Our approach can directly compute dynamically balanced and natural-looking motions at interactive frame rates and is considerably faster than prior methods. We highlight its performance on complex human motion benchmarks corresponding to walking, climbing, crawling, and crouching, where the discrete configurations are generated from a kinematic planner or extracted from motion capture datasets.


IEEE Transactions on Robotics | 2017

Parallel Motion Planning Using Poisson-Disk Sampling

Chonhyon Park; Jia Pan; Dinesh Manocha

We present a rapidly exploring-random-tree-based parallel motion planning algorithm that uses the maximal Poisson-disk sampling scheme. Our approach exploits the free-disk property of the maximal Poisson-disk samples to generate nodes and perform tree expansion. Furthermore, we use an adaptive scheme to generate more samples in challenging regions of the configuration space. The Poisson-disk sampling results in improved parallel performance and we highlight the performance benefits on multicore central processing units as well as manycore graphics processing units on different benchmarks.


virtual reality software and technology | 2015

Simulating high-DOF human-like agents using hierarchical feedback planner

Chonhyon Park; Andrew Best; Sahil Narang; Dinesh Manocha

We present a multi-agent simulation algorithm to compute the trajectories and full-body motion of human-like agents. Our formulation uses a coupled approach that combines 2D collision-free navigation with high-DOF human motion simulation using a behavioral finite state machine. In order to generate plausible pedestrian motion, we use a closed-loop hierarchical planner that satisfies dynamic stability, biomechanical, and kinematic constraints, and is tightly integrated with multi-agent navigation. Furthermore, we use motion capture data to generate natural looking human motion. The overall system is able to generate plausible motion with upper and lower body movements and avoid collisions with other human-like agents. We highlight its performance in indoor and outdoor scenarios with tens of human-like agents.


international workshop algorithmic foundations robotics | 2015

Smooth and Dynamically Stable Navigation of Multiple Human-Like Robots

Chonhyon Park; Dinesh Manocha

We present a novel algorithm for smooth and collision-free navigation for multiple human-like robots. Our approach combines reciprocal collision avoidance with kinematic and dynamic stability constraints to compute a non-oscillatory trajectory for each high-DOF robot. We use a multi-level optimization algorithm that combines acceleration-velocity obstacles with trajectory optimization. We highlight our algorithm’s performance in different environments containing multiple human-like robots with tens of DOFs.


ieee-ras international conference on humanoid robots | 2015

Parallel cartesian planning in dynamic environments using constrained trajectory planning

Chonhyon Park; F. Rabe; Shashank Sharma; Christian Scheurer; Uwe Zimmermann; Dinesh Manocha

We present a parallel Cartesian planning algorithm for redundant robot arms and manipulators. We pre-compute a roadmap, that takes into account static obstacles in the environment as well as singular configurations. At runtime, multiple paths in this roadmap are computed as initial trajectories for an optimization-based planner that tends to satisfy various constraints corresponding to demands on the trajectory, including end-effector constraints, collision-free, and non-singular. We highlight and compare the performance of our parallel planner using 7-DOF arms with other planning algorithms. To the best of our knowledge, this is the first approach that can compute smooth and collision-free trajectories in complex environments with dynamic obstacles.


international conference on computer graphics and interactive techniques | 2018

Spoke-Darts for High-Dimensional Blue Noise Sampling

Scott A. Mitchell; Mohamed S. Ebeida; Muhammad A. Awad; Chonhyon Park; Anjul Patney; Ahmad Rushdi; Laura Painton Swiler; Dinesh Manocha; Li-Yi Wei

Blue noise sampling has proved useful for many graphics applications, but remains underexplored in high-dimensional spaces due to the difficulty of generating distributions and proving properties about them. We present a blue noise sampling method with good quality and performance across different dimensions. The method, spoke-dart sampling, shoots rays from prior samples and selects samples from these rays. It combines the advantages of two major high-dimensional sampling methods: the locality of advancing front with the dimensionality-reduction of hyperplanes, specifically line sampling. We prove that the output sampling is saturated with high probability, with bounds on distances between pairs of samples and between any domain point and its nearest sample. We demonstrate spoke-dart applications for approximate Delaunay graph construction, global optimization, and robotic motion planning. Both the blue-noise quality of the output distribution and the adaptability of the intermediate processes of our method are useful in these applications.

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Dinesh Manocha

University of North Carolina at Chapel Hill

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Jia Pan

City University of Hong Kong

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Jae Sung Park

University of North Carolina at Chapel Hill

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Mohamed S. Ebeida

Sandia National Laboratories

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Scott A. Mitchell

Sandia National Laboratories

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Nicolas Mansard

Centre national de la recherche scientifique

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Steve Tonneau

Centre national de la recherche scientifique

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Laura Painton Swiler

Sandia National Laboratories

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Li-Yi Wei

University of Hong Kong

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