Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Chris Leeder is active.

Publication


Featured researches published by Chris Leeder.


College & Research Libraries | 2014

Faculty Usage of Library Tools in a Learning Management System

Chris Leeder; Steven Lonn

To better understand faculty attitudes and practices regarding usage of library-specific tools and roles in a university learning management system, log data for a period of three semesters was analyzed. Academic departments with highest rates of usage were identified, and faculty users and nonusers within those departments were surveyed regarding their perceptions of and experience with the library tools. Librarians who use the tools were also surveyed to compare their perceptions of faculty tool and role use. While faculty survey respondents showed high levels of positive perceptions of librarians, they also exhibited low awareness of the library tools and little understanding of their use. Recommendations for encouraging wider adoption and effective usage are discussed.


D-lib Magazine | 2010

The Benefits of Integrating an Information Literacy Skills Game into Academic Coursework: A Preliminary Evaluation

Karen Markey; Fritz Swanson; Chris Leeder; Gregory R. Peters; Brian Jennings; Victor Rosenberg; Soo Young Rieh; Geoffrey V. Carter; Averill Packard; Robert L. Frost; Loyd Mbabu; Andrew Calvetti; Beth St. Jean

This article describes a new tool for teaching information literacy skills to college undergraduates. BiblioBouts is a game built on premises of educational gaming that came out of research published in the October 2008 issue of D-Lib Magazine. BiblioBouts seeks to satisfy student requests for a gaming experience directly integrated into their current coursework. Alpha testing of the game focuses on answering three main questions: Is BiblioBouts an effective approach for teaching undergraduate students information literacy skills? Do students want to play this game? What improvements does BiblioBouts need? Student response has been encouraging on all fronts. Contact information is provided so that interested parties can learn more.


Proceedings of the 2012 iConference on | 2012

Use of library tools in a learning management system

Chris Leeder; Steven Lonn; Susan Hollar

There has been little empirical research into the involvement of subject librarians in university Learning Management Systems (LMS). This study examined how library-specific tools in a university-wide LMS are used, by who and for what purposes, in order to assess their effectiveness and to draw conclusions about how to encourage wider adoption and usage. Few demographic differences were found between users and non-users. Overall, survey respondents showed high levels of positive perceptions of librarians, but exhibited low awareness of the library tools and little understanding of their use. This suggests that potential for greater usage of the LMS library tools exists, with the main challenge being lack of awareness and inadequate training.


Proceedings of the American Society for Information Science and Technology | 2011

The effect of scoring and feedback mechanisms in an online educational game

Karen Markey; Chris Leeder

A research and development (R&D) team designed and developed the BiblioBouts online information literacy game to give undergraduate students opportunities to learn and practice information literacy skills using online library research tools and scholarly databases while they work on a research-and-writing assignment. To evaluate the alpha version of BiblioBouts, the R&D team analyzed game-play logs from two undergraduate classes and invited students who played the game in class to participate in focus group interviews. The resulting insights into the impact of scoring and game feedback on student game play were used to help instructors plan for game play in their classes and to help the R&D team improve BiblioBouts. These results also spawned game premises to guide the R&D team and other designers of educational games build better games.


Journal of Information Literacy | 2011

Students’ behaviour playing an online information literacy game

Karen Markey; Chris Leeder


College & Research Libraries | 2012

A Faceted Taxonomy for Rating Student Bibliographies in an Online Information Literacy Game

Chris Leeder; Karen Markey; Elizabeth Yakel


Reference and User Services Quarterly | 2012

Playing Games to Improve the Quality of the Sources Students Cite in their Papers

Karen Markey; Chris Leeder; Charles L. Taylor


Library Hi Tech | 2012

Through a game darkly: Student experiences with the technology of the library research process.

Karen Markey; Chris Leeder; Soo Young Rieh


Archive | 2013

Building the games students want to play: BiblioBouts final performance review

Karen Markey; Soo Young Rieh; Victor Rosenberg; Fritz Swanson; Gregory R. Peters; Michele Wong; Brian Jennings; Chris Leeder; Beth St. Jean; Andrew Calvetti; Caitlin Campbell; Meggan Frost; Sarah Lemire; Emily Thompson; Catherine Johnson; Alyssa Martin; Averill Packard


Archive | 2010

bibLiobouTs: a sCaLabLe onLine soCiaL game for THe deveLoPmenT of aCademiC researCH skiLLs

Karen Markey; Chris Leeder; Fritz Swanson; Gregory St. Peters Jr.; Brian Jennings; Beth St. Jean; Victor Rosenberg; Soo Young Rieh; Geoffrey V. Carter; Averill Packard; Robert L. Frost; Loyd Mbabu; Andrew Calvetti

Collaboration


Dive into the Chris Leeder's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Steven Lonn

University of Michigan

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Researchain Logo
Decentralizing Knowledge