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Dive into the research topics where Chris Panagiotakopoulos is active.

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Featured researches published by Chris Panagiotakopoulos.


Education and Information Technologies | 2009

Visual representations of the internet in greek school textbooks and students' experiences

Vasiliki Spiliotopoulou-Papantoniou; Anthi Karatrantou; Chris Panagiotakopoulos; Gerasimos Koustourakis

Our research is concerned with the visual representations found in textbooks used for the teaching of the Internet in Greek secondary schools. Visualization, as both the product and the process of creation, interpretation and reflection upon pictures and images, is considered here to be very important, as it is the only way students gain insight into the nature and function of the Internet, its size, complexity and invisibility. Initially, we attempted to analyze and reflect upon school textbooks’ visual interpretations of the Internet. A scheme of categories of visual representations has been identified and reveals the characteristics of the textbooks’ representations as well as their limitations. Sketch-comics and computer snap-shots are the more popular types of Vrep, although a considerable number of them cannot be characterized as accurate and few of them have an explanatory or complementary function in terms of the content presented in the text. We have also explored the impact on students’ readings of two visual representations in one of the textbooks, used without any caption or textual information. The phenomenological aspects of the VRep seem to attract students’ attention and create obstacles in conceptualizing the main idea conveyed in both representations, but when the field of ICT is implied and not clearly portrayed in the VRep, students face serious problems in recognizing the phenomenon. It seems that it is difficult for an image on its own to paint a thousand words.


The European Journal of Open, Distance and E-Learning | 2015

A Learning Analytics Methodology for Detecting Sentiment in Student Fora: A Case Study in Distance Education.

Vasileios Kagklis; Anthi Karatrantou; Maria Tantoula; Chris Panagiotakopoulos; Vassilios S. Verykios

Abstract Online fora have become not only one of the most popular communication tools in e-learning environments, but also one of the key factors of the learning process, especially in distance learning, as they can provide to the students involved, motivation for collaboration in order to achieve a common goal. The purpose of this study is to analyse data related to the participation of postgraduate students in the online forum of their course at the Hellenic Open University. The content of the messages posted is analysed by using text mining techniques, while the network through which the students interact is processed through social network analysis techniques. Furthermore, sentiment analysis and opinion mining is applied on the same dataset. Our aim is to study students’ attitude towards the course and its features, as well as to model their sentiment behaviour over time, and finally to detect if and how this affected their overall performance. The combined knowledge attained from the aforementioned techniques can provide tutors with practical and valuable information for the structure and the content of the students’ exchanged messages, the patterns of interaction among them, the trend of sentiment polarity during the course, so as to improve the educational process.


Archive | 2013

Playing with Numbers: Development Issues and Evaluation Results of a Computer Game for Primary School Students

Chris Panagiotakopoulos; Menelaos Sarris; E. G. Koleza

Development and evaluation issues of a computer game, named “PwN”, are presented in this study. PwN application aims to enhance students’ mathematical thinking, as well as to examine their problem solving strategies when confronted with simple mathematical tasks such as addition and multiplication. The application operates with random numbers that fall in a “box”. Individual scores are calculated when the appropriate computation is achieved. PwN development was based on the linear model using prototypes with continuous formative evaluation. Summative evaluation results indicate that the application improved the children’s skills both in addition and multiplication tasks.


international conference on computer science and education | 2015

E-comics in teaching: Evaluating and using comic strip creator tools for educational purposes

Fotis Lazarinis; Ageliki Mazaraki; Vassilios S. Verykios; Chris Panagiotakopoulos

In this paper we research the suitability of comic strip creator tools for developing teaching material. A list of criteria is formed based on the findings of previous research and on the characteristics of comics which have been used effectively in teaching in past works. The results of the evaluation of a number of comic strip creator tools are presented and two cases of developing e-comics with the use of these tools are discussed. The main finding, is that despite some limitations, the tools can be successfully utilized to create alternative and more appealing representations of the teaching materials from teachers with no specialized knowledge on painting or comic designing.


Archive | 2012

Educational Robotics and Teaching Introductory Programming Within an Interdisciplinary Framework

Anthi Karatrantou; Chris Panagiotakopoulos

For more than two decades, robotics in education has received a great deal of attention from teachers and researchers, and a significant number of methodologies, courses, projects, initiatives and competitions have been developed. Research has shown that Lego Mindstorms (LMs) is a powerful educational kit, suitable for teaching introductory science, technology and programming within an interdisciplinary framework. On the other hand, computer programming is a difficult process, as beyond the knowledge of the syntax of a programming language, this cognitive work requires several skills. In this paper, three pilot case studies of small groups of junior high school students, students in vocational secondary education and prospective primary teachers are briefly described and the results are discussed. The findings of all three case studies are very promising with regard to the use of LMs in forming an understanding of the basic principles of programming.


Archive | 2018

Design, Implementation, and Evaluation of an Educational Software for the Teaching of the Programming Variable Concept

Stavros Markantonatos; Chris Panagiotakopoulos; Vassilios S. Verykios

This study deals with the design, implementation, and evaluation of an educational software for the teaching of the programming variable concept to 14-year-old students (third class of junior high school in Greece). The software consists of various activities in order to contribute to the students and help them understand the specific concept. The results of the research showed that the representation implemented through the software, of the computer RAM memory as one-column array storing the variables, helped the students to overcome their misconceptions and deeply understand the concept of the programming variable. Also the design of the software and the activities motivated the students and gave them the chance to learn and understand deeper than those who were taught with the suggested way through the school book.


Archive | 2018

Integrating Free and Open-Source Software in the Classroom: Imprinting Trainee Teachers’ Attitudes

Stefanos Αrmakolas; Chris Panagiotakopoulos; Anthi Karatrantou; Dimitris Viris

It is a common fact that free and open-source software wide usage is a great challenge not only for computer science and software technology but also for all aspects of modern life, such as e-government, health, and entertainment. Education field is not an exception; the increasing permeation of information and communications technology in the classroom is of intense interest, and educational software has significantly been involved into the educational process design. Free software and open-source software, among various available educational software, has a great perspective respecting zero school budget and improvement of laboratories’ software infrastructure and occupancy. Besides, we have to undoubtedly take into consideration that the possibility of installing the educational software at both teachers’ and students’ personal computers at home enables them to better facilitate and support their teaching and learning, respectively.


Archive | 2017

Producing Educational Videos: A Field-Based Implementation with PBL Methodology

Chris Panagiotakopoulos; Anthi Karatrantou; Menelaos Sarris

Problem-based learning (PBL) as a student-oriented methodology is based on the collaborative solving process of authentic problems providing loose guidance from the teacher and strong self-acting and initiative from the students during the implementation phases. In this paper, the results of an experiential type workshop aiming at introducing the PBL methodology to teachers are discussed. Teachers with various vocational specialties were participated in the workshop gaining experience with the method, focusing on educational video production, and successively invited to implement acquired skills in their school settings. Results indicate the significant positive correlations between instructors’ skills and methodology effectiveness. Both teachers and students report willing to utilize PBL to future work. Finally, the skills acquired in the workshop are attributed to both the PBL effectiveness and instructors’ skills.


International Conference EduRobotics 2016 | 2016

Educational Robotics and STEM Education in Primary Education: A Pilot Study Using the H&S Electronic Systems Platform

Maria Stergiopoulou; Anthi Karatrantou; Chris Panagiotakopoulos

In this paper an attempt is made to utilize educational robotics applications in Primary Education in order to teach basic principles of Automatic Control Systems and Programming. For this purpose, the robotic package H&S Electronic Systems was used in the frame of the STEM education approach. According to the latter, emphasis is given to the connection of the four subjects, Science, Technology, Engineering and Mathematics (STEM). Educational robotics can be proven to be an important tool to achieve these goals, but also to develop students’ motivation to participate in an active way in learning. Within this work the students are asked to work in groups to design, develop and implement their programs to control the behavior of their robotic constructions, following specially designed worksheets. This work, finally, aims to investigate and highlight educational benefits emerging from the data analysis of students’ work.


international conference on interactive mobile communication technologies and learning | 2015

Exploring cultural heritage landscapes in an interactive game-based learning application

Ioannis Boididis; Fotis Lazarinis; Vasileios S. Verykios; Chris Panagiotakopoulos

This study presents a tool which supports the exploration of the landscape of ancient Amphipolis. Users can navigate into the landscape using an animated Pegasus cartoon and they are guided by an ancient philosopher cartoon. Once a student reaches a point of interest teaching material of various forms (i.e. text, images, video and external sources) appear. Following, the study of the material, students can take up a quiz to test their knowledge. The application has been evaluated with the help of teachers and students. The results were quite satisfactory as the majority of the users were positive towards our system in both dimensions of the evaluation experiments.

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Despina Potari

National and Kapodistrian University of Athens

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