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Dive into the research topics where Christopher A. Sanchez is active.

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Featured researches published by Christopher A. Sanchez.


American Educational Research Journal | 2009

Source Evaluation, Comprehension, and Learning in Internet Science Inquiry Tasks

Jennifer Wiley; Susan R. Goldman; Arthur C. Graesser; Christopher A. Sanchez; Ivan K. Ash; Joshua Hemmerich

In two experiments, undergraduates’ evaluation and use of multiple Internet sources during a science inquiry task were examined. In Experiment 1, undergraduates had the task of explaining what caused the eruption of Mt. St. Helens using the results of an Internet search. Multiple regression analyses indicated that source evaluation significantly predicted learning outcomes, with more successful learners better able to discriminate scientifically reliable from unreliable information. In Experiment 2, an instructional unit (SEEK) taught undergraduates how to evaluate the reliability of information sources. Undergraduates who used SEEK while working on an inquiry task about the Atkins low-carbohydrate diet displayed greater differentiation in their reliability judgments of information sources than a comparison group. Both groups then participated in the Mt. St. Helens task. Undergraduates in the SEEK conditions demonstrated better learning from the volcano task. The current studies indicate that the evaluation of information sources is critical to successful learning from Internet-based inquiry and amenable to improvement through instruction.


Memory & Cognition | 2006

An examination of the seductive details effect in terms of working memory capacity

Christopher A. Sanchez; Jennifer Wiley

Previous work on learning from text has demonstrated that although illustrated text can enhance comprehension, illustrations can also sometimes lead to poor learning outcomes when they are not relevant to understanding the text. This phenomenon is known as theseductive details effect. The first experiment was designed to test whether the ability to control one’s attention, as measured by working memory span tasks, would influence the processing of a scientific text that containedseductive (irrelevant) images, conceptually relevant images, or no illustrations. Understanding was evaluated using both an essay response and an inference verification task. Results indicated that low working memory capacity readers are especially vulnerable to the seductive details effect. In the second experiment, this issue was explored further, using eye-tracking methodology to evaluate the reading patterns of individuals who differed in working memory capacity as they read the same seductively illustrated scientific text. Results indicated that low working memory individuals attend to seductive illustrations more often than not and, also, for a longer duration than do those individuals high in working memory capacity.


Computers in Education | 2010

Character size and reading to remember from small displays

Christopher A. Sanchez; James Z. Goolsbee

An under-addressed question regarding the usage of small devices is how information gathering from such devices is limited or changed relative to a full-size display? This study explores how factual recall from a text interacts with display size and other text characteristics. In this experiment, participants read several expository texts on either small or normal size displays, and font size was also manipulated within participants. Results indicate that while users are able to accurately diagnose different character sizes, character size does significantly interact with display size to affect remembering. Those character sizes that increased the amount of scrolling on the small device screen produced lower levels of factual recall than typesets that better condensed textual information. These results provide several interesting suggestions for the future design of small devices and mobile interfaces to protect learning.


Psychonomic Bulletin & Review | 2012

Enhancing visuospatial performance through video game training to increase learning in visuospatial science domains

Christopher A. Sanchez

Although previous research has demonstrated that performance on visuospatial assessments can be enhanced through relevant experience, an unaddressed question is whether such experience also produces a similar increase in target domains (such as science learning) where visuospatial abilities are directly relevant for performance. In the present study, participants completed either spatial or nonspatial training via interaction with video games and were then asked to read and learn about the geologic topic of plate tectonics. Results replicate the benefit of playing appropriate video games in enhancing visuospatial performance and demonstrate that this facilitation also manifests itself in learning science topics that are visuospatial in nature. This novel result suggests that visuospatial training not only can impact performance on measures of spatial functioning, but also can affect performance in content areas in which these abilities are utilized.


Computers in Human Behavior | 2011

Turning to learn: Screen orientation and reasoning with small devices

Christopher A. Sanchez; Russell J. Branaghan

While the prevalence and use of mobile devices to gather important information is increasing rapidly, a critical question is whether information gathering and reasoning with these devices produces acceptable levels of performance, especially relative to more traditional desktop environments? Across two studies, participants were evaluated on their ability to not only remember information conveyed on small devices, but also reason with said information in complex ways. Results indicated that, when compared to a full-size display, there is a reasoning deficit when using a small device. However, changing the small device to landscape orientation effectively eliminated this performance decrement. Further, this orientation manipulation appears to most support individuals who are lower in working memory capacity, as these individuals have been shown previously to struggle with learning from scrolling interfaces. This suggests that consideration of learner differences, through adaptive design, can promote optimal use of small technologies.


International Journal of Human-computer Studies \/ International Journal of Man-machine Studies | 2009

The interaction of map resolution and spatial abilities on map learning

Christopher A. Sanchez; Russell J. Branaghan

This study investigated how the addition of enhanced perceptual detail in a navigation interface interacts with learner characteristics and ultimately impacts learning; specifically memory for a route on a map. Previous research has shown both facilitative and prohibitive effect of adding perceptual detail to user interfaces. However, it is not clear how adding this kind of resolution might also interact with learner abilities. This study evaluated how well routes were remembered from maps that were either enhanced with actual satellite photography or presented in more traditional (low resolution) form by learners who differed in spatial ability. Results indicated that learners recalled a mapped route significantly better in the low perceptual detail condition than in the high detail condition and spatial visualization ability significantly predicted success on these tasks whereas mental rotation ability did not. Thus, it appears that the addition of perceptual detail not only affects learning, but also interacts with learner ability.


Human Factors | 2009

Feedback Preferences and Impressions of Waiting

Russell J. Branaghan; Christopher A. Sanchez

Objective: Three experiments examined the effects of various feedback displays on user preference, apparent waiting durations, waiting time reasonableness, and other user experience measures. Background: User interface guidelines advocate keeping users informed about system status; however, the duration estimation literature shows that focusing on temporal information makes the wait seem longer. How can designers reconcile these issues? Methods: In three experiments, students chose movies from a simulated movie database and then were shown feedback displays (static, sequential dots, constant-rate progress bars, or variable-rate progress bars) for different durations. Users judged how reasonable the wait was and how long it lasted and then ranked their preference for the dialogs. Results: The pattern of preference results was different from duration-related judgments. Users preferred feedback that provided more information. On the other hand, when judging duration, users perceived simpler interfaces as being most reasonable. Conclusion: Different types of feedback are required for reducing perceived wait and increasing preference. Ratings of wait time reasonableness were consistent with the attentional gate theory of prospective timing; attention-demanding activity caused the wait to seem less reasonable. Preference, on the other hand, requires keeping users informed about the progress of operations. Application: Users prefer more feedback rather than less, even if it makes the wait seem less reasonable. However, the constant progress bar performed at the top of both reasonableness and preference, keeping users informed without increasing arousal or focusing attention on temporal stimuli. Other options are also discussed to make duration perceptions more reasonable.


Psychonomic Bulletin & Review | 2015

If it's hard to read, it changes how long you do it: Reading time as an explanation for perceptual fluency effects on judgment

Christopher A. Sanchez; Allison J. Jaeger

Perceptual manipulations, such as changes in font type or figure-ground contrast, have been shown to increase judgments of difficulty or effort related to the presented material. Previous theory has suggested that this is the result of changes in online processing or perhaps the post-hoc influence of perceived difficulty recalled at the time of judgment. These two experiments seek to examine by which mechanism (or both) the fluency effect is produced. Results indicate that disfluency does in fact change in situ reading behavior, and this change significantly mediates judgments. Eye movement analyses corroborate this suggestion and observe a difference in how people read a disfluent presentation. These findings support the notion that readers are using perceptual cues in their reading experiences to change how they interact with the material, which in turn produces the observed biases.


Memory | 2011

Working through the pain: Working memory capacity and differences in processing and storage under pain

Christopher A. Sanchez

It has been suggested that pain perception and attention are closely linked at both a neural and a behavioural level. If pain and attention are so linked, it is reasonable to speculate that those who vary in working memory capacity (WMC) should be affected by pain differently. This study compares the performance of individuals who differ in WMC as they perform processing and memory span tasks while under mild pain and not. While processing performance under mild pain does not interact with WMC, the ability to store information for later recall does. This suggests that pain operates much like an additional processing burden, and that the ability to overcome this physical sensation is related to differences in WMC.


Journal of Business and Technical Communication | 2011

Visuospatial Thinking in the Professional Writing Classroom

Claire Lauer; Christopher A. Sanchez

It has been suggested that teaching professional writing students how to think visually can improve their ability to design visual texts. This article extends this suggestion and explores how the ability to think visuospatially influenced students’ success at designing visual texts in a small upper-division class on visual communication. Although all the students received the same instruction, students who demonstrated higher spatial faculties were more successful at developing and designing visual materials than were the other students in the class. This result suggests that the ability to think visuospatially is advantageous for learning how to communicate visually and that teaching students to think visuospatially should be a primary instructional focus to maximize all student learning.

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Jennifer Wiley

University of Illinois at Chicago

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Susan R. Goldman

University of Illinois at Chicago

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Allison J. Jaeger

University of Illinois at Chicago

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Steven Banas

Arizona State University

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