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Dive into the research topics where Christopher G. Healey is active.

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Featured researches published by Christopher G. Healey.


ieee visualization | 1996

Choosing effective colours for data visualization

Christopher G. Healey

We describe a technique for choosing multiple colours for use during data visualization. Our goal is a systematic method for maximizing the total number of colours available for use, while still allowing an observer to rapidly and accurately search a display for any one of the given colours. Previous research suggests that we need to consider three separate effects during colour selection: colour distance, linear separation, and colour category. We describe a simple method for measuring and controlling all of these effects. Our method was tested by performing a set of target identification studies; we analysed the ability of thirty eight observers to find a colour target in displays that contained differently coloured background elements. Results showed our method can be used to select a group of colours that will provide good differentiation between data elements during data visualization.


IEEE Transactions on Visualization and Computer Graphics | 1999

Large datasets at a glance: combining textures and colors in scientific visualization

Christopher G. Healey; James T. Enns

We present a new method for using texture and color to visualize multivariate data elements arranged on an underlying height field. We combine simple texture patterns with perceptually uniform colors to increase the number of attribute values we can display simultaneously. Our technique builds multicolored perceptual texture elements (or pexels) to represent each data element. Attribute values encoded in an element are used to vary the appearance of its pexel. Texture and color patterns that form when the pexels are displayed can be used to rapidly and accurately explore the dataset. Our pexels are built by varying three separate texture dimensions: height, density, and regularity. Results from computer graphics, computer vision, and human visual psychophysics have identified these dimensions as important for the formation of perceptual texture patterns. The pexels are colored using a selection technique that controls color distance, linear separation, and color category. Proper use of these criteria guarantees colors that are equally distinguishable from one another. We describe a set of controlled experiments that demonstrate the effectiveness of our texture dimensions and color selection criteria. We then discuss new work that studies how texture and color can be used simultaneously in a single display.


ACM Transactions on Computer-Human Interaction | 1996

High-speed visual estimation using preattentive processing

Christopher G. Healey; Kellogg S. Booth; James T. Enns

A new method is presented for performing rapid and accurate numerical estimation. The method is derived from an area of human cognitive psychology called preattentive processing. Preattentive processing refers to an initial organization of the visual field based on cognitive operations believed to be rapid, automatic, and spatially parallel. Examples of visual features that can be detected in this way include hue, intensity, orientation, size, and motion. We beleive that studies from preattentive vision should be used to assist in the design of visualization tools, especially those for which high-speed target detection, boundary identification, and region detection are important. In our present study, we investigated two known preattentive features (hue and orientation) in the context of a new task (numerical estimation) in order to see whether preattentive estimation was possible. Our experiments tested displays that were designed to visualize data from salmon migration simulations. The results showed that rapid and accurate estimation was indeed possible using either hue or orientation. Furthermore, random variation in one of these features resulted in no interference when subjects estimated the percentage of the other. To test the generality of our results, we varied two important display parameters—display duration and feature difference—and found boundary conditions for each. Implications of our results for application to real-world data and tasks are discussed.


IEEE Computer Graphics and Applications | 2003

User Studies: Why, How, and When?

Robert Kosara; Christopher G. Healey; Victoria Interrante; David H. Laidlaw; Colin Ware

User studies offer a scientifically sound method to measure a visualizations performance. Reasons abound for pursuing user studies, particularly when evaluating the strengths and weaknesses of different visualization techniques. A good starting point in any study is the scientific or visual design question to be examined. This drives the process of experimental design. A poorly designed experiment will yield results of only limited value. Although a comprehensive discussion of experimental design is beyond the scope of the article, we offer suggestions and lessons learned. We also describe how we designed experiments to answer important questions from our own research.


ACM Transactions on Graphics | 2004

Perceptually based brush strokes for nonphotorealistic visualization

Christopher G. Healey; Laura Tateosian; James T. Enns; Mark Remple

An important problem in the area of computer graphics is the visualization of large, complex information spaces. Datasets of this type have grown rapidly in recent years, both in number and in size. Images of the data stored in these collections must support rapid and accurate exploration and analysis. This article presents a method for constructing visualizations that are both effective and aesthetic. Our approach uses techniques from master paintings and human perception to visualize a multidimensional dataset. Individual data elements are drawn with one or more brush strokes that vary their appearance to represent the elements attribute values. The result is a nonphotorealistic visualization of information stored in the dataset. Our research extends existing glyph-based and nonphotorealistic techniques by applying perceptual guidelines to build an effective representation of the underlying data. The nonphotorealistic properties the strokes employ are selected from studies of the history and theory of Impressionist art. We show that these properties are similar to visual features that are detected by the low-level human visual system. This correspondence allows us to manage the strokes to produce perceptually salient visualizations. Psychophysical experiments confirm a strong relationship between the expressive power of our nonphotorealistic properties and previous findings on the use of perceptual color and texture patterns for data display. Results from these studies are used to produce effective nonphotorealistic visualizations. We conclude by applying our techniques to a large, multidimensional weather dataset to demonstrate their viability in a practical, real-world setting.


ACM Transactions on Modeling and Computer Simulation | 1995

Visualizing real-time multivariate data using preattentive processing

Christopher G. Healey; Kellogg S. Booth; James T. Enns

A new method is presented for visualizing data as they are generated from real-time applications. These techniques allow viewers to perform simple data analysis tasks such as detection of data groups and boundaries, target detection, and estimation. The goal is to do this rapidly and accurately on a dynamic sequence of data frames. Our techniques take advantage of an ability of the human visual system called preattentive processing. Preattentive processing refers to an initial organization of the visual system based on operations believed to be rapid, automatic, and spatially parallel. Examples of visual features that can be detected in this way include hue, orientation, intensity, size, curvature, and line length. We believe that studies from preattentive processing should be used to assist in the design of visualization tools, especially those for which high speed target, boundary, and region detection are important. Previous work has shown that results from research in preattentive processing can be used to build visualization tools that allow rapid and accurate analysis of individual, static data frames. We extend these techniques to a dynamic real-time environment. This allows users to perform similar tasks on dynamic sequences of frames, exactly like those generated by real-time systems such as visual interactive simulation. We studied two known preattentive features, hue and curvature. The primary question investigated was whether rapid and accurate target and boundary detection in dynamic sequences is possible using these features. Behavioral experiments were run that simulated displays from our preattentive visualization tools. Analysis of the results of the experiments showed that rapid and accurate target and boundary detection is possible with both hue and curvature. A second question, whether interactions occur between the two features in a real-time environment, was answered positively.


ieee visualization | 2005

Visualizing data with motion

Daniel E. Huber; Christopher G. Healey

This paper describes an experimental study of three perceptual properties of motion: flicker, direction, and velocity. Our goal is to understand how to apply these properties to represent data in a visualization environment. Results from our experiments show that all three properties can encode multiple data values, but that minimum visual differences are needed to ensure rapid and accurate target detection: flicker must be coherent and must have a cycle length of 120 milliseconds or greater, direction must differ by at least 20/spl deg/, and velocity must differ by at least 0.43/spl deg/ of subtended visual angle. We conclude with an overview of how we are applying our results to real-world data, and then discuss future work we plan to pursue.


ieee visualization | 1998

Building perceptual textures to visualize multidimensional datasets

Christopher G. Healey; James T. Enns

Presents a new method for using texture to visualize multi-dimensional data elements arranged on an underlying 3D height field. We hope to use simple texture patterns in combination with other visual features like hue and intensity to increase the number of attribute values we can display simultaneously. Our technique builds perceptual texture elements (or pexels) to represent each data element. Attribute values encoded in the data element are used to vary the appearance of a corresponding pexel. Texture patterns that form when the pexels are displayed can be used to rapidly and accurately explore the dataset. Our pexels are built by controlling three separate texture dimensions: height, density and regularity. Results from computer graphics, computer vision and cognitive psychology have identified these dimensions as important for the formation of perceptual texture patterns. We conducted a set of controlled experiments to measure the effectiveness of these dimensions, and to identify any visual interference that may occur when all three are displayed simultaneously at the same spatial location. Results from our experiments show that these dimensions can be used in specific combinations to form perceptual textures for visualizing multidimensional datasets. We demonstrate the effectiveness of our technique by applying it to two real-world visualization environments: tracking typhoon activity in southeast Asia, and analyzing ocean conditions in the northern Pacific.


Behaviour & Information Technology | 2000

Building a perceptual visualization architecture

Christopher G. Healey

Scientific datasets are often difficult to analyse or visualize, due to their large size and high dimensionality. A multistep approach to address this problem is proposed. Data management techniques are used to identify areas of interest within the dataset. This allows the reduction of a datasets size and dimensionality, and the estimation of missing values or correction of erroneous entries. The results are displayed using visualization techniques based on perceptual rules. The visualization tools are designed to exploit the power of the low-level human visual system. The result is a set of displays that allow users to perform rapid and accurate exploratory data analysis. In order to demonstrate the techniques, an environmental dataset being used to model salmon growth and migration patterns was visualized. Data mining was used to identify significant attributes and to provide accurate estimates of plankton density. Colour and texture were used to visualize the significant attributes and estimated plankton densities for each month for the years 1956-1964. Experiments run in the laboratory showed that the chosen colours and textures support rapid and accurate element identification, boundary detection, region tracking and estimation. The result is a visualization tool that allows users to quickly locate specific plankton densities and the boundaries they form. Users can compare plankton densities to other environmental conditions like sea surface temperature and current strength. Finally, users can track changes in any of the datasets attributes on a monthly or yearly basis.


IEEE Transactions on Visualization and Computer Graphics | 2008

Visual Perception and Mixed-Initiative Interaction for Assisted Visualization Design

Christopher G. Healey; Sarat Kocherlakota; V. Rao; R. Mehta; R. St. Amant

This paper describes the integration of perceptual guidelines from human vision with an Al-based mixed-initiative search strategy. The result is a visualization assistant called ViA, a system that collaborates with its users to identify perceptually salient visualizations for large multidimensional data sets. ViA applies the knowledge of low-level human vision to 1) evaluate the effectiveness of a particular visualization for a given data set and analysis tasks and 2) rapidly direct its search toward new visualizations that are most likely to offer improvements over those seen to date. Context, domain expertise, and a high-level understanding of a data set are critical to identifying effective visualizations. We apply a mixed-initiative strategy that allows ViA and its users to share their different strengths and continually improve ViAs understanding of a users preferences. We visualize historical weather conditions to compare ViAs search strategy to exhaustive analysis, simulated annealing, and reactive tabu search and to measure the improvement provided by mixed-initiative interaction. We also visualize intelligent agents competing in a simulated online auction to evaluate ViAs perceptual guidelines. Results from each study are positive, suggesting that ViA can construct high-quality visualizations for a range of real-world data sets.

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James T. Enns

University of British Columbia

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Amit P. Sawant

North Carolina State University

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Robert St. Amant

North Carolina State University

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Laura Tateosian

North Carolina State University

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Russell M. Taylor

University of North Carolina at Chapel Hill

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Brent M. Dennis

North Carolina State University

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Lihua Hao

North Carolina State University

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Sarat Kocherlakota

North Carolina State University

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