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Dive into the research topics where Chun-Yen Hsu is active.

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Featured researches published by Chun-Yen Hsu.


human factors in computing systems | 2015

User-Defined Game Input for Smart Glasses in Public Space

Ying-Chao Tung; Chun-Yen Hsu; Han-Yu Wang; Silvia Chyou; Jhe-Wei Lin; Pei-Jung Wu; Andries Valstar; Mike Y. Chen

Smart glasses, such as Google Glass, provide always-available displays not offered by console and mobile gaming devices, and could potentially offer a pervasive gaming experience. However, research on input for games on smart glasses has been constrained by the available sensors to date. To help inform design directions, this paper explores user-defined game input for smart glasses beyond the capabilities of current sensors, and focuses on the interaction in public settings. We conducted a user-defined input study with 24 participants, each performing 17 common game control tasks using 3 classes of interaction and 2 form factors of smart glasses, for a total of 2448 trials. Results show that users significantly preferred non-touch and non-handheld interaction over using handheld input devices, such as in-air gestures. Also, for touch input without handheld devices, users preferred interacting with their palms over wearable devices (51% vs 20%). In addition, users preferred interactions that are less noticeable due to concerns with social acceptance, and preferred in-air gestures in front of the torso rather than in front of the face (63% vs 37%).


Journal of Parallel and Distributed Computing | 2008

Survivable and delay-guaranteed backbone wireless mesh network design

Chun-Yen Hsu; Jean-Lien C. Wu; Shun-Te Wang; Chi-Yao Hong

Backbone wireless mesh networks (BWMNs) consisting of wireless mesh routers are emerging alternatives to implementations of metropolitan area networks (MANs). In a BWMN, gateways connect to the Internet via wireline links and provide Internet access services for users. Due to the limited wireless channel bit rate, multiple gateways are usually required in a BWMN, which costs budget and takes time to set up. In this paper, we study the network topology design and the gateway arrangement so that the construction cost of a BWMN is minimal. Two algorithms, namely, the Predefined Gateway Set Algorithm (PGSA) and the Self-Constituted Gateway Algorithm (SCGA), are proposed for the BWMN design. A genetic algorithm and a proposed enhanced Djikstras algorithm are employed to search for the low-cost network configuration with constraints such as survivability, link capacity, degree limitation and maximum tolerable delay. Computational results show that the PGSA can give an acceptable network configuration rapidly. In case the gateway cost is high, using the SCGA can lower the network construction cost at the expense of more computational time.


advanced information networking and applications | 2004

Finding stable routes in mobile ad hoc networks

Chun-Yen Hsu; Jean-Lien C. Wu; Shun-Te Wang

A mobile ad hoc network (MANET) is an infrastructureless and highly dynamic network. Routes in such a network may fail frequently because of node mobility or other issues. Stability therefore can be an important element in the design of routing protocols. Stable routes, also called long-lived routes, can be discovered and used to reduce the overhead resulted from route maintenance in ad hoc networks. We propose the long-lived route prediction (LRP) scheme to discover stable routes. The LRP scheme is distributed and predicts long-lived routes based on the history of link lifetime. Furthermore, we apply the LRP scheme to both the open area and urban area using simulation. Simulation results show that the LRP scheme can indeed discover stable routes to reduce route rediscovery, and can be much more efficient and scalable.


IEICE Transactions on Communications | 2006

Support of Efficient Route Discovery in Mobile Ad Hoc Access Networks

Chun-Yen Hsu; Jean-Lien C. Wu; Shun-Te Wang

SUMMARY The Public Wireless Local Area Network (PWLAN) is an emerging service for wireless access to the Internet. However, the service coverage of the PWLAN is limited by the deployment of access points (APs) because only those who stay near the AP can access the PWLAN. A feasible way of extending the service coverage of a PWLAN is to deploy mobile ad hoc access networks (MAHANs) so that users who are not in an AP’s radio coverage area can send their packets to the AP in a multihop manner. However, in a MAHAN, mobile nodes that intend to access the Internet have to discover routes to the AP first, which may result in considerable bandwidth cost. In this paper, we propose the Appointed BrOadcast (ABO) method to reduce the cost of route discovery in MAHANs. Using the ABO method can achieve this goal on the basis of packet overhearing. Functions that are necessary for network and data link layers to employ the ABO method are also discussed. Simulation results show that using the ABO method can significantly reduce the cost on route discoveries. Due to the widespread use of legacy IEEE 802.11 nodes, the problem of how ABO-enhanced and legacy IEEE 802.11 nodes can coexist in a MAHAN is also discussed.


IEEE Communications Magazine | 2006

Software downloading in reconfigurable networks of open wireless architecture using SDR technology

Shun-Te Wang; Jean-Lien C. Wu; Chun-Yen Hsu; Wen-Chun Ni

The remarkable advances of practical software-defined radios that use programmable digital devices and radio architectures will enable people with different kinds of equipment running on different frequencies to communicate with one another by proper reconfigurations of their communication devices. In the future fourth-generation mobile communication systems, various access technologies will be integrated into a common platform called the open wireless architecture. SDR technology can be used to implement an OWA system. In a multihop SDR reconfigurable network that follows OWA standards, nodes may be reconfigured while they are working; however, if an error occurs during software dissemination, some nodes may not receive the software correctly, and the network is thus partitioned. Hence, it is very important to ensure that every node in the network can receive the software and update itself correctly. This article proposes a download scheme for real-time software download, application software upgrades, or radio protocol change of wireless nodes in multihop reconfigurable networks. In addition, related enabling hardware techniques are reviewed


Journal of The Chinese Institute of Engineers | 2008

Design of Intra‐BS handoff in multi‐hop IEEE 802.16 broadband wireless networks

Chien‐Chung Chen; Jean-Lien C. Wu; Chia‐Hu Chen; Chun-Yen Hsu

Abstract In IEEE 802.16‐based multi‐hop networks, transmissions using a multi‐hop high‐rate relay path can potentially achieve better throughput and delay than using a single‐hop low‐rate direct path. The establishment of relay or direct connection and the handoffs between different connections for mobile subscribers are thus key design issues. This paper studies connection setup and Intra‐BS handoff operations in IEEE 802.16‐based multi‐hop networks, where each connection employs adaptive modulation and coding scheme at the physical layer against wireless fading channel. Both centralized and decentralized designs are considered. In the centralized design, the base station coordinates connection establishments and handoffs for multi‐hop IEEE 802.16‐based subscribers. In the decentralized design, the MMR‐enhanced relay stations and mobile subscribers are required to participate in the connection and handoff management. Simulation results show that the two designs can significantly improve the good put, the packet transmission delay and network throughput. The results also highlight that the centralized design outperforms decentralized design in terms of throughput and delay.


international conference on multimodal interfaces | 2014

Glass Shooter: Exploring First-Person Shooter Game Control with Google Glass

Chun-Yen Hsu; Ying-Chao Tung; Han-Yu Wang; Silvia Chyou; Jer-Wei Lin; Mike Y. Chen

Smart Glasses offer the opportunity to use head mounted sensors, such as gyroscope and accelerometers, to enable new types of game interaction. To better understand game play experience on Smart Glasses, we recruited 24 participants to play four current games on Google Glass that uses different interaction methods, including gyroscope, voice, touchpad, and in-air gesture. Study results showed that participants were concerned with comfort and social acceptance. Also, their favorite input method was gyroscope, and their favorite game type was First-Person Shooter (FPS) game. Hence, we implemented a FPS game on Google Glass using gyroscope for changing the viewport, and divide FPS controls into four categories: (a)Viewport Control, (b)Aim Control, (c)Fire Control, (d) Move Control. We implemented multiple control method in each category to evaluate and explore glass game control design.


ieee region 10 conference | 2007

An adaptation scheme for quick response to fluctuations in IEEE 802.11 link quality

Shun-Te Wang; Jean-Lien C. Wu; Chung-Ching Deng; Chun-Yen Hsu

We propose in this paper a cross-layer link adaptation (CLLA) scheme that uses the number of successful transmissions, the number of transmission failures, and the channel information from the physical layer to determine proper transmission parameters for subsequent medium accesses. In order to improve the throughput of a wireless local area network, dynamic link adaptation schemes can be applied so that the signal and protocol parameters can be adjusted as the radio link conditions change, according to the quality of a wireless channel. Receivers signal-to-noise ratio (SNR) and received signal level (RSL) are two critical performance parameters that vary with time due to path loss, shadowing effect, multi-path fading and interference. Hence, according to the SNR and RSL of the latest received frame, a link adaptation scheme can quickly respond to the channel variation and suitably adjust parameters for transmissions. The CLLA scheme lets frames be transmitted at the highest available data rate using proper medium access methods to achieve high throughput. Simulation results show that the CLLA scheme performs well in throughput in practical mobile environments.


computer software and applications conference | 2007

A One-Dimensional Probabilistic Model of Wireless Multihop Internet Access

Chun-Yen Hsu; Jean-Lien C. Wu; Shun-Te Wang

Wireless multihop access networks, where clients can access the Internet through Internet gateways by direct or multihop transmissions, are potential for future wireless data services and vehicular network applications. In the context of multihop transmissions, less number of gateways is required for Internet access while a certain level of Internet connectivity still holds. In this paper, we investigate the Internet connectivity, which is the probability that all clients are Internet-reachable, in one-dimensional multihop wireless access networks. We show the relationship between the Internet connectivity and the deployment of Internet gateways. These results are useful for network operators and service providers to deploy Internet gateways, manage clients, design protocols and develop wireless-based software for future mobile network applications.


mobility management and wireless access | 2006

Capacity upgrading in mobile ad hoc access networks (MAHANs) using CSMA/CAPA

Chun-Yen Hsu; Jean-Lien C. Wu; Shun-Te Wang

From recent trends, mobile ad hoc access networks (MAHANs) have attracted high attention to be adopted in future 4G networks. The gateway in a typical MAHAN provides Internet access service for mobile nodes. In order to guarantee ubiquitous Internet accessibility, mobile nodes should cooperate to relay packets for nodes lying behind the radio coverage of the gateway. The carrier sense multiple access with collision avoidance (CSMA/CA) protocol is commonly used as the MAC protocol in ad hoc networks. However, CSMA/CA suffers from contentions and is not suitable for MAHANs where traffic flows are aggregated at the gateway. In this paper, we propose the CSMA protocol with collision avoidance, packing and accompanying (CSMA/CAPA) for MAHANs. The packing scheme allows more packets to be transmitted in a frame while the accompanying scheme allows nodes with more opportunities to transmit their frames. The feasible queueing strategy for CSMA/CAPA protocol is discussed. Simulation results show that CSMA/CAPA can significantly upgrade the capacity of MAHANs even when the channel error rate is high.

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Jean-Lien C. Wu

National Taiwan University of Science and Technology

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Shun-Te Wang

National Taiwan University of Science and Technology

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Han-Yu Wang

National Taiwan University

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Mike Y. Chen

National Taiwan University

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Ying-Chao Tung

National Taiwan University

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Chi-Yao Hong

National Taiwan University

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Chien‐Chung Chen

National Taiwan University of Science and Technology

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Silvia Chyou

National Taiwan University

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Andries Valstar

National Taiwan University

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Cheng-Yao Wang

National Taiwan University

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