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Dive into the research topics where Clement Shimizu is active.

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Featured researches published by Clement Shimizu.


international symposium on visual computing | 2008

Automotive Spray Paint Simulation

Jonathan Konieczny; John Heckman; Gary W. Meyer; Mark Manyen; Marty Rabens; Clement Shimizu

A system is introduced for the simulation of spray painting. Head mounted display goggles are combined with a tracking system to allow users to paint a virtual surface with a spray gun. Ray tracing is used to simulate droplets landing on the surface of the object, allowing arbitrary shapes and spray gun patterns to be used. This system is combined with previous research on spray gun characteristics to provide a realistic simulation of the spray paint including the effects of viscosity, air pressure, and paint pressure. The simulation provides two different output modes: a non-photorealistic display that gives a visual representation of how much paint has landed on the surface, and a photorealistic simulation of how the paint would actually look on the object once it has dried. Useful feedback values such as overspray are given. Experiments were performed to validate the system.


virtual reality software and technology | 2008

VR spray painting for training and design

Jonathan Konieczny; Gary W. Meyer; Clement Shimizu; John Heckman; Mark Manyen; Marty Rabens

A system is introduced for the simulation of spray painting. Head mounted display goggles are combined with a tracking system to allow users to paint a virtual surface with a spray gun. Ray tracing is used to simulate droplets landing on the surface of the object, allowing arbitrary shapes and spray gun patterns to be used. This system is combined with previous research on spray gun characteristics to provide a realistic simulation of the spray paint including the effects of viscosity, air pressure, and paint pressure. The simulation provides two different output modes: a non-photorealistic display that gives a visual representation of how much paint has landed on the surface, and a photorealistic simulation of how the paint would actually look on the object once it dried. Useful feedback values such as overspray are given. Experiments were performed to validate the system.


eurographics | 2005

Computer aided color appearance design using environment map based lighting

Clement Shimizu; Gary W. Meyer

A BRDF approximation is developed that is suitable for interactive color appearance design in direct lighting provided by environment maps. The BRDFs are approximated as a linear combination of cosine lobes with a fixed set of specular exponents. A nonlinear optimization routine is used to fit the cosine lobes to BRDFs appropriate for a specific color appearance design application: automotive paint. Modification and rendering of the BRDF is made possible by linearly combining prefiltered environment maps for each cosine lobe in real time.


eurographics | 2005

Computational automotive color appearance

Gary W. Meyer; Clement Shimizu

A computer graphic system has been developed that permits the interactive design of new automotive finishes. The software makes use of a reflection model for car paint that is based on industry standards for measuring the appearance characteristics of the paint. These measurements include gloss for the clearcoat and three aspecular measurements for the metallic basecoat. The program interface provides a means for altering the reflectance properties of the paint and for visualizing the effect of those changes on the color appearance of the car. The desired aspecular measurements for the new paint can be input to a paint formulation system so that the paint can be manufactured. A test of the system shows good correspondence between the designed and the fabricated paint.


international symposium on visual computing | 2008

OmniMap: Projective Perspective Mapping API for Non-planar Immersive Display Surfaces

Clement Shimizu; Jim Terhorst; David McConville

Typical video projection systems display rectangular images on flat screens. Optical and perspective correction techniques must be employed to produce undistorted output on non-planar display surfaces. A two-pass algorithm, called projective perspective mapping, is a solution well suited for use with commodity graphics hardware. This algorithm is implemented in the OmniMap API providing an extensible, reusable C++ interface for porting 3D engines to wide field-of-view, non-planar displays. This API is shown to be easily integrated into a wide variety of 3D applications.


ieee visualization | 2005

A handheld flexible display system

Jonathan Konieczny; Clement Shimizu; Gary W. Meyer; D'nardo Colucci


color imaging conference | 2003

Interactive Goniochromatic Color Design

Clement Shimizu; Gary W. Meyer; Joseph P. Wingard


Archive | 2006

Hardware Accelerated Motion Blur Generation

Clement Shimizu; Amit Shesh; Baoquan Chen


international conference on computer graphics imaging and visualisation | 2008

The Wall of Inspiration: A Computer Aided Color Selection System.

Seth Berrier; Clement Shimizu; Patrick Chong; D'nardo Colucci; Gary W. Meyer


color imaging conference | 2010

Color styling tools

Clement Shimizu; Gary W. Meyer

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Seth Berrier

University of Minnesota

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Amit Shesh

Illinois State University

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