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Featured researches published by Colin DeLong.


WIT Transactions on State-of-the-art in Science and Engineering | 2006

Web Mining For Self-directed E-learning

Prasanna Kumar Desikan; Colin DeLong; Kalyan Beemanapalli; Amit Bose; Jaideep Srivastava

Self-directed e-learning focuses on the independent learner, one who engages in education at his own pace, free from curricular obligation. A number of tools, some purposefully and others serendipitously, have become key enablers of this learning paradigm. For example, tools such a Google Scholar, CiteSeer Research Index, etc. make it possible to do literature search without stepping out of one’s room. Due to the same technologies which helped make self-directed e-learning possible in the first place, these tools are in danger of delivering diminishing returns as micro-learning, lifelong education, and continuous education become the norm in our Information Age. Web Mining, however, may potentially offer a solution to this issue. In this chapter, we investigate specific examples of selfdirected e-learning and how their functionality and utility can be improved through the use of Web Mining technology, techniques, and practices. Our work demonstrates the usefulness of Web Mining as it applies to self-directed elearning and the need to map implicit relationships in learner behaviour, usage, and context.


IEEE Potentials | 2011

Player and Team Performance in Everquest II and Halo 3

Kyong Jin Shim; Samarth Damania; Colin DeLong; Jaideep Srivastava

The market for video games has skyrocketed over the past decade. In the United States alone, the video game industry in 2009 generated almost US


advances in social networks analysis and mining | 2013

TeamSkill and the NBA: applying lessons from virtual worlds to the real-world

Colin DeLong; Loren G. Terveen; Jaideep Srivastava

20 billion in sales. Furthermore, according to Lenhart et al. (2008), an estimated 97% of the teenage population and 53% of the adult population are regular game players. Massively multiplayer online games (MMOGs) have become increasingly popular and amassed communities comprised of over 47 million subscribers by the year 2008. MMOGs are online spaces providing users with comprehensive virtual universes, each with its own unique context and mechanics. They range from the fantastical world of elves, dwarfs, and humans to space faring corporations and mirrors of our world. Large numbers of users interact and role-play via in-game mechanics.


international conference on data mining | 2006

Concept-Aware Ranking: Teaching an Old Graph New Moves

Colin DeLong; Sandeep Mane; Jaideep Srivastava

In this paper, we build on our previous work by evaluating several approaches for assessing the skill of players and teams on the basis of both individual performance and group cohesion, or “team chemistry”, using game data from the National Basketball Association (NBA). Previously developed for skill assessment in team-based multi-player video games (e.g., Halo 3), we find that group cohesion is a predictive feature in virtual and real-world team-based games, and that methods utilizing such features can often outperform the baseline in both contexts. Additionally, we observe a strong positive correlation between the predictive accuracy of our group cohesion-based approaches and the duration of playing time between a particular configuration of players on a team and their opponents, or “match-up” length.


privacy security risk and trust | 2011

An Exploratory Study of Player and Team Performance in Multiplayer First-Person-Shooter Games

Kyong Jin Shim; Kuo Wei Hsu; Samarth Damania; Colin DeLong; Jaideep Srivastava

In ranking algorithms for Web graphs, such as PageRank and HITS, the lack of attention to concepts/topics representing Web page content causes problems such as topic drift and mutually reinforcing relationships between hosts. This paper proposes a novel approach to expand the Web graph to incorporate conceptual information encoded by links (anchor text) between Web pages. Using Web graph link structure and conceptual information associated with each Web page (automatically extracted from anchor text of Minks), a new graph is defined where each node represents a unique pair of a Web page and concept associated with that Web page, and an edge represents an explicit or implicit link between two such nodes. This graph captures inter-concept relationships, which is then utilized by ranking algorithms. Our experimental results show that such an approach improves accuracy (e.g., first X precision) by retrieving links which are more authoritative given a users context


Archive | 2008

Social Topic Models for Community Extraction

Nishith Pathak; Colin DeLong; Arindam Banerjee; Kendrick Erickson

In this paper, we report findings from an exploratory study of player and team performance in Halo 3, a popular First-Person-Shooter game developed by Bungie. In the study, we first analyze player and team statistics obtained from the 2008 and 2009 seasons for professional Halo 3 games in order to investigate the impact of change in team composition on player and team performance. We then examine the impact of past performance on future performance of players and teams. Performing a large-scale experiment on a real-world dataset, we observe that player and team performance can be predicted with fairly high accuracy and that information about change in team composition can further improve the prediction results.


Archive | 2007

Concept-aware ranking of electronic documents within a computer network

Colin DeLong; Sandeep Mane; Jaideep Srivastava


knowledge discovery and data mining | 2011

TeamSkill: modeling team chemistry in online multi-player games

Colin DeLong; Nishith Pathak; Kendrick Erickson; Eric Perrino; Kyong Jin Shim; Jaideep Srivastava


Archive | 2005

USER (User Sensitive Expert Recommendation): What Non-Experts NEED to Know

Colin DeLong; Prasanna Kumar Desikan; Jaideep Srivastava


knowledge discovery and data mining | 2012

TeamSkill evolved: mixed classification schemes for team-based multi-player games

Colin DeLong; Jaideep Srivastava

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Jaideep Srivastava

Qatar Computing Research Institute

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Sandeep Mane

University of Minnesota

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Amit Bose

University of Minnesota

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