Craig W. Reynolds
Information International, Inc.
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international conference on computer graphics and interactive techniques | 1982
Craig W. Reynolds
A technique and philosophy for controlling computer animation is discussed. Using the Actor/Scriptor Animation System (ASAS) a sequence is described by the animator as a formal written SCRIPT, which is in fact a program in an animation/graphic language. Getting the desired animation is then equivalent to “debugging” the script. Typical images manipulated with ASAS are synthetic, 3D perspective, color, shaded images. However, the animation control techniques are independent of the underlying software and hardware of the display system, so apply to other types (still, B&W, 2D, line drawing ...). Dynamic (and static) graphics are based on a set of geometric object data types and a set of geometric operators on these types. Both sets are extensible. The operators are applied to the objects under the control of modular animated program structures. These structures (called actors) allow parallelism, independence, and optionally, synchronization, so that they can render the full range of the time sequencing of events. Actors are the embodiment of imaginary players in a simulated movie. A type of animated number can be used to drive geometric expressions (nested geometrical operators) with dynamic parameters to produce animated objects. Ideas from programming styles used in current Artificial Intelligence research inspired the design of ASAS, which is in fact an extension to the Lisp programming environment. ASAS was developed in an academic research environment and made the transition to the “real world” of commercial motion graphics production.
international conference on computer graphics and interactive techniques | 2008
Ken Perlin; Chris Hecker; Craig W. Reynolds; Friedrich Kirschner
This panel aims wide, showing four complementary aspects of procedural animation technology for computer games. Each panelist will briefly present core ideas of their respective technology, and then the discussion will center around how these complementary techniques can be used together. The panel will conclude with a discussion about opportunities for the future.
international conference on computer graphics and interactive techniques | 1998
Demetri Terzopoulos; Xiaoyuan In; Kiran Joshi; Craig W. Reynolds; Toby Simpson
Would computer animators rather be graphical model puppeteers who keyframe the detailed actions of their characters, or would they prefer to direct intelligent, self-animating virtual actors? On the one hand, the animator has complete control over all aspects of the character’s low-level motions. On the other hand, control is relinquished to gain greater convenience in the higher-level specification of a character’s behavior.
international conference on computer graphics and interactive techniques | 1987
Craig W. Reynolds
Archive | 1987
Craig W. Reynolds; Herds Flocks
simulation of adaptive behavior | 1993
Craig W. Reynolds
Artificial Life | 1994
Craig W. Reynolds
simulation of adaptive behavior | 1994
Craig W. Reynolds
Computers & Graphics | 1994
Craig W. Reynolds
Advances in genetic programming | 1994
Craig W. Reynolds