D Berger
Max Planck Society
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Featured researches published by D Berger.
Experimental Brain Research | 2007
Paul R. MacNeilage; Martin S. Banks; D Berger; Hh Bülthoff
The otoliths are stimulated in the same fashion by gravitational and inertial forces, so otolith signals are ambiguous indicators of self-orientation. The ambiguity can be resolved with added visual information indicating orientation and acceleration with respect to the earth. Here we present a Bayesian model of the statistically optimal combination of noisy vestibular and visual signals. Likelihoods associated with sensory measurements are represented in an orientation/acceleration space. The likelihood function associated with the otolith signal illustrates the ambiguity; there is no unique solution for self-orientation or acceleration. Likelihood functions associated with other sensory signals can resolve this ambiguity. In addition, we propose two priors, each acting on a dimension in the orientation/acceleration space: the idiotropic prior and the no-acceleration prior. We conducted experiments using a motion platform and attached visual display to examine the influence of visual signals on the interpretation of the otolith signal. Subjects made pitch and acceleration judgments as the vestibular and visual signals were manipulated independently. Predictions of the model were confirmed: (1) visual signals affected the interpretation of the otolith signal, (2) less variable signals had more influence on perceived orientation and acceleration than more variable ones, and (3) combined estimates were more precise than single-cue estimates. We also show that the model can explain some well-known phenomena including the perception of upright in zero gravity, the Aubert effect, and the somatogravic illusion.
tests and proofs | 2010
D Berger; J Schulte-Pelkum; Hh Bülthoff
It is still an unsolved problem how to optimally simulate self-motion using motion simulators. We investigated how a forward acceleration can be simulated as believably as possible on a hexapod motion platform equipped with a projection screen. Human participants rated the believability of brief forward accelerations. These were simulated as visual forward accelerations over a ground plane with people as size cues, presented together with brief forward surge translations and backward pitches of the platform, and synchronous random up--down movements of the camera in the visual scene and the platform. The magnitudes of all of the parameters were varied independently across trials. Even though variability between participants was high, the most believable simulation occurred when visual accelerations were combined with backward pitches of the platform, which changed the gravitoinertial vector direction approximately consistent with the visual acceleration. However, a wide range of platform pitches was accepted as believable. With high visual acceleration cues most participants reported trials as realistic even when the platform tilt rate was above vestibular canal thresholds reported in other works. Other manipulated parameters had only a mild influence on the responses. These results can be used to optimize motion-cueing algorithms for simulating linear accelerations in motion simulators.
Experimental Brain Research | 2009
D Berger; Hh Bülthoff
The extent to which attending to one stimulus while ignoring another influences the integration of visual and inertial (vestibular, somatosensory, proprioceptive) stimuli is currently unknown. It is also unclear how cue integration is affected by an awareness of cue conflicts. We investigated these questions using a turn-reproduction paradigm, where participants were seated on a motion platform equipped with a projection screen and were asked to actively return a combined visual and inertial whole-body rotation around an earth-vertical axis. By introducing cue conflicts during the active return and asking the participants whether they had noticed a cue conflict, we measured the influence of each cue on the response. We found that the task instruction had a significant effect on cue weighting in the response, with a higher weight assigned to the attended modality, only when participants noticed the cue conflict. This suggests that participants used task-induced attention to reduce the influence of stimuli that conflict with the task instructions.
international conference on computer graphics and interactive techniques | 2003
D Berger
In this sketch we present a new method for rendering large-scale, high-resolution, non-repetitive textures in real-time using multi layer texturing. The basic idea of spectral texturing is to construct the nal texture by multiple texture layers where each layer provides a certain range of the spectrum of the texture’s spatial frequencies. Alpha channels are used to introduce statistical dependencies between the frequency bands. This approach extends a method called detail texturing, which does not use alpha channels to model higher statistical properties of the resulting texture. Other approaches to generate textures with specied statistical properties, like [DeBonet 1997], are not suitable for real-time use and would require storage of the generated texture. Spectral texturing is very easy to implement, runs on all contemporary 3d graphics cards, and is especially suitable for naturalistic textures in real-time applications which are viewed from a large range of distances.
international conference on artificial reality and telexistence | 2015
T Meilinger; J Schulte-Pelkum; Julia Frankenstein; D Berger; Hh Bülthoff
Comparing spatial performance in different virtual reality setups can indicate which cues are relevant for a realistic virtual experience. Bodily self-movement cues and global orientation information were shown to increase spatial performance compared with local visual cues only. We tested the combined impact of bodily and global orientation cues by having participants learn a virtual multi corridor environment either by only walking through it, with additional distant landmarks providing heading information, or with a surrounding hall relative to which participants could determine their orientation and location. Subsequent measures on spatial memory only revealed small and non-reliable differences between the learning conditions. We conclude that additional global landmark information does not necessarily improve users orientation within a virtual environment when bodily-self-movement cues are available.
Fifteenth Seminar "Virtual Images" | 2006
Hh Bülthoff; D Berger; C Terzibas
5. Tübinger Wahrnehmungskonferenz (TWK 2002) | 2002
D Berger; M von der Heyde; Hh Bülthoff; Karl R. Gegenfurtner; Hanspeter A. Mallot; Rolf Ulrich
Perception | 2009
D Berger; P Pretto; Hh Bülthoff; J-P Bresciani
Archive | 2007
T Meilinger; Bernhard E. Riecke; D Berger; Hh Bülthoff
international conference on augmented cognition | 2005
D Berger; M von der Heyde; Hh Bülthoff; D.D. Schmorrow