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Dive into the research topics where Dai Hanawa is active.

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Featured researches published by Dai Hanawa.


cyberworlds | 2006

A Proposal of Dead Reckoning Protocol in Distributed Virtual Environment based on the Taylor Expansion

Dai Hanawa; Tatsuhiro Yonekura

In this paper, we studied the relationship between the accuracy of the dead reckoning data and the update interval in a distributed virtual environment (DVE). We have already shown that numerical analysis can be applied to the dead reckoning data between frames using parametrics calculated from the data over the last several frames based on polynomial models. Based on the above polynomial models, we proposed the new dead reckoning method to extrapolate the attribute data which arrives at discrete time period. We showed that theoretical models which approximate the statistical error of dead reckoning data can be formulated based on parameters such as the update interval and changes in the data. Theoretical models showed that the average error of proposed method is less than that of current method. Finally, we evaluate the validity of the proposed method with the comparison of current method by conducting experiments with the pen motion of a series of letters written by human. We confirmed that the proposed method can decrease the extrapolation error in comparison with current method in average


ieee virtual reality conference | 2004

Relationship between network latency and information quality in a synchronized distributed virtual environment

Dai Hanawa; Tatsuhiro Yonekura

In this paper, the theoretical modeling of interactive performance on a distributed virtual environment (DVE) is carried out. To study the degradation of the information quality caused by the existence of network latency on a simple virtual task model, Markov model is employed. Compared with the numerical simulation, the proposed model can be a good approximation of the simulation results. The results of subjective experiments show that, in average, the accuracy of human foreseeing behavior marked between the score of the first and second order Markov models.


cyberworlds | 2004

Peer-to-peer networked field-type virtual environment by using AtoZ

Tatsuhiro Yonekura; Yoshihiro Kawano; Dai Hanawa

This paper aims to study how to gain consistency of the state in a DVE (distributed virtual environment) with lag, under the condition of peer-to-peer architecture. That is, we study how to reduce in real-time the difference of the DVE state between peers caused by transmission lag or update interval, and how to control the shared object in the online field game. Specifically, the priority field called allocated topographical zone (AtoZ) and mutual prediction protocol is used in peer-to-peer DVE. Moreover considering the critical case (the inconsistent phenomena) caused by the network latency between peers, stricter ownership determination algorithm called the dead zone is introduced. Using these three protocols in combination, a robust and effective scheme is realized. As an example of the application using the protocols, a real-time networked air-hockey is implemented for evaluation of the influence on interactivity and consistency.


cyberworlds | 2005

On the error modeling of dead reckoned data in a distributed virtual environment

Dai Hanawa; Tatsuhiro Yonekura

In this paper, the authors aim to analyze the error of dead reckoned data generated from received data in a discrete temporal axis in a distributed virtual environment (DVE). That is, compared with the data received in continuous time, data acquired in discrete time has a certain degradation or uncertainty of information. Our way of analysis is to introduce a mathematical model of this degradation with regard to the metrics of the temporal interval. We introduced polynomial models for dead reckoning method between frames using parametrics calculated from the data over the last several frames. By employing the method of error analysis of a numerical analysis to the above polynomial models, we formulate theoretical models which approximate the statistical error of dead reckoned data based on parameters such as the update interval and changes in the data. This study enables the discussion on the optimality of the update interval in a DVE using dead reckoning. Finally, we evaluate the adaptability of the theoretical model by conducting simulation experiments generated by pen motion of writing string of letters by human. As a result, we confirm that the proposed theoretical model closely approximates the average error in the simulation


The Visual Computer | 2007

Improvement on the accuracy of the polynomial form extrapolation model in distributed virtual environment

Dai Hanawa; Tatsuhiro Yonekura

In this paper, we studied the relationship between the accuracy of the extrapolating data and the update interval in a distributed virtual environment (DVE). Based on the properties of the polynomial models, we proposed the new method to extrapolate the attribute data which arrives at a discrete time period. Theoretical models were formulated and showed that the average error of the proposed method is less than that of current methods. Finally, we confirmed that the proposed method can improve the accuracy in comparison with current methods by conducting experiments with the motion of a pen for a series of letters written by a human.


Archive | 2005

An Error Analysis of Polynomial Form Dead Reckoning Model based on a Numerical Analysis

Dai Hanawa; Tatsuhiro Yonekura; Yoshiki Kishi


The Transactions of the Institute of Electronics,Information and Communication Engineers. A | 2003

A Proposal of an Adaptive Prediction Filter for Multiuser on a Distributed Virtual Environment with Lag

Tatsuhiro Yonekura; Dai Hanawa


Transactions of the Virtual Reality Society of Japan | 2002

A Compensation Method of Collaborative Task's Performance Degradation using Prediction in a DVE with Lag

Tatsuhiro Yonekura; Dai Hanawa


international conference on web information systems and technologies | 2016

A NEW CONCEPT FOR REAL-TIME WEB GAMES - Developing Highly Real-Time Web Games

Yoshihiro Kawano; Masahiro Miyata; Dai Hanawa; Tatsuhiro Yonekura


cyberworlds | 2007

On an Analysis of Pass Play in a Virtual Ball Game

Kazufumi Osato; Tatsuhiro Yonekura; Yoshihiro Kawano; Dai Hanawa

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