Daniel Boyarski
Carnegie Mellon University
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Featured researches published by Daniel Boyarski.
human factors in computing systems | 1998
Daniel Boyarski; Christine M. Neuwirth; Jodi Forlizzi; Susan Harkness Regli
This study examined the readabiity.and subjective preferences of a set of fonts designed for screen display. Two new binary bitmap fonts performed well, suggesting that designers hould consider incorporating similar attributes into default fonts for online type.
ACM Sigchi Bulletin | 1998
Daniel Boyarski
Two years ago, the National Science Foundation sponsored a two-day workshop called Design@2006. The 50 participants came from academia, industry, and government to discuss the impact of emerging technologies on information design and distribution ten years hence. A report was written a year later and published under the title, Design in the Age oflnj~rmation. It addrcsses four topics and makes specific recommendations in each: 1) rising technological opportunities, 2) new design principles, 3) design education, and 4) key research issues.
human factors in computing systems | 1998
Dan R. Olsen; Daniel Boyarski; Thorn Verratti; Matthew Phelps; Jack L. Moffett; Edson L. Lo
We describe an architecture which allows any external agent (human or software) to point into the visual space of an interactive application. We describe the visual design of a scheme for highlighting any information in any application. This architecture requires the application to provide information about its semantic structure as part of its redraw algorithms. Based on this semantic map generalized pointer descriptions are defined and used to reference objects to be highlighted. The architecture is demonstrated using a multibookmark agent framework and several example applications.
designing interactive systems | 1997
Shannon Ford; Daniel Boyarski
This paper describes the process of designing a web site for the Design Department at Carnegie Mellon University. The design process considers the client’s inteng the audience’s needs, and issues specific to web sites. Iterative techniques were used to design the structure and look and feel of the site. Issues raised include visually pleasing design for low bandwidths, tool and resource constraints, and the web’s role in an overall communications strategy.
Interactions | 2000
Daniel Boyarski; Richard Buchanan
with the total product, a product that is useful in performance, usable in the affordances that it provides to human beings, and desirable in its aesthetic and cultural features. Thus, we seek to educate designers who possess knowledge drawn from many fields but who also possess the creative ability to integrate that knowledge into effective products that will be successful in use. The design school has strong ties to industry, but in the tradition of Carnegie Mellon, we provide a balanced education in theory, practice, and production that gives our graduates a strategic perspective on the emerging field of interaction design. Our goal is to build the new disciplines that are needed to explore interaction design fully. This means preparing young professional designers who can make products, but it also means planning for the long-term development of the field. For example, our master of design in interaction design places special emphasis on the creative work of the designer in integrating words, images, sound, motion, time, and space into experiences that meet a variety of human needs. This program focuses on the Poetics of interaction design: the systematic construction of effective and expressive products. In turn, our master of design in communication planning and information design, offered as a joint program with the department of English, approaches the same theme, with a special emphasis on the rhetoric of interaction design and the social or cultural About the School of Design, Carnegie Mellon University The School of Design at Carnegie Mellon offers a variety of graduate and undergraduate programs in interaction design, with opportunities for interdisciplinary projects and courses throughout a world-class research university where design plays a central role. The focus is on a humanistic approach to interaction design, with a university vision of strong collaboration among the arts and sciences.
human factors in computing systems | 1997
Tony Salvador; Daniel Boyarski; Paul Dourish; Jim Faris; Wendy A. Kellogg; Terry Winograd
This debate questions the presumption that the future of human-computer interaction resides in the computing sciences. We propose the following resolution: It is resolved that the CHI community should disassociate from professional computing societies and realign closely with professional design societies. The four panelists will form two teams with Terry Winograd & Jim Faris arguing for the resolution and Paul Dourish & Wendy Kellogg arguing against it. It is our intention to evoke the widest possible range of viewpoints and discussion in the community on this very important topic for the future of human computer interaction.
human factors in computing systems | 1997
Gillian Crampton Smith; Daniel Boyarski
For the past five years, students from the Computer Related Design program at the Royal College of Art have demonstrated their work informally to an ever growing CHI audience. However, because of this informality many people have not been able to see the work properly and have suggested that it should have a more convenient and prominent setting.
human factors in computing systems | 1995
Daniel Boyarski; Virginia Howlett; Scott Mathis; David Peters
OVERVIEW The process of developing and designing software varies widely across projects and development teams. There are short-term projects and endless ones; small teams and large ones; clearly defined objectives and goals defined on the fly. What is common to most of these efforts is that thev are not . simple and easy endeavors, developed in linear fashion with predictable results. They are also rarely documented in visual terms, say as process maps with artifacts as exemplars, that can later be studied and improved upon. Within the HCI community, we tend to focus on parts of the process — such as user models or evaluation methods — and less often consider the life and shape of the process as a whole.
international conference on design of communication | 1991
Daniel Boyarski
As a graphic designer and as an educator of graphic designers, I am often asked to recommend texts that shed light on what I do and teach. (By the way, information design suggests what I do better than graphic design.) Because so very few books stress the problem-solving aspect of information design and the appropriateness of given form, be it word or picture, there are only a handful of titles I ever mention. Happily, I can now add one more book to that short list.
designing interactive systems | 2000
Daniel Boyarski; Wendy A. Kellogg