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Dive into the research topics where Daniel Pacheco is active.

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Featured researches published by Daniel Pacheco.


virtual reality international conference | 2014

XIM-engine: a software framework to support the development of interactive applications that uses conscious and unconscious reactions in immersive mixed reality

Pedro Omedas; Alberto Betella; Riccardo Zucca; Xerxes D. Arsiwalla; Daniel Pacheco; Johannes Wagner; Florian Lingenfelser; Elisabeth André; Daniele Mazzei; Antonio Lanata; Alessandro Tognetti; Danilo De Rossi; Antoni Grau; Alex Goldhoorn; Edmundo Guerra; René Alquézar; Alberto Sanfeliu; Paul F. M. J. Verschure

The development of systems that allow multimodal interpretation of human-machine interaction is crucial to advance our understanding and validation of theoretical models of user behavior. In particular, a system capable of collecting, perceiving and interpreting unconscious behavior can provide rich contextual information for an interactive system. One possible application for such a system is in the exploration of complex data through immersion, where massive amounts of data are generated every day both by humans and computer processes that digitize information at different scales and resolutions thus exceeding our processing capacity. We need tools that accelerate our understanding and generation of hypotheses over the datasets, guide our searches and prevent data overload. We describe XIM-engine, a bio-inspired software framework designed to capture and analyze multi-modal human behavior in an immersive environment. The framework allows performing studies that can advance our understanding on the use of conscious and unconscious reactions in interactive systems.


virtual reality international conference | 2014

Spatializing experience: a framework for the geolocalization, visualization and exploration of historical data using VR/AR technologies

Daniel Pacheco; Sytse Wierenga; Pedro Omedas; Stefan Wilbricht; Habbo Knoch; Paul F. M. J. Verschure

In this study we present a novel ICT framework for the exploration and visualization of historical information using Augmented Reality (AR) and geolocalization. The framework facilitates the geolocalization of multimedia files, as well as their later retrieval and visualization through an AR paradigm in which a virtual reconstruction is matched to users positions and viewing angle. The main objective of the architecture is to enhance human-data interaction with cultural heritage content in outdoor settings and generate more engaging and profound learning experiences by exploiting information spatialization and sequencing strategies.


Frontiers in Behavioral Neuroscience | 2014

Fast mental states decoding in mixed reality

Daniele De Massari; Daniel Pacheco; Rahim Malekshahi; Alberto Betella; Paul F. M. J. Verschure; Niels Birbaumer; Andrea Caria

The combination of Brain-Computer Interface (BCI) technology, allowing online monitoring and decoding of brain activity, with virtual and mixed reality (MR) systems may help to shape and guide implicit and explicit learning using ecological scenarios. Real-time information of ongoing brain states acquired through BCI might be exploited for controlling data presentation in virtual environments. Brain states discrimination during mixed reality experience is thus critical for adapting specific data features to contingent brain activity. In this study we recorded electroencephalographic (EEG) data while participants experienced MR scenarios implemented through the eXperience Induction Machine (XIM). The XIM is a novel framework modeling the integration of a sensing system that evaluates and measures physiological and psychological states with a number of actuators and effectors that coherently reacts to the users actions. We then assessed continuous EEG-based discrimination of spatial navigation, reading and calculation performed in MR, using linear discriminant analysis (LDA) and support vector machine (SVM) classifiers. Dynamic single trial classification showed high accuracy of LDA and SVM classifiers in detecting multiple brain states as well as in differentiating between high and low mental workload, using a 5 s time-window shifting every 200 ms. Our results indicate overall better performance of LDA with respect to SVM and suggest applicability of our approach in a BCI-controlled MR scenario. Ultimately, successful prediction of brain states might be used to drive adaptation of data representation in order to boost information processing in MR.


international conference on artificial neural networks | 2018

A Temporal Estimate of Integrated Information for Intracranial Functional Connectivity

Xerxes D. Arsiwalla; Daniel Pacheco; Alessandro Principe; Rodrigo Rocamora; Paul F. M. J. Verschure

A major challenge in computational and systems neuroscience concerns the quantification of information processing at various scales of the brain’s anatomy. In particular, using human intracranial recordings, the question we ask in this paper is: How can we estimate the informational complexity of the brain given the complex temporal nature of its dynamics? To address this we work with a recent formulation of network integrated information that is based on the Kullback-Leibler divergence between the multivariate distribution on the set of network states versus the corresponding factorized distribution over its parts. In this work, we extend this formulation for temporal networks and then apply it to human brain data obtained from intracranial recordings in epilepsy patients. Our findings show that compared to random re-wirings of the data, functional connectivity networks, constructed from human brain data, score consistently higher in the above measure of integrated information. This work suggests that temporal integrated information may indeed be a good starting point as a future measure of cognitive complexity.


Memory | 2018

Long-term spatial clustering in free recall

Daniel Pacheco; Paul F. M. J. Verschure

ABSTRACT We explored the influence of space on the organisation of items in long-term memory. In two experiments, we asked our participants to explore a virtual environment and memorise discrete items presented at specific locations. Memory for those items was later on tested in immediate (T1) and 24 hours delayed (T2) free recall tests, in which subjects were asked to recall as many items as possible in any order. In experiment 2, we further examined the contribution of active and passive navigation in recollection dynamics. Results across experiments revealed a significant tendency for participants to consecutively recall items that were encountered in proximate locations during learning. Moreover, the degree of spatial organisation and the total number of items recalled were positively correlated in the immediate and the delayed tests. Results from experiment 2 indicated that the spatial clustering of items was independent of navigation types. Our results highlight the long-term stability of spatial clustering effects and their correlation with recall performance, complementing previous results collected in immediate or briefly delayed tests.


Frontiers in Behavioral Neuroscience | 2017

A Spatial-Context Effect in Recognition Memory

Daniel Pacheco; Martí Sánchez-Fibla; Armin Duff; Paul F. M. J. Verschure

We designed a novel experiment to investigate the modulation of human recognition memory by environmental context. Human participants were asked to navigate through a four-arm Virtual Reality (VR) maze in order to find and memorize discrete items presented at specific locations in the environment. They were later on tested on their ability to recognize items as previously presented or new. By manipulating the spatial position of half of the studied items during the testing phase of our experiment, we could assess differences in performance related to the congruency of environmental information at encoding and retrieval. Our results revealed that spatial context had a significant effect on the quality of memory. In particular, we found that recognition performance was significantly better in trials in which contextual information was congruent as opposed to those in which it was different. Our results are in line with previous studies that have reported spatial-context effects in recognition memory, further characterizing their magnitude under ecologically valid experimental conditions.


2015 Digital Heritage | 2015

A location-based Augmented Reality system for the spatial interaction with historical datasets

Daniel Pacheco; Sytse Wierenga; Pedro Omedas; Laura Serra Oliva; Stefan Wilbricht; Stephanie Billib; Habbo Knoch; Paul F. M. J. Verschure


2015 Digital Heritage | 2015

Recovering the history of Bergen Belsen using an interactive 3D reconstruction in a mixed reality space the role of pre-knowledge on memory recollection

Laura Serra Oliva; Anna Mura; Alberto etella; Daniel Pacheco; Enrique Martinez; Paul F. M. J. Verschure


international conference on computer graphics theory and applications | 2014

Domain specific sign language animation for virtual characters

Marco Romeo; Alun Evans; Daniel Pacheco; Josep Blat


iberian conference on information systems and technologies | 2011

Combining educational MMO games with real sporting events

Alun Evans; Javi Agenjo; Juan Abadia; Miriam Balaguer; Marco Romeo; Daniel Pacheco; Ernesto Arroyo; Josep Blat

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Alun Evans

Pompeu Fabra University

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Marco Romeo

Pompeu Fabra University

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Pedro Omedas

Pompeu Fabra University

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Javi Agenjo

Pompeu Fabra University

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Juan Abadia

Pompeu Fabra University

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