Daniel Reetz
Disney Research
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Publication
Featured researches published by Daniel Reetz.
Computer Graphics Forum | 2012
Nicola Ranieri; Simon Heinzle; Quinn Smithwick; Daniel Reetz; Lanny S. Smoot; Wojciech Matusik; Markus H. Gross
Our hybrid display model combines multiple automultiscopic elements volumetrically to support horizontal and vertical parallax at a larger depth of field and better accommodation cues compared to single layer elements. In this paper, we introduce a framework to analyze the bandwidth of such display devices. Based on this analysis, we show that multiple layers can achieve a wider depth of field using less bandwidth compared to single layer displays. We present a simple algorithm to distribute an input light field to multiple layers, and devise an efficient ray tracing algorithm for synthetic scenes. We demonstrate the effectiveness of our approach by both software simulation and two corresponding hardware prototypes.
international conference on computer graphics and interactive techniques | 2011
Lanny S. Smoot; Quinn Smithwick; Daniel Reetz
We demonstrate a volumetric display providing high resolution, full color, real images with 10 addressable depth planes and correct focus and vergence cues for the viewer. The display is centered around a novel optical element; a large-aperture, rim-driven, adjustable-resonance, varifocal beamsplitter.
Proceedings of SPIE | 2014
Quinn Smithwick; Daniel Reetz; Lanny S. Smoot
One aim of Spatial Augmented Reality is to visually integrate synthetic objects into real-world spaces amongst physical objects, viewable by many observers without 3D glasses, head-mounted displays or mobile screens. In common implementations, using beam-combiners, scrim projection, or transparent self-emissive displays, the synthetic object’s and real-world scene’s light combine additively. As a result, synthetic objects appear low-contrast and semitransparent against well-lit backgrounds, and do not cast shadows. These limitations prevent synthetic objects from appearing solid and visually integrated into the real-world space. We use a transparent LCD panel as a programmable dynamic mask. The LCD panel displaying the synthetic object’s silhouette mask is colocated with the object’s color image, both staying aligned for all points-of-view. The mask blocks the background providing occlusion, presents a black level for high-contrast images, blocks scene illumination thus casting true shadows, and prevents blow-by in projection scrim arrangements. We have several implementations of SAR with LCD masks: 1) beam-combiner with an LCD mask, 2) scrim projection with an LCD mask, and 3) transparent OLED display with an LCD mask. Large format (80” diagonal) and dual layer volumetric variations are also implemented.
Archive | 2012
Nicola Ranieri; Simon Heinzle; Quinn Smithwick; Markus Gross; Wojciech Matusik; Lanny S. Smoot; Daniel Reetz
Archive | 2011
Quinn Smithwick; Lanny S. Smoot; Daniel Reetz
Archive | 2011
Quinn Smithwick; Lanny S. Smoot; Daniel Reetz
Archive | 2011
Lanny S. Smoot; Quinn Smithwick; Daniel Reetz; Michael J. Ilardi
Archive | 2011
Quinn Smithwick; Lanny S. Smoot; Daniel Reetz
Archive | 2014
Lanny S. Smoot; Alexander W. Hsing; Daniel Reetz
SID Symposium Digest of Technical Papers | 2012
Quinn Smithwick; Lanny S. Smoot; Daniel Reetz