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Dive into the research topics where Daniel S. Rice is active.

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Featured researches published by Daniel S. Rice.


visual communications and image processing | 1998

Standard-based software-only video conferencing codec on Ultra SPARC

Wei Ding; Alex Zhi-Jian Mou; Daniel S. Rice

Even though CIF-resolution video decoding in software has become popular, as evidenced by the popularity of MPEG-1 software decoders, video encoding at CIF resolution still needs hardware solution, especially with motion estimation. In this paper, we report our work of a high-quality and high-performance software-only H.261 video codec, with real- time transport protocol packetization capability, for H.323 video conferencing over LAN. The codec is implemented entirely in software using Ultra SPARC multimedia instruction extension - visual instruction set or VIS. The encoder can perform in real time change detection, motion estimation, motion-compensated spatio-temporal pre-filtering for noise reduction and adaptive quantization. Thus high quality video can be obtained at rate of 128 Kbits per second or even at a lower rate. It is capable of performing simultaneous encoding and decoding of near CIF resolution video at 15 frames per second. The design of encoder structure, data layout, and various techniques and algorithms developed can be extended to H.263 codec.


international conference on computer graphics and interactive techniques | 2006

OpenKODE: an open mobile media development environment

Randi J. Rost; Lars Bishop; Chris Hall; Robert Simpson; Daniel S. Rice; Brian Murray; Mark D. Barnes; Timo Suoranta

The Khronos Group has aggressively defined APIs and the supporting technology necessary to create an open, cross-platform, royalty-free development environment called OpenKODE. OpenKODE supports applications targeting mobile media devices. It includes APIs for 3D graphics, scalable vector graphics, video, and audio, as well as an open digital asset schema designed for interactive applications. This course provides an overview of the Khronos Groups efforts and how the technologies work together to create a cohesive environment for application development and deployment. This course features experts to provide technical overviews of each constituent technology: OpenGL ES 1.1, EGL, OpenGL ES Safety Critical, OpenGL ES 2.0, OpenVG, OpenMAX, OpenSL ES, and COLLADA. The session concludes with a developers perspective to the OpenKODE environment. Attendees will come away from this course with an understanding of the OpenKODE environment and each of its constituent technologies. They will be armed with information on how to obtain the latest specifications, tutorials, examples, and demos and they will be ready to begin developing applications for the exploding mobile media market.


Archive | 2003

Displacement mapping by using two passes through the same rasterizer

Daniel S. Rice; Michael F. Deering


Archive | 2001

Processing architecture having field swapping capability

Daniel S. Rice; Ashley Saulsbury


Archive | 1996

Color format conversion in a parallel processor

Chang-Guo Zhou; Daniel S. Rice


Archive | 1999

Microprocessor with reduced context switching overhead and corresponding method

Ashley Saulsbury; Daniel S. Rice


Archive | 2001

Computer processing architecture having a scalable number of processing paths and pipelines

Ashley Saulsbury; Michael W. Parkin; Daniel S. Rice


Archive | 2001

Methods and apparatus for performing pixel average operations

Ashley Saulsbury; Daniel S. Rice


Archive | 1995

Method and apparatus for scaling images

Daniel S. Rice


Archive | 1998

Method for resizing an image by a factor of two

Daniel S. Rice

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Brian Murray

Freescale Semiconductor

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Mark D. Barnes

Sony Computer Entertainment

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