Daniel S. Rice
Sun Microsystems
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Featured researches published by Daniel S. Rice.
visual communications and image processing | 1998
Wei Ding; Alex Zhi-Jian Mou; Daniel S. Rice
Even though CIF-resolution video decoding in software has become popular, as evidenced by the popularity of MPEG-1 software decoders, video encoding at CIF resolution still needs hardware solution, especially with motion estimation. In this paper, we report our work of a high-quality and high-performance software-only H.261 video codec, with real- time transport protocol packetization capability, for H.323 video conferencing over LAN. The codec is implemented entirely in software using Ultra SPARC multimedia instruction extension - visual instruction set or VIS. The encoder can perform in real time change detection, motion estimation, motion-compensated spatio-temporal pre-filtering for noise reduction and adaptive quantization. Thus high quality video can be obtained at rate of 128 Kbits per second or even at a lower rate. It is capable of performing simultaneous encoding and decoding of near CIF resolution video at 15 frames per second. The design of encoder structure, data layout, and various techniques and algorithms developed can be extended to H.263 codec.
international conference on computer graphics and interactive techniques | 2006
Randi J. Rost; Lars Bishop; Chris Hall; Robert Simpson; Daniel S. Rice; Brian Murray; Mark D. Barnes; Timo Suoranta
The Khronos Group has aggressively defined APIs and the supporting technology necessary to create an open, cross-platform, royalty-free development environment called OpenKODE. OpenKODE supports applications targeting mobile media devices. It includes APIs for 3D graphics, scalable vector graphics, video, and audio, as well as an open digital asset schema designed for interactive applications. This course provides an overview of the Khronos Groups efforts and how the technologies work together to create a cohesive environment for application development and deployment. This course features experts to provide technical overviews of each constituent technology: OpenGL ES 1.1, EGL, OpenGL ES Safety Critical, OpenGL ES 2.0, OpenVG, OpenMAX, OpenSL ES, and COLLADA. The session concludes with a developers perspective to the OpenKODE environment. Attendees will come away from this course with an understanding of the OpenKODE environment and each of its constituent technologies. They will be armed with information on how to obtain the latest specifications, tutorials, examples, and demos and they will be ready to begin developing applications for the exploding mobile media market.
Archive | 2003
Daniel S. Rice; Michael F. Deering
Archive | 2001
Daniel S. Rice; Ashley Saulsbury
Archive | 1996
Chang-Guo Zhou; Daniel S. Rice
Archive | 1999
Ashley Saulsbury; Daniel S. Rice
Archive | 2001
Ashley Saulsbury; Michael W. Parkin; Daniel S. Rice
Archive | 2001
Ashley Saulsbury; Daniel S. Rice
Archive | 1995
Daniel S. Rice
Archive | 1998
Daniel S. Rice