Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Daniel Weiskopf is active.

Publication


Featured researches published by Daniel Weiskopf.


Computer Graphics Forum | 2004

The State of the Art in Flow Visualization: Dense and Texture‐Based Techniques

Robert S. Laramee; Helwig Hauser; Helmut Doleisch; Benjamin Vrolijk; Frits H. Post; Daniel Weiskopf

Flow visualization has been a very attractive component of scientific visualization research for a long time. Usually very large multivariate datasets require processing. These datasets often consist of a large number of sample locations and several time steps. The steadily increasing performance of computers has recently become a driving factor for a reemergence in flow visualization research, especially in texture‐based techniques. In this paper, dense, texture‐based flow visualization techniques are discussed. This class of techniques attempts to provide a complete, dense representation of the flow field with high spatio‐temporal coherency. An attempt of categorizing closely related solutions is incorporated and presented. Fundamentals are shortly addressed as well as advantages and disadvantages of the methods.


IEEE Transactions on Visualization and Computer Graphics | 2003

Interactive clipping techniques for texture-based volume visualization and volume shading

Daniel Weiskopf; Klaus Engel; Thomas Ertl

We propose clipping methods that are capable of using complex geometries for volume clipping. The clipping tests exploit per-fragment operations on the graphics hardware to achieve high frame rates. In combination with texture-based volume rendering, these techniques enable the user to interactively select and explore regions of the data set. We present depth-based clipping techniques that analyze the depth structure of the boundary representation of the clip geometry to decide which parts of the volume have to be clipped. In another approach, a voxelized clip object is used to identify the clipped regions. Furthermore, the combination of volume clipping and volume shading is considered. An optical model is introduced to merge aspects of surface-based and volume-based illumination in order to achieve a consistent shading of the clipping surface. It is demonstrated how this model can be efficiently incorporated in the aforementioned clipping techniques.


Computer Graphics Forum | 2003

Interactive Cutaway Illustrations

Joachim Diepstraten; Daniel Weiskopf; Thomas Ertl

In this paper we discuss different approaches to generate cutaway illustrations. The purpose of such a drawingis to allow the viewer to have a look into an otherwise solid opaque object. Traditional methods to draw thesekinds of illustrations are evaluated to extract a small and effective set of rules for a computer‐based renderingof cutaway illustrations. We show that our approaches are not limited to a specific rendering style but can besuccessfully combined with a great variety of well‐known artistic or technical illustration techniques. All methodsof this paper make use of modern graphics hardware functionality to achieve interactive frame rates.


eurographics | 2013

State of the Art of Parallel Coordinates

Julian Heinrich; Daniel Weiskopf

This work presents a survey of the current state of the art of visualization techniques for parallel coordinates. It covers geometric models for constructing parallel coordinates and reviews methods for creating and understanding visual representations of parallel coordinates. The classification of these methods is based on a taxonomy that was established from the literature and is aimed at guiding researchers to find existing techniques and identifying white spots that require further research. The techniques covered in this survey are further related to an established taxonomy of knowledge-discovery tasks to support users of parallel coordinates in choosing a technique for their problem at hand. Finally, we discuss the challenges in constructing and understanding parallel-coordinates plots and provide some examples from different application domains.


IEEE Transactions on Visualization and Computer Graphics | 2011

Parallel Edge Splatting for Scalable Dynamic Graph Visualization

Michael Burch; Corinna Vehlow; Fabian Beck; Stephan Diehl; Daniel Weiskopf

We present a novel dynamic graph visualization technique based on node-link diagrams. The graphs are drawn side-byside from left to right as a sequence of narrow stripes that are placed perpendicular to the horizontal time line. The hierarchically organized vertices of the graphs are arranged on vertical, parallel lines that bound the stripes; directed edges connect these vertices from left to right. To address massive overplotting of edges in huge graphs, we employ a splatting approach that transforms the edges to a pixel-based scalar field. This field represents the edge densities in a scalable way and is depicted by non-linear color mapping. The visualization method is complemented by interaction techniques that support data exploration by aggregation, filtering, brushing, and selective data zooming. Furthermore, we formalize graph patterns so that they can be interactively highlighted on demand. A case study on software releases explores the evolution of call graphs extracted from the JUnit open source software project. In a second application, we demonstrate the scalability of our approach by applying it to a bibliography dataset containing more than 1.5 million paper titles from 60 years of research history producing a vast amount of relations between title words.


EuroVis (STARs) | 2014

State-of-the-Art of Visualization for Eye Tracking Data

Tanja Blascheck; Kuno Kurzhals; Michael Raschke; Michael Burch; Daniel Weiskopf; Thomas Ertl

Eye tracking technology is becoming easier and cheaper to use, resulting in its increasing application to numerous fields of research. The data collected during an eye tracking experiment can be analyzed by statistical methods and/or with visualization techniques. Visualizations can reveal characteristics of fixations, saccades, and scanpath structures. In this survey, we present an overview of visualization techniques for eye tracking data and describe their functionality. We classify the visualization techniques using nine categories. The categories are based on properties of eye tracking data, including aspects of the stimuli and the viewer, and on properties of the visualization techniques. The classification of about 90 publications including technical as well as application papers with modifications of common visualization techniques are described in more detail. We finally present possible directions for further research in the field of eye tracking data visualization.


IEEE Transactions on Visualization and Computer Graphics | 2008

Continuous Scatterplots

Sven Bachthaler; Daniel Weiskopf

Scatterplots are well established means of visualizing discrete data values with two data variables as a collection of discrete points. We aim at generalizing the concept of scatterplots to the visualization of spatially continuous input data by a continuous and dense plot. An example of a continuous input field is data defined on an n-D spatial grid with respective interpolation or reconstruction of in-between values. We propose a rigorous, accurate, and generic mathematical model of continuous scatterplots that considers an arbitrary density defined on an input field on an n-D domain and that maps this density to m-D scatterplots. Special cases are derived from this generic model and discussed in detail: scatterplots where the n-D spatial domain and the m-D data attribute domain have identical dimension, 1-D scatterplots as a way to define continuous histograms, and 2-D scatterplots of data on 3-D spatial grids. We show how continuous histograms are related to traditional discrete histograms and to the histograms of isosurface statistics. Based on the mathematical model of continuous scatterplots, respective visualization algorithms are derived, in particular for 2-D scatterplots of data from 3-D tetrahedral grids. For several visualization tasks, we show the applicability of continuous scatterplots. Since continuous scatterplots do not only sample data at grid points but interpolate data values within cells, a dense and complete visualization of the data set is achieved that scales well with increasing data set size. Especially for irregular grids with varying cell size, improved results are obtained when compared to conventional scatterplots. Therefore, continuous scatterplots are a suitable extension of a statistics visualization technique to be applied to typical data from scientific computation.


EuroVis (STARs) | 2014

The State of the Art in Visualizing Dynamic Graphs

Fabian Beck; Michael Burch; Stephan Diehl; Daniel Weiskopf

Dynamic graph visualization focuses on the challenge of representing the evolution of relationships between en- tities in readable, scalable, and effective diagrams. This work surveys the growing number of approaches in this discipline. We derive a hierarchical taxonomy of techniques by systematically categorizing and tagging publica- tions. While static graph visualizations are often divided into node-link and matrix representations, we identify the representation of time as the major distinguishing feature for dynamic graph visualizations: either graphs are represented as animated diagrams or as static charts based on a timeline. Evaluations of animated approaches focus on dynamic stability for preserving the viewers mental map or, in general, compare animated diagrams to timeline-based ones. Finally, we identify and discuss challenges for future research.


parallel, distributed and network-based processing | 2010

A Parallel Preconditioned Conjugate Gradient Solver for the Poisson Problem on a Multi-GPU Platform

Marco Ament; Günter Knittel; Daniel Weiskopf; Wolfgang Strasser

We present a parallel conjugate gradient solver for the Poisson problem optimized for multi-GPU platforms. Our approach includes a novel heuristic Poisson preconditioner well suited for massively-parallel SIMD processing. Furthermore, we address the problem of limited transfer rates over typical data channels such as the PCI-express bus relative to the bandwidth requirements of powerful GPUs. Specifically, naive communication schemes can severely reduce the achievable speedup in such communication-intense algorithms. For this reason, we employ overlapping memory transfers to establish a high level of concurrency and to improve scalability. We have implemented our model on a high-performance workstation with multiple hardware accelerators. We discuss the mathematical principles, give implementation details, and present the performance and the scalability of the system.


Computer Graphics Forum | 2002

Transparency in Interactive Technical Illustrations

Joachim Diepstraten; Daniel Weiskopf; Thomas Ertl

This paper describes how technical illustrations containing opaque and non‐opaque objects can be automatically generated. Traditional methods to show transparency in manual drawings are evaluated to extract a small and effective set of rules for computer‐based rendering of technical illustrations, leading to a novel view‐dependent transparency model. We propose a hardware‐accelerated depth sorting algorithm in image‐space which specifically meets the requirements of our transparency model. In this way, real‐time rendering of semi‐transparent technical illustrations is achieved. Finally, it is described how our approach can be combined with other methods in the field of non‐photorealistic rendering in order to enhance the visual perception of technical illustrations.

Collaboration


Dive into the Daniel Weiskopf's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar

Thomas Ertl

University of Stuttgart

View shared research outputs
Top Co-Authors

Avatar

Fabian Beck

University of Stuttgart

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Filip Sadlo

Karlsruhe Institute of Technology

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Researchain Logo
Decentralizing Knowledge