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Dive into the research topics where Daniele De Luca is active.

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Featured researches published by Daniele De Luca.


Computers in Human Behavior | 2015

The virtual reality Walking Corsi Test

Raffaella Nori; Laura Piccardi; Matteo Migliori; Antonella Guidazzoli; Francesca Frasca; Daniele De Luca; Fiorella Giusberti

The WalCT virtual reality test was developed to assess topographical memory.Studying the presence of gender-related differences in the virtual or real WalCT.The peoples performance in virtual and real WalCT did not differ.Men outperformed women both in real and virtual WalCT.Gender differences are explained as VSWM load needed to complete the tasks. We compared the performance of men and women on a modified and a virtual version of the Walking Corsi Test (WalCT). The WalCT is a large version of the Corsi Block-Tapping Task that requires learning a path and then recalling it. It has been proved to measure topographical memory. The main aim of the study was to compare the effects of real and virtual reality learning environment on the acquisition of spatial information. A secondary aim was to detect the presence of gender-related differences in the two environments. Specifically, we expected that men would perform better in both environments. Eighty college students (40 men) were assigned to real or virtual environments and had to learn four different paths. Gender differences emerged in both environments: men outperformed women in both the real and the virtual reality environment. Results did not show difference in virtual and real environment supporting the equivalence of the two tests to measure topographical memory. Gender-related differences are interpreted in light of Coluccia and Louses model, according to which men outperform women when tasks require a high visuo-spatial working memory load and the different spatial strategy used by men and women.


digital heritage international congress | 2013

X3D/X3DOM, Blender Game Engine and OSG4WEB: Open source visualisation for cultural heritage environments

Antonio Baglivo; Francesca Delli Ponti; Daniele De Luca; Antonella Guidazzoli; Maria Chiara Liguori; Bruno Fanini

Cultural Heritage applications have often exploited 3D reconstructions in order to better convey contents, but virtual environments need also new solutions to be accessed in a flexible as possible way. X3DOM, Blender Game Engine and OSG4WEB are three different tools able to perform on-line, mobile and desktop visualisations, each one with pros and cons. Do they meet the requirements raised by Cultural Heritage curators? This paper will be offering an overview of these navigation tools by means of some case studies in order to better highlight problems and opportunities.


virtual reality international conference | 2016

Blender: a framework for cross-media cultural heritage applications

Antonella Guidazzoli; Silvano Imboden; Daniele De Luca; Luigi Verri; Maria Chiara Liguori; Giovanni Bellavia; Antonio Baglivo

Cultural Heritage cross-media applications can greatly benefit by the use of the Blender open framework in terms of flexibility, content reuse capacity, character design up to on-line 3D model browsing and social virtual sharing of cultural virtual worlds. Through different case-study projects, carried on at Cineca VisitLab, several Blender key features will be outlined in the present paper.


international conference on computer graphics and interactive techniques | 2016

Ati the Etruscan: a transmedia CG character for educational storytelling

Antonella Guidazzoli; Maria Chiara Liguori; Silvano Imboden; Daniele De Luca; Giovanni Bellavia; Luigi Verri

Ati the Etruscan is a 3D character developed in Blender at VisitLab Cineca. It can be considered as a versatile mascot of the Etruscan civilization, part of the recent efforts sustained in Italy by different cultural institutions to promote knowledge about the Etruscans. It can also be seen as an example of a methodology in educational video making, based on open source, multiple re-use and sharing of 3D assets opened towards new cross-media applications.


eurographics | 2016

Experience Etruria: a cross-media platform for e-culture and tourism

Antonella Guidazzoli; Giovanni Bellavia; Daniele De Luca; Maria Chiara Liguori; Lorenzo Castiello; Alessandro Pirotti

Experience Etruria aims at promoting the Italian Latium, Tuscany and Umbria regions starting from their common Etruscan roots, their landscape and food and wine wonders. The project includes a web portal, a downloadable and printable map with 4 sensory routes, related to local food and Etruscan sites and museums, and an emotional video. The video merges Computer Graphics and real-life shootings, joining a trend that is spreading among the educational productions.


Computers in Human Behavior | 2015

Perspective changing in WalCT and VR-WalCT

Raffaella Nori; Laura Piccardi; Agnese Pelosi; Daniele De Luca; Francesca Frasca; Fiorella Giusberti


Archeomatica | 2015

Apa l’Etrusco sbarca a Roma e passa il testimone ad Ati. Un cortometraggio tridimensionale per raccontare il santuario di Portonaccio a Veio

Alfonsina Russo; Maria Anna De Lucia; Rita Cosentino; Antonella Guidazzoli; Silvano Imboden; Daniele De Luca; Maria Chiara Liguori; Luigi Verri; Giovanni Bellavia


2015 Digital Heritage | 2015

The Etruscans and the Afterlife an engaging exhibition with accurate scientific, technological and communicative requirements

Antonella Guidazzoli; Silvano Imboden; Daniele De Luca; Maria Chiara Liguori; Luigi Verri; Giovanni Bellavia; Alfonsina Russo; Rita Cosentino; Maria Anna De Lucia


Storicamente | 2013

Open Source e transmedialità. L'esperienza del Cineca nel campo del Virtual Heritage

Daniele De Luca; Antonella Guidazzoli; Maria Chiara Liguori; Micaela Spigarolo


Virtual Archaeology Review | 2012

The Marcus Caelius Project: a transmedial approach to support cultural communication and educational activities at the Civical Archaeological Museum of Bologna

Laura Bentini; Daniele De Luca; Cristina Donati; Paola Giovetti; Antonella Guidazzoli; Federica Guidi; Marinella Marchesi; Alessandro Pirotti; Micaela Spigarolo

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