Daniele Ronzani
University of Padua
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Publication
Featured researches published by Daniele Ronzani.
International Journal of Distributed Sensor Networks | 2017
Armir Bujari; Carlos Miguel Tavares Calafate; Juan-Carlos Cano; Pietro Manzoni; Claudio E. Palazzi; Daniele Ronzani
Flying ad-hoc networks are becoming a promising solution for different application scenarios involving unmanned aerial vehicles, like urban surveillance or search and rescue missions. However, such networks present various and very specific communication issues. As a consequence, there are several research studies focused on analyzing their performance via simulation. Correctly modeling mobility is crucial in this context and although many mobility models are already available to reproduce the behavior of mobile nodes in an ad-hoc network, most of these models cannot be used to reliably simulate the motion of unmanned aerial vehicles. In this article, we list the existing mobility models and provide guidance to understand whether they could be actually adopted depending on the specific flying ad-hoc network application scenarios, while discussing their advantages and disadvantages.
Mobile Networks and Applications | 2018
Armir Bujari; Marco Furini; Federica Mandreoli; Riccardo Martoglia; Manuela Montangero; Daniele Ronzani
The number of physical objects connected to the Internet constantly grows and a common thought says the IoT scenario will change the way we live and work. Since IoT technologies have the potential to be pervasive in almost every aspect of a human life, in this paper, we deeply analyze the IoT scenario. First, we describe IoT in simple terms and then we investigate what current technologies can achieve. Our analysis shows four major issues that may limit the use of IoT (i.e., interoperability, security, privacy, and business models) and it highlights possible solutions to solve these problems. Finally, we provide a simulation analysis that emphasizes issues and suggests practical research directions.
acm/ieee international conference on mobile computing and networking | 2016
Giacomo Quadrio; Armir Bujari; Claudio E. Palazzi; Daniele Ronzani; Dario Maggiorini; Laura Anna Ripamonti
This paper investigates one of the main game streaming services, the Steam In-Home Streaming, to analyze the generated network traffic. Gathered data can be used to model this type of traffic in simulations and to determine whether it could be supported by Internet connections around the world.
international symposium on computers and communications | 2016
Giacomo Quadrio; Armir Bujari; Claudio E. Palazzi; Daniele Ronzani; Dario Maggiorini; Laura Anna Ripamonti
The market penetration of in-home entertainment systems is playing a crucial role in the diffusion of interactive multimedia services. In this context, thin-client game systems have received a lot of attention, shifting the computational burden of the game play toward the server while the client renders a fat video stream. This paper proposes an analysis of the network characteristics of the Remote Play for PlayStation 4 and PlayStation Vita, providing some insights on the network dynamics of this system under different game types. The measurements involve video games of different genres, analyzing the bitrates, the packet size, capturing the dynamics of the whole streaming session. Results indicate that the service generates a large quantity of big packets downstream and smaller and lesser packets upstream. Gathered data can help to understand if this type of service could be offered through the todays normal Internet connections.
mobile ad hoc networking and computing | 2018
Armir Bujari; Claudio E. Palazzi; Daniele Ronzani
It is easy to foresee a future with many smart and connected things, static or moving around, occupying space and creating an Internet of Things (IoT) with a 3D topology. Unfortunately, state-of-the-art routing protocols for ad-hoc networks have been designed to work in 2D scenarios. We here evaluate how these routing protocols would perform in a 3D IoT.
Proceedings of the 4th ACM Workshop on Micro Aerial Vehicle Networks, Systems, and Applications | 2018
Armir Bujari; Luca Busato; Claudio E. Palazzi; Daniele Ronzani
Unmanned aerial vehicles (UAV), or commonly referred to as Drones, have captured our imagination bringing new and challenging service provisioning schemes into the networking scenario. We might indeed be reaching the day where communication-enabled drones might be employed in synergy with deployed public networks offering alternate service access means. In this context, we contribute with quantitative analysis of classic routing algorithms in a 3D mobile environment, shedding some light on their performance tradeoffs.
consumer communications and networking conference | 2017
Armir Bujari; Giacomo Quadrio; Claudio E. Palazzi; Daniele Ronzani; Dario Maggiorini; Laura Anna Ripamonti
One of the most profitable and emerging high-tech markets is the one that involves games for PC and consoles; a market that is growing year by year and that is rapidly evolving. Several big game corporations are implementing now the remote video streaming through the domestic network between two devices; a feature that regards not only PCs but also consoles. This paper investigates one of the main services of this type, the Steam In-Home Streaming, to analyze the generated network traffic when considering different types of game. Gathered data can help to understand whether this type of service can actually be supported by todays regular Internet connections.
Proceedings of the 3rd Workshop on Micro Aerial Vehicle Networks, Systems, and Applications | 2017
Stefano Munari; Claudio E. Palazzi; Giacomo Quadrio; Daniele Ronzani
In our work we analyze the network traffic generated by a small low-cost quadcopter. In particular, we consider the IEEE 802.11n protocol focusing on the live video streaming communication between the UAV and its controller in different outdoor scenarios. First we describe the network protocols of the drone and the testing methodology, then we analyze and evaluate the characteristics and the performances of the generated network. A clear distinction arises by comparing an uncongested network against a congested one. Different frequencies highlight quite distinct network profiles while various altitudes show to have a significant impact only on the signal degradation and not on the packet size distribution.
Proceedings of the 3rd Workshop on Micro Aerial Vehicle Networks, Systems, and Applications | 2017
Armir Bujari; Claudio E. Palazzi; Daniele Ronzani
FANETs are a promising solution for application scenarios involving UAVs. There are many mobility models that can be used to reproduce the behavior of the mobile nodes in an ad-hoc network, but some of these cannot simulate the realistic motion of UAVs. In this paper we list the available mobility models and try to understand which ones should be adopted for different FANET application scenarios, discussing their pros and cons.
IEEE Transactions on Mobile Computing | 2018
Armir Bujari; Claudio E. Palazzi; Daniele Ronzani