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Dive into the research topics where David Floyd Aronson is active.

Publication


Featured researches published by David Floyd Aronson.


Archive | 2003

Optimizing compiler transforms for a high level shader language

David Floyd Aronson; Anuj B. Gosalia; Craig Peeper; Daniel K. Baker; Loren McQuade


Archive | 2006

Pixel history for a graphics application

David Floyd Aronson; Michael David Anderson; Michael Burrows; Paul L. Bleisch


Archive | 2004

Methods and system for general skinning via hardware accelerators

Charles N. Boyd; David John Martin; Anuj B. Gosalia; David Floyd Aronson


Archive | 2003

Effects framework pipeline integration with programmable shader

David Floyd Aronson; Anuj B. Gosalia; Craig Peeper; Loren McQuade; David John Martin


Archive | 2007

Analyzing video game performance using non-intrusive capture and storage of run-time game data

J. Andrew Goossen; Parham Mohadjer; Matthew Kimball; Randal N. Linden; David Floyd Aronson


Archive | 2005

Preshaders: optimization of GPU programs

Craig Peeper; Daniel K. Baker; David Floyd Aronson; Loren McQuade


Archive | 2007

Real-time analysis of performance data of a video game

Andrew J. Goossen; Parham Mohadjer; Matthew Kimball; John Howard Palevich; Juan Carlos Arevalo Baeza; Jason Matthew Gould; Matthew Jim Lee; Michael Burrows; Karen Elaine Stevens; David Floyd Aronson


Archive | 2006

Viewing multi-dimensional data in two dimensions

David Floyd Aronson; Michael David Anderson; Paul L. Bleisch


Archive | 2008

PRESHADERS: OPTIMIZATION OF GPU PRO

Craig Peeper; Daniel K. Baker; David Floyd Aronson; Loren McQuade


Archive | 2005

Standard graphics specification and data binding

David Floyd Aronson; Paul L. Bleisch; Daniel Paul Horowitz; Jonathan Steed

Collaboration


Dive into the David Floyd Aronson's collaboration.

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