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Dive into the research topics where David Mumford is active.

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Archive | 1965

Geometric invariant theory

David Mumford; John Fogarty; Frances Kirwan

“Geometric Invariant Theory” by Mumford/Fogarty (the first edition was published in 1965, a second, enlarged edition appeared in 1982) is the standard reference on applications of invariant theory to the construction of moduli spaces. This third, revised edition has been long awaited for by the mathematical community. It is now appearing in a completely updated and enlarged version with an additional chapter on the moment map by Prof. Frances Kirwan (Oxford) and a fully updated bibliography of work in this area. The book deals firstly with actions of algebraic groups on algebraic varieties, separating orbits by invariants and construction quotient spaces; and secondly with applications of this theory to the construction of moduli spaces. It is a systematic exposition of the geometric aspects of the classical theory of polynomial invariants.


Publications Mathématiques de l'IHÉS | 1969

The Irreducibility of the Space of Curves of Given Genus

Pierre Deligne; David Mumford

© Publications mathematiques de l’I.H.E.S., 1969, tous droits reserves. L’acces aux archives de la revue « Publications mathematiques de l’I.H.E.S. » (http://www. ihes.fr/IHES/Publications/Publications.html), implique l’accord avec les conditions generales d’utilisation (http://www.numdam.org/legal.php). Toute utilisation commerciale ou impression systematique est constitutive d’une infraction penale. Toute copie ou impression de ce fichier doit contenir la presente mention de copyright.


Journal of The Optical Society of America A-optics Image Science and Vision | 2003

Hierarchical Bayesian Inference in the Visual Cortex

Tai Sing Lee; David Mumford

Traditional views of visual processing suggest that early visual neurons in areas V1 and V2 are static spatiotemporal filters that extract local features from a visual scene. The extracted information is then channeled through a feedforward chain of modules in successively higher visual areas for further analysis. Recent electrophysiological recordings from early visual neurons in awake behaving monkeys reveal that there are many levels of complexity in the information processing of the early visual cortex, as seen in the long-latency responses of its neurons. These new findings suggest that activity in the early visual cortex is tightly coupled and highly interactive with the rest of the visual system. They lead us to propose a new theoretical setting based on the mathematical framework of hierarchical Bayesian inference for reasoning about the visual system. In this framework, the recurrent feedforward/feedback loops in the cortex serve to integrate top-down contextual priors and bottom-up observations so as to implement concurrent probabilistic inference along the visual hierarchy. We suggest that the algorithms of particle filtering and Bayesian-belief propagation might model these interactive cortical computations. We review some recent neurophysiological evidences that support the plausibility of these ideas.


Biological Cybernetics | 1992

On the computational architecture of the neocortex

David Mumford

This paper is a sequel to an earlier paper which proposed an active role for the thalamus, integrating multiple hypotheses formed in the cortex via the thalamo-cortical loop. In this paper, I put forward a hypothesis on the role of the reciprocal, topographic pathways between two cortical areas, one often a ‘higher’ area dealing with more abstract information about the world, the other ‘lower’, dealing with more concrete data. The higher area attempts to fit its abstractions to the data it receives from lower areas by sending back to them from its deep pyramidal cells a template reconstruction best fitting the lower level view. The lower area attempts to reconcile the reconstruction of its view that it receives from higher areas with what it knows, sending back from its superficial pyramidal cells the features in its data which are not predicted by the higher area. The whole calculation is done with all areas working simultaneously, but with order imposed by synchronous activity in the various top-down, bottom-up loops. Evidence for this theory is reviewed and experimental tests are proposed. A third part of this paper will deal with extensions of these ideas to the frontal lobe.


International Journal of Computer Vision | 1998

Filters, Random Fields and Maximum Entropy (FRAME): Towards a Unified Theory for Texture Modeling

Song-Chun Zhu; Ying Nian Wu; David Mumford

This article presents a statistical theory for texture modeling. This theory combines filtering theory and Markov random field modeling through the maximum entropy principle, and interprets and clarifies many previous concepts and methods for texture analysis and synthesis from a unified point of view. Our theory characterizes the ensemble of images I with the same texture appearance by a probability distribution f(I) on a random field, and the objective of texture modeling is to make inference about f(I), given a set of observed texture examples.In our theory, texture modeling consists of two steps. (1) A set of filters is selected from a general filter bank to capture features of the texture, these filters are applied to observed texture images, and the histograms of the filtered images are extracted. These histograms are estimates of the marginal distributions of f( I). This step is called feature extraction. (2) The maximum entropy principle is employed to derive a distribution p(I), which is restricted to have the same marginal distributions as those in (1). This p(I) is considered as an estimate of f( I). This step is called feature fusion. A stepwise algorithm is proposed to choose filters from a general filter bank. The resulting model, called FRAME (Filters, Random fields And Maximum Entropy), is a Markov random field (MRF) model, but with a much enriched vocabulary and hence much stronger descriptive ability than the previous MRF models used for texture modeling. Gibbs sampler is adopted to synthesize texture images by drawing typical samples from p(I), thus the model is verified by seeing whether the synthesized texture images have similar visual appearances to the texture images being modeled. Experiments on a variety of 1D and 2D textures are described to illustrate our theory and to show the performance of our algorithms. These experiments demonstrate that many textures which are previously considered as from different categories can be modeled and synthesized in a common framework.


Archive | 1983

Towards an Enumerative Geometry of the Moduli Space of Curves

David Mumford

The goal of this paper is to formulate and to begin an exploration of the enumerative geometry of the set of all curves of arbitrary genus g. By this we mean setting up a Chow ring for the moduli space M g of curves of genus g and its compactification M g, defining what seem to be the most important classes in this ring and calculating the class of some geometrically important loci in M g in terns of these classes. We take as a model for this the enumerative geometry of the Grassmannians. Here the basic classes are the Chern classes of the tautological or universal bundle that lives over the Grassmannian, and the most basic cycles are the loci of linear spaces satisfying various Schubert conditions: the so-called Schubert cycles. However, since Harris and I have shown that for g large, M g is not unir.ational [H-M] it is not possible to expect that M g has a decomposition into elementary cells or that the Chow ring of M g is as simple as that of the Grassmannian. But in the other direction, J. Harer [Ha] and P. Miller [Mi] have strong results indicating that at least the low dimensional homology groups of M g behave nicely. Moreover, it appers that many geometrically natural cycles are all expressible in terms of a small number of basic classes.


Publications Mathématiques de l'IHÉS | 1961

The Topology of Normal Singularities of an Algebraic Surface and a Criterion for Simplicity

David Mumford

© Publications mathematiques de l’I.H.E.S., 1961, tous droits reserves. L’acces aux archives de la revue « Publications mathematiques de l’I.H.E.S. » (http://www. ihes.fr/IHES/Publications/Publications.html), implique l’accord avec les conditions generales d’utilisation (http://www.numdam.org/legal.php). Toute utilisation commerciale ou impression systematique est constitutive d’une infraction penale. Toute copie ou impression de ce fichier doit contenir la presente mention de copyright.


Neural Computation | 1997

Minimax Entropy Principle and Its Application to Texture Modeling

Song-Chun Zhu; Ying Nian Wu; David Mumford

This article proposes a general theory and methodology, called the minimax entropy principle, for building statistical models for images (or signals) in a variety of applications. This principle consists of two parts. The first is the maximum entropy principle for feature binding (or fusion): for a given set of observed feature statistics, a distribution can be built to bind these feature statistics together by maximizing the entropy over all distributions that reproduce them. The second part is the minimum entropy principle for feature selection: among all plausible sets of feature statistics, we choose the set whose maximum entropy distribution has the minimum entropy. Computational and inferential issues in both parts are addressed; in particular, a feature pursuit procedure is proposed for approximately selecting the optimal set of features. The minimax entropy principle is then corrected by considering the sample variation in the observed feature statistics, and an information criterion for feature pursuit is derived. The minimax entropy principle is applied to texture modeling, where a novel Markov random field (MRF) model, called FRAME (filter, random field, and minimax entropy), is derived, and encouraging results are obtained in experiments on a variety of texture images. The relationship between our theory and the mechanisms of neural computation is also discussed.


Archive | 1994

Elastica and Computer Vision

David Mumford

I want to discuss the problem from differential geometry of describing those plane curves C which minimize the integral


IEEE Transactions on Pattern Analysis and Machine Intelligence | 1997

Prior learning and Gibbs reaction-diffusion

Song-Chun Zhu; David Mumford

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Song-Chun Zhu

University of California

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Ying Nian Wu

University of California

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Ann B. Lee

Carnegie Mellon University

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Tai Sing Lee

Carnegie Mellon University

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Alan L. Yuille

Johns Hopkins University

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