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Journal of Antimicrobial Chemotherapy | 2011

Developing e-Bug web games to teach microbiology

David Farrell; Patty Kostkova; Lisa Lazareck; Dasun Weerasinghe; Julius Weinberg; Donna M. Lecky; Niels Adriaenssens; Tereza Koprivová Herotová; Jette Holt; Pia Touboul; Kyriakoula Merakou; Raffaella Koncan; Anna Olczak-Pienkowska; António Brito Avô; José Campos; Cliodna McNulty

As a complement to the e-Bug teaching pack, two e-Bug games were developed to provide content that aimed to entertain as well as to educate. A set of agreed learning outcomes (LOs) were provided by the scientific partners of the e-Bug Project and the games were developed using user-centred design techniques (the needs, wants and limitations of the potential game players were assessed at each stage of the design process). The e-Bug games were designed for two age groups: Junior (9-12 year olds); and Senior (13-15 year olds). A study using focus groups was done to gain an understanding as to the types of games enjoyed by the target users. According to the preliminary study, the Junior Game was developed as a platform game and the Senior Game was developed as a story-based detective game. The Junior Game consists of five levels, each associated with a set of LOs. Similarly, the Senior Game consists of four missions, each comprising five stages using problem-based learning techniques and LOs. In this paper, the process of development for each game is described in detail and an illustration is provided of how each game level or mission addresses the target LOs. Development of the games used feedback acquired from children in four schools across the UK (Glasgow, London and two in Gloucester). The children were selected according to their willingness to participate. European Partners of the e-Bug Project also provided further support, translation and requests for modifications. The knowledge gained of LOs and further evaluation of the games is continuing, and preliminary results are in press. The final versions of the games, translated into 11 European languages, are available online via www.e-bug.eu.


Journal of Antimicrobial Chemotherapy | 2011

Overview of e-Bug: an antibiotic and hygiene educational resource for schools

Cliodna McNulty; Donna M. Lecky; David Farrell; Patty Kostkova; Niels Adriaenssens; Tereza Koprivová Herotová; Jette Holt; Pia Touboul; Kyriakoula Merakou; Raffaella Koncan; Anna Olczak-Pienkowska; António Brito Avô; José Campos; Natasha Barbouni; Jiří Beneš; Carla Rodriguez Caballero; Guiseppe Cornaglia; Charles E. L. B. Davis; Stijn De Corte; Ed de Quincey; Pierre Dellamonica; Dimitra Gennimata; Herman Goossens; Pawel Grzesiowski; Gawesh Jawaheer; Jenny Kremastinou; Lisa Lazareck; Marianne Noer; Monika Nowakowska; Dasun Weerasinghe

Antibiotic resistance is an increasing community problem and is related to antibiotic use. If antibiotic use could be reduced, the tide of increasing resistance could be stemmed. e-Bug is a European project involving 18 European countries, partly funded by The Directorate-General for Health and Consumers (DG SANCO) of the European Commission. It aims to develop and disseminate across Europe a junior and senior school teaching pack and web site (hosting the lesson plans and complementary games) that teach young people about prudent antibiotic use, microbes, transmission of infection, hygiene and vaccines. The aim of e-Bug is to increase young peoples understanding, through enjoyable activities, of why it is so important to use antibiotics correctly in order to control antibiotic resistance, and to have good hand and respiratory hygiene to help reduce the spread of infection. Within the senior school pack the sexual transmission of infections has also been included, as the peak age of chlamydial infection is in 16-24 year olds. Teachers, young people and the consortium of 18 countries were closely involved with agreeing learning outcomes and developing the resource activities. Young people helped create the characters and microbe artwork. The resources have been translated, adapted for and disseminated to schools across 10 countries in Europe, and endorsed by the relevant government departments of health and education. The web site has been accessed from >200 countries. The resources will be translated into all European Union languages, and have been used to promote European Antibiotic Awareness Day and better hand and respiratory hygiene during the influenza pandemic in 2009.


Journal of Antimicrobial Chemotherapy | 2011

Computer games to teach hygiene: an evaluation of the e-Bug junior game

David Farrell; Patty Kostkova; Julius Weinberg; Lisa Lazareck; Dasun Weerasinghe; Donna M. Lecky; Cliodna McNulty

Handwashing, respiratory hygiene and antibiotic resistance remain major public health concerns. In order to facilitate an effective outcome when teaching the basic principles of hand and respiratory hygiene, educational interventions should first target school children. As computer games are ubiquitous in most childrens lives, e-Bug developed computer games targeted at teaching children handwashing, respiratory hygiene and antibiotic resistance. The games were designed for two target audiences: junior school children (9-12 year olds); and senior school children (13-15 year olds). Between May and August 2009, the finalized junior game underwent an evaluation in three UK schools (in Glasgow, Gloucester and London), involving 62 children in the schools and ∼ 1700 players accessing the junior game online. The e-Bug junior game consists of a number of levels of play, each of which promotes a set of learning outcomes (LOs). These LOs, complementary to those in the e-Bug packs, are expressed through the game mechanics (the rules of the game) rather than through story or dialogue. Although the junior games evaluation demonstrated a statistically significant change in the knowledge for only a small number of given LOs, because many children had the required knowledge already before playing the game, this is e-Bugs first statistical study on the junior game and the first comprehensive evaluation of its kind. Future work includes a re-examination of the quiz-style questionnaires utilized in this study and an exploration of the potential knowledge change acquired strictly through engagement.


Journal of Antimicrobial Chemotherapy | 2010

Evaluation of e-Bug, an educational pack, teaching about prudent antibiotic use and hygiene, in the Czech Republic, France and England

Donna M. Lecky; Cliodna McNulty; Pia Touboul; Tereza Koprivová Herotová; Jiří Beneš; Pierre Dellamonica; Neville Q. Verlander; Patty Kostkova; Julius Weinberg

OBJECTIVESne-Bug, a junior and senior school educational programme to decrease the spread of infection and unnecessary antibiotic use, was developed and consisted of eight sections providing information on the spread, treatment and prevention of infection as well as basic information on microbes, both useful and harmful. Each section comprised teacher background information, lesson plans and an interactive student activity, and extension activities were also available for more able students. This study aimed to evaluate the effectiveness of the e-Bug pack in improving childrens knowledge in these key areas, when used within the National Curriculum in England, France and the Czech Republic.nnnMETHODSnJunior (9-11 years) and senior (12-15 years) school classes were divided into either control or intervention groups for evaluation of the resource. Students were required to complete identical knowledge questionnaires at three timepoints (before, immediately after and 6 weeks after teaching), to assess knowledge change and retention. Teaching, using the e-Bug pack, was given by junior and senior school teachers.nnnRESULTSnThe junior e-Bug teaching pack demonstrated a significant improvement in students knowledge in all sections and there was no significant decrease in student knowledge observed after a 6 week period. Knowledge improvement with the senior e-Bug pack varied between regions, although consistent improvement was observed for Gloucestershire (England) and Ostrava (Czech Republic).nnnCONCLUSIONSnAlthough a success, modifications are required in both packs to further improve student knowledge and make the packs more appealing.


Journal of Antimicrobial Chemotherapy | 2011

What are school children in Europe being taught about hygiene and antibiotic use

Donna M. Lecky; Cliodna McNulty; Niels Adriaenssens; Tereza Koprivová Herotová; Jette Holt; Pia Touboul; Kyriakoula Merakou; Raffaella Koncan; Anna Olczak-Pienkowska; António Brito Avô; José Campos; David Farrell; Patty Kostkova; Julius Weinberg; Natasha Barbouni; Jiří Beneš; Carla Rodriguez Caballero; Guiseppe Cornaglia; Stijn De Corte; Ed de Quincey; Pierre Dellamonica; Dimitra Gennimata; Herman Goossens; Pawel Grzesiowski; Jenny Kremastinou; Marianne Noer

e-Bug is a pan-European antibiotic and hygiene teaching resource that aims to reinforce awareness in school children of microbes, prudent antibiotic use, hygiene and the transmission of infection. Prior to the production of the resource, it was essential to examine the educational structure across each partner country and assess what school children were being taught on these topics. A questionnaire was devised for distribution to each European partner (Belgium, Czech Republic, Denmark, England, France, Greece, Italy, Poland, Portugal and Spain), exploring their educational structure and examining educational resources or campaigns currently available. From the data collected it was evident that the majority of European schools have structured hand hygiene practices in place from a young age. The curricula in all countries cover the topic of human health and hygiene, but limited information is provided on antibiotics and their prudent use. School educational resources that link to the national curriculum and implement National Advice to the Public campaigns in the classroom are limited. The Microbes en question mobile health education campaign in France is an example of a successful childrens education campaign and an innovative programme. Evaluation of the impact of school education on attitude and change of behaviour is also limited throughout many European countries. Not enough is currently being done across Europe to educate school children on the importance of appropriate antibiotic use and antibiotic resistance. The data from this research were used to develop e-Bug, a European Union-funded antibiotic and hygiene teaching resource.


Journal of Antimicrobial Chemotherapy | 2013

Current initiatives to improve prudent antibiotic use amongst school-aged children

Donna M. Lecky; Cliodna McNulty

High rates of antimicrobial prescribing for children, combined with widespread misunderstanding among the general public about the appropriate use of antibiotics, are major causes for concern. European Antibiotic Awareness Day (EAAD) is an annual event that aims to raise awareness of how to use antibiotics in a responsible way that will help keep them effective for the future. As part of EAAD 2013, this article provides an overview of some initiatives aimed at limiting the extent of inappropriate antibiotic use in children.


Journal of Antimicrobial Chemotherapy | 2011

Development of an educational resource on microbes, hygiene and prudent antibiotic use for junior and senior school children

Donna M. Lecky; Cliodna McNulty; Niels Adriaenssens; Tereza Koprivová Herotová; Jette Holt; Patty Kostkova; Kyriakoula Merakou; Raffaella Koncan; Anna Olczak-Pienkowska; António Brito Avô; José Campos; David Farrell; Pia Touboul; Natasha Barbouni; Jiří Beneš; Carla Rodriguez Caballero; Guiseppe Cornaglia; Stijn De Corte; Ed de Quincey; Pierre Dellamonica; Dimitra Gennimata; Herman Goossens; Pawel Grzesiowski; Jenny Kremastinou; Marianne Noer; Julius Weinberg

Health promotion interventions aimed at children and young people have the potential to lay the foundations for healthy lifestyles. One such intervention, e-Bug, aims to provide schoolchildren with knowledge of prudent antibiotic use and how to reduce the spread of infection. Many children and schools approach learning in different ways; therefore, it is essential to research school needs and the variety of learning styles when creating any school resources. This article outlines the process involved during the development of a pan-European educational resource, and identifies the final pack layout, based on feedback from teacher focus groups, student questionnaires and European partner discussions.


international conference of the ieee engineering in medicine and biology society | 2010

Learning by gaming - evaluation of an online game for children

Lisa Lazareck; David Farrell; Patty Kostkova; Donna M. Lecky; Cliodna McNulty; Dasun Weerasinghe

Playing computer games is widely popular among children and teenagers as an entertainment activity; meanwhile, playing computer games also provides a learning opportunity. For example, the rules of the game have to be learned by the player in order to improve his/her performance. Based on that principle, the City eHealth Research Centre (CeRC) developed a web game for 13–15 year olds, whereby the player becomes an investigator who attends the scene of an incident that involves microbes. There are four missions in total, each involving a mystery that the player needs to solve and learning objectives that need to be taught - such as antibiotic resistance and the importance of hygiene. This paper presents the results from a game evaluation that took place between July of 2009, in four UK schools (Glasgow, Gloucester, London), with 129 students; whereby 98% of the students commented positively about playing the game. Subsequently, CeRC has improved the game and developed an interactive educational games portal (www.edugames4all.com) for different age groups of web game enthusiasts.


PLOS ONE | 2014

Using interactive family science shows to improve public knowledge on antibiotic resistance: does it work?

Donna M. Lecky; Meredith Kd Hawking; Neville Q. Verlander; Cliodna McNulty

The public plays an important role in controlling the emergence and spread of antibiotic resistance. A large British survey showed that there is still public misunderstanding about microbes and antibiotics. e-Bug, a European DG Sanco sponsored project, aims to disseminate a school antibiotic and hygiene educational pack and website across Europe. Interactive science shows based on the e-Bug educational packs were developed to take the key health and hygiene messages from the e-Bug school resources to families. The science show was evaluated to assess public knowledge and understanding of antibiotics and antibiotic resistance pre and post intervention. An interactive stall comprised of a 3×2 m backing stand with background information, an interactive activity and discussions with a trained demonstrator was on display at a family holiday resort. Pre-piloted knowledge questionnaires were completed by parents and children pre and post intervention. Adult (≥19 years) baseline knowledge regarding antibiotics and antibiotic resistance was high although significant knowledge improvement was observed where baseline knowledge was low. Childrens (5–11 years) knowledge around antibiotics and antibiotic resistance was significantly improved for all questions. The science show can be viewed as a success in improving parents and childrens knowledge of antibiotic use thereby highlighting the importance of educating the public through interaction.


Studies in health technology and informatics | 2010

eBug - teaching children hygiene principles using educational games

Patty Kostkova; David Farrell; Ed de Quincey; Julius Weinberg; Donna M. Lecky; Cliodna McNulty

Technology enhanced education has been recently established as a new approach for all stages of education. However, among these new IT media it is computer games playing the central role in delivering education in particular to children and teenagers, however, real world sound evaluation is often given little attention. The EU funded e-Bug project developed web games aimed at children to teach basic principles of prudent antibiotics use, hand and respiratory hygiene and aims to reinforces an awareness of microbes, hand and respiratory hygiene among junior and senior school children in 10 countries in Europe. An educational pack implemented in schools across Europe is complemented by Internet web games for two age groups teaching a set of learning objectives (LOs) using a fast and interactive platform game design for junior children and investigate detective games based on PBL principles for senior children. In this paper, we present the design of e-Bug junior and senior games and evaluation results.

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Pia Touboul

University of Nice Sophia Antipolis

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