Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Dorothy Strickland is active.

Publication


Featured researches published by Dorothy Strickland.


Journal of Autism and Developmental Disorders | 1996

Brief report: Two case studies using virtual reality as a learning tool for autistic children

Dorothy Strickland; Lee M. Marcus; Gary B. Mesibov; Kerry Hogan

SummaryThe children complied with most requests. Some of our teaching goals were limited by technology or space while others were limited by the difficulty of presenting a task to the children in a way that was understandable within their environment. However, the opportunity to introduce this technology to children was an important first step in exploring the potential VR offers to understanding the perceptual processes involved in autism.Our results indicate that the children will accept a VR helmet and wear it, identify familiar objects and qualities of these objects in their environment while using the helmet, and locate and move toward objects in their environment while wearing the helmet.More research is necessary to verify the potential in this area, especially to discover if learning experiences through VR generalize to other environments, but it appears virtual reality may provide a useful tool for furthering our understanding of autism and guiding efforts at treatment and intervention.


Presence: Teleoperators & Virtual Environments | 1996

A virtual reality application with autistic children

Dorothy Strickland

Using the advantages of the sense of presence generated by virtual reality, a system to help children with autism was developed. Two case studies with children showed virtual reality has the potential to provide a safer, customized learning environment for individuals with autism. A model of reality that discusses historical and perceptual rules as well as input stimuli in forming a sense of presence is described.


Journal of Autism and Developmental Disorders | 2013

JobTIPS: a transition to employment program for individuals with autism spectrum disorders.

Dorothy Strickland; Claire D. Coles; Louise B. Southern

This study evaluated the effectiveness of an internet accessed training program that included Theory of Mind-based guidance, video models, visual supports, and virtual reality practice sessions in teaching appropriate job interview skills to individuals with high functioning Autism Spectrum Disorders. In a randomized study, twenty-two youth, ages 16–19, were evaluated during two employment interviews. Half received a training intervention following the initial interview and the half who served as a contrast group did not. Their performance pre and post intervention was assessed by four independent raters using a scale that included evaluation of both Content and Delivery. Results suggest that youth who completed the JobTIPS employment program demonstrated significantly more effective verbal content skills than those who did not.


Topics in Language Disorders | 2007

An Evolution of Virtual Reality Training Designs for Children with Autism and Fetal Alcohol Spectrum Disorders.

Dorothy Strickland; David F. McAllister; Claire D. Coles; Susan Osborne

This article describes an evolution of training programs to use first-person interaction in virtual reality (VR) situations to teach safety skills to children with autism spectrum disorder (ASD) and fetal alcohol spectrum disorder (FASD). Multiple VR programs for children aged 2 to 9 were built and tested between 1992 and 2007. Based on these results, a learning design evolved that uses practice in virtual space with guidance and correction by an animated character, strategic limitations on allowed actions to force correct patterning, and customization of worlds and responses to simplify user controls. This article describes program evolution by comparing design details and results as variations in behavioral responses between disorders, differences in skill set complexity between different safety skills being taught, and improved technology required changes in the virtual training methodology. A series of research projects are summarized in which the VR programs proved effective for teaching children with ASD and FASD new skills in the virtual space and, where measured, most children generalized the actions to the real world.


International Journal of Mental Health and Addiction | 2012

Comparing the Effectiveness of On-Line versus In-Person Caregiver Education and Training for Behavioral Regulation in Families of Children with FASD

Julie A. Kable; Claire D. Coles; Dorothy Strickland; Elles Taddeo

Different formats for delivering parent education designed to improve the functioning of children with FASD were evaluated. Participants were randomly assigned to a treatment condition: (1) Community Standard/Informational Packet, (2) Group Workshops, and (3) Internet Training. Overall satisfaction was high for all formats but the Workshop group received higher ratings on usefulness, understandability, amount, overall satisfaction, and willingness to recommend than did the Community group and higher ratings than did the Internet group on amount of information and overall satisfaction. All three groups improved in their knowledge of behavioral learning principles but only the Internet and Workshop groups made significant gains in knowledge of FAS and advocacy. Improved behavior was only found in the Workshop and Community conditions. The results suggest all forms of parent education have some benefits but the child’s degree of alcohol-related impairment, severity of behavioral symptoms, and overall goals of the intervention may influence optimal choice.


IS&T/SPIE 1994 International Symposium on Electronic Imaging: Science and Technology | 1994

Self-tracking of human motion for virtual reality systems

Dorothy Strickland; Avni Patel; Charles Stovall; Jay Palmer; David F. McAllister

Present tracking schemes for virtual reality position sensing have a variety of features that make their use in applications such as large classrooms or remote locations difficult. A more natural tracking method would be a lightweight, low cost, and accurate inertial tracking system. Some commercial inertial systems are discussed. As a low cost alternative, a mouse based head self-tracker has been built at North Carolina State University. Its design and operational ideas are being extended to build a less cumbersome head tracker based on the rotational axes.


Child & Family Behavior Therapy | 2016

Improving FASD Children’s Self-Regulation: Piloting Phase 1 of the GoFAR Intervention

Julie A. Kable; Elles Taddeo; Dorothy Strickland; Claire D. Coles

ABSTRACT The initial parent training component of GoFAR, an intervention designed to improve the self-regulation and adaptive living skills of children with Fetal Alcohol Spectrum Disorders (FASDs), was piloted in a small, randomized clinical trial of 28 participants assigned to either a time-lapsed control group or one of two parent training groups who differed on whether the child’s computerized instruction was congruent or incongruent with the parent instruction. Parental compliance and achievement of therapy goals were indicators of improvement in the child’s self-regulation skills. Children who received computerized instruction consistent with the parent training demonstrated greater self-regulation improvements than those receiving incongruent computerized instruction.


Developmental Neurorehabilitation | 2018

GoFAR: improving attention, behavior and adaptive functioning in children with fetal alcohol spectrum disorders: Brief report

Claire D. Coles; Julie A. Kable; Elles Taddeo; Dorothy Strickland

ABSTRACT Objective: This brief report describes the GoFAR intervention designed to improve attention, behavior, and adaptive functioning in children with FASD, ages 5 to 10 years. Methods: Thirty children were randomized to one of three conditions: GoFAR; FACELAND, and CONTROL; 25 completed the interventions. Over 10 sessions children and caregivers learned a metacognitive strategy (FAR) designed to improve cognitive control of behavior and adaptive functioning and practiced it during behavior analog therapy. Attention, behavior problems, and adaptive skills were measured pre- and post-intervention. Results: From pre- to post-testing the GoFAR intervention group improved on the Test of Variables of Attention (TOVA). Both intervention groups improved in Daily Living Skills. Conclusion: This pilot study demonstrated that children with FASD and their caregivers benefit from a focused intervention designed to improve effortful control of behavior. The study suggests the need for a larger clinical trial to evaluate the intervention’s effectiveness.


Research in Developmental Disabilities | 2007

Games that ''work'': Using computer games to teach alcohol-affected children about fire and street safety

Claire D. Coles; Dorothy Strickland; Lynne S. Padgett; Lynnae Bellmoff


Journal of Pediatric Psychology | 2006

Case Study: Using a Virtual Reality Computer Game to Teach Fire Safety Skills to Children Diagnosed with Fetal Alcohol Syndrome

Lynne S. Padgett; Dorothy Strickland; Claire D. Coles

Collaboration


Dive into the Dorothy Strickland's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

David F. McAllister

North Carolina State University

View shared research outputs
Top Co-Authors

Avatar

Gary B. Mesibov

University of North Carolina at Chapel Hill

View shared research outputs
Top Co-Authors

Avatar

Kerry Hogan

University of North Carolina at Chapel Hill

View shared research outputs
Top Co-Authors

Avatar

Lee M. Marcus

University of North Carolina at Chapel Hill

View shared research outputs
Top Co-Authors

Avatar

Avni Patel

North Carolina State University

View shared research outputs
Top Co-Authors

Avatar

Charles Stovall

North Carolina State University

View shared research outputs
Top Co-Authors

Avatar

Jay Palmer

North Carolina State University

View shared research outputs
Researchain Logo
Decentralizing Knowledge