Eduard Deines
University of California, Davis
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Publication
Featured researches published by Eduard Deines.
ieee visualization | 2005
Martin Bertram; Eduard Deines; Jan Mohring; Jevgenijs Jegorovs; Hans Hagen
We present a new particle tracing approach for the simulation of mid- and high-frequency sound. Inspired by the photorealism obtained by methods like photon mapping, we develop a similar method for the physical simulation of sound within rooms. For given source and listener positions, our method computes a finite-response filter accounting for the different reflections at various surfaces with frequency-dependent absorption coefficients. Convoluting this filter with an anechoic input signal reproduces a realistic aural impression of the simulated room. We do not consider diffraction effects due to low frequencies, since these can be better computed by finite elements. Our method allows the visualization of a wave front propagation using color-coded blobs traversing the paths of individual phonons.
ieee visualization | 2004
Xavier Tricoche; Christoph Garth; Gordon L. Kindlmann; Eduard Deines; Gerik Scheuermann; Markus Ruetten; Charles D. Hansen
Vortex breakdowns and flow recirculation are essential phenomena in aeronautics where they appear as a limiting factor in the design of modern aircrafts. Because of the inherent intricacy of these features, standard flow visualization techniques typically yield cluttered depictions. The paper addresses the challenges raised by the visual exploration and validation of two CFD simulations involving vortex breakdown. To permit accurate and insightful visualization we propose a new approach that unfolds the geometry of the breakdown region by letting a plane travel through the structure along a curve. We track the continuous evolution of the associated projected vector field using the theoretical framework of parametric topology. To improve the understanding of the spatial relationship between the resulting curves and lines we use direct volume rendering and multidimensional transfer functions for the display of flow-derived scalar quantities. This enriches the visualization and provides an intuitive context for the extracted topological information. Our results offer clear, synthetic depictions that permit new insight into the structural properties of vortex breakdowns.
IEEE Transactions on Visualization and Computer Graphics | 2006
Eduard Deines; Martin Bertram; Jan Mohring; Jevgenijs Jegorovs; Frank Michel; Hans Hagen; Gregory M. Nielson
We present a comparative visualization of the acoustic simulation results obtained by two different approaches that were combined into a single simulation algorithm. The first method solves the wave equation on a volume grid based on finite elements. The second method, phonon tracing, is a geometric approach that we have previously developed for interactive simulation, visualization and modeling of room acoustics. Geometric approaches of this kind are more efficient than FEM in the high and medium frequency range. For low frequencies they fail to represent diffraction, which on the other hand can be simulated properly by means of FEM. When combining both methods we need to calibrate them properly and estimate in which frequency range they provide comparable results. For this purpose we use an acoustic metric called gain and display the resulting error. Furthermore we visualize interference patterns, since these depend not only on diffraction, but also exhibit phase-dependent amplification and neutralization effects
ieee vgtc conference on visualization | 2006
Eduard Deines; Frank Michel; Martin Bertram; Hans Hagen; Gregory M. Nielson
In this work we present several visualization approaches for analyzing acoustic behavior inside a room. Our methods are based on the results of the phonon tracing algorithm. For a simulated phonon map we examine the influence of the room surfaces on the wave fronts during their propagation from the sound source. Our visualization is based on individual phonon and surface representations as well as scattered data interpolation. Additionally, an observation of acoustic behavior at different positions inside the room using colored and deformed spheres is possible.
IEEE Transactions on Visualization and Computer Graphics | 2007
Frank Michel; Eduard Deines; Martin Hering-Bertram; Christoph Garth; Hans Hagen
Acoustic quality in room acoustics is measured by well defined quantities, like definition, which can be derived from simulated impulse response filters or measured values. These take into account the intensity and phase shift of multiple reflections due to a wave front emanating from a sound source. Definition (D50) and clarity (C50) for example correspond to the fraction of the energy received in total to the energy received in the first 50 ms at a certain listener position. Unfortunately, the impulse response measured at a single point does not provide any information about the direction of reflections, and about the reflection surfaces which contribute to this measure. For the visualization of room acoustics, however, this information is very useful since it allows to discover regions with high contribution and provides insight into the influence of all reflecting surfaces to the quality measure. We use the phonon tracing method to calculate the contribution of the reflection surfaces to the impulse response for different listener positions. This data is used to compute importance values for the geometry taking a certain acoustic metric into account. To get a visual insight into the directional aspect, we map the importance to the reflecting surfaces of the geometry. This visualization indicates which parts of the surfaces need to be changed to enhance the chosen acoustic quality measure. We apply our method to the acoustic improvement of a lecture hall by means of enhancing the overall speech comprehensibility (clarity) and evaluate the results using glyphs to visualize the clarity (C50) values at listener positions throughout the room.
MSIE 2011 | 2011
Xiang Yang; Eduard Deines; Christian Lauer; Jan C. Aurich
As the key of manufacturing systems, human factor becomes more and more important in design, planning and decision making stages. In this paper state-of-the-art Virtual Factory (VF) are described regarding the human oriented point of view. To address the two major research questions, this paper proposes a novel human-centered VF concept. Then, according to this concept, the experimental design is introduced and an implementation example of sound simulation is shown in a rebuilt factory model. In addition, to facilitate the planning process in manufacturing system, the simulation results are implemented in Virtual Reality (VR). To do this, a Cave Automatic Virtual Environment (CAVE) is used as experimental platform.
ieee vgtc conference on visualization | 2008
Jens Bellmann; Frank Michel; Eduard Deines; Martin Hering-Bertram; Jan Mohring; Hans Hagen
We present an acoustic rendering approach visualizing the listener‐specific contribution of frequency‐dependent pressure fields on a scene geometry with acoustic reflection and scattering properties. Our method facilitates the evaluation of simulated acoustics showing the effect of simulation parameters like absorption and scattering. The image‐based spatial localization of acoustic properties is complementary to the auditive evaluation by means of auralization. Our core contribution is a pressure‐based acoustic rendering equation and a corresponding raytracing method applying techniques from photorealistic rendering to the field of simulated room acoustics. Applications are directed at the visualization of interference patterns and analyzing the impact of acoustic reflection parameters.
Lawrence Berkeley National Laboratory | 2009
E.W. Bethel; Christopher R. Johnson; Sean Ahern; John B. Bell; Peer-Timo Bremer; Hank Childs; E. Cormier-Michel; Marcus S. Day; Eduard Deines; Thomas Fogal; Christoph Garth; Cameron Geddes; Hans Hagen; Bernd Hamann; Charles D. Hansen; J. Jacobsen; Kenneth I. Joy; Jens H. Krüger; Jeremy S. Meredith; Peter Messmer; George Ostrouchov; Valerio Pascucci; Kristin Potter; Prabhat; Dave Pugmire; Oliver Rübel; Allen Sanderson; Cláudio T. Silva; Daniela Ushizima; Gunther H. Weber
One of the central challenges facing visualization research is how to effectively enable knowledge discovery. An effective approach will likely combine application architectures that are capable of running on todays largest platforms to address the challenges posed by large data with visual data analysis techniques that help find, represent, and effectively convey scientifically interesting features and phenomena.
Scientific Visualization: Interactions, Features, Metaphors | 2011
Eduard Deines; Gunther H. Weber; Christoph Garth; Brian Van Straalen; Sergey Borovikov
Integral curves, such as streamlines, streaklines, pathlines, and timelines, are an essential tool in the analysis of vector field structures, offering straightforward and intuitive interpretation of visualization results. While such curves have a long-standing tradition in vector field visualization, their application to Adaptive Mesh Refinement (AMR) simulation results poses unique problems. AMR is a highly effective discretization method for a variety of physical simulation problems and has recently been applied to the study of vector fields in flow and magnetohydrodynamic applications. The cell-centered nature of AMR data and discontinuities in the vector field representation arising from AMR level boundaries complicate the application of numerical integration methods to compute integral curves. In this paper, we propose a novel approach to alleviate these problems and show its application to streamline visualization in an AMR model of the magnetic field of the solar system as well as to a simulation of two incompressible viscous vortex rings merging.
Visualization of Large and Unstructured Data Sets - Applications in Geospatial Planning, Modeling and Engineering (IRTG 1131 Workshop) | 2010
Xiang Yang; Eduard Deines; Jan C. Aurich
In a manufacturing system (MS), a wide range of human activities are applied in production processes. The human factor plays a core role and should be incorporated into the design, planning and decision making processes. In this work we describe different definitions, developments and existing concepts of a Virtual Factory (VF) and discuss VFs from the human oriented point of view. Furthermore, we analyze the potential need and use of visualization methods in VF study and propose a human-centered VF concept. Following this concept we introduce an example implementation and describe how our model facilitates the decision making and design process in MS. In addition, we show an example of a noise analysis of working environment, which is based on our virtual factory model.