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Dive into the research topics where Edward F. Gehringer is active.

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Featured researches published by Edward F. Gehringer.


technical symposium on computer science education | 2001

Electronic peer review and peer grading in computer-science courses

Edward F. Gehringer

We have implemented a peer-grading system for review of student assignments over the World-Wide Web and used it in approximately eight computer-science courses. Students prepare their assignments and submit them to our Peer Grader (PG) system. Other students are then assigned to review and grade the assignments. The system allows authors and reviewers to communicate with authors being able to update their submissions. Unique features of our approach include the ability to submit arbitrary sets of Web pages for review, and mechanisms for encouraging careful review of submissions. We have used the system to produce high-quality compilations of student work. Our assignment cycle consists of six phases, from signing up for an assignment to Web publishing of the final result. Based upon our experience with PG, we offer suggestions for improving the system to make it more easily usable by students at all levels.


international symposium on technology and society | 2002

Choosing passwords: security and human factors

Edward F. Gehringer

Password security is essential to the security of information systems. Human fallibility makes it nearly impossible to follow all of the recommended rules simultaneously. A user with many different passwords, frequently changing, will be forced to write them down somewhere. Some systems constrain them to have a certain minimum length, or to require them to contain a combination of letters and numbers. Some systems also impose maximum lengths, and some prohibit special characters. The lack of common standards for passwords makes it difficult for a user to remember which password is used for which system. To make matters worse, systems frequently revoke a users access after a password has been incorrectly entered as few as three times. What is needed, then, is an analysis of passwords that takes both human factors and security into account. We must recognize that what really matters is the security of the total system-offline as well as online. This paper explores the tradeoffs that need to be made to achieve maximum security in everyday use by forgetful users.


Lecture Notes in Computer Science | 2002

Exploring the Efficacy of Distributed Pair Programming

Prashant Baheti; Edward F. Gehringer; P. David Stotts

Pair programming is one of the twelve practices of Extreme Programming (XP). Pair programming is usually performed by programmers that are collocated - working in front of the same monitor. But the inevitability of distributed development of software gives rise to important questions: How effective is pair programming if the pairs are not physically next to each other? What if the programmers are geographically distributed? An experiment was conducted at North Carolina State University to compare different working arrangements of student teams developing object-oriented software. Teams were both collocated and in distributed environments; some teams practiced pair programming while others did not. In particular, we compared the software developed by virtual teams using distributed pair programming against collocated teams using pair programming and against virtual teams that did not employ distributed pair programming. The results of the experiment indicate that it is feasible to develop software using distributed pair programming, and that the resulting software is comparable to software developed in collocated or virtual teams (without pair programming) in productivity and quality.


eclipse technology exchange | 2004

Sangam: a distributed pair programming plug-in for Eclipse

Chih-Wei Ho; Somik Raha; Edward F. Gehringer; Laurie Williams

In pair programming, two programmers traditionally work side-by-side at one computer. However, in globally distributed organizations, long-distance collaboration is frequently necessary. Sangam is an Eclipse plug-in that allows Eclipse users in different locations to share a workspace so that they may work as if they were using the same computer. In this paper, we discuss the Sangam plug-in, and our experience developing it via distributed and collocated pair programming.


IEEE Transactions on Computers | 1988

Performance prediction and calibration for a class of multiprocessors

Dalibor F. Vrsalovic; Daniel P. Siewiorek; Zary Segall; Edward F. Gehringer

A model for predicting multiprocessor performance on iterative algorithms is developed. Each iteration consists of some amount of access to global data and some amount of local processing. The iterations may be synchronous or asynchronous, and the processors may or may not incur waiting time, depending on the relationship between the access time and processing time. The effect on performance of the speed of the processor, memory, and the interconnection network is studied. The model also illustrates the significant impact on performance of decomposing an algorithm into parallel processes. The models predictions are calibrated with experimental measurements. >


ACM Transactions on Computer Systems | 1988

Performance effects of architectural complexity in the Intel 432

Robert P. Colwell; Edward F. Gehringer; E. Douglas Jensen

The Intel 432 is noteworthy as an architecture incorporating a large amount of functionality that most other systems perform by software. It has, in effect, “migrated” this functionality from the software into the microcode and hardware. The benefits of functional migration have recently been a subject of intense controversy, with critics claiming that a complex architecture is inherently less efficient than a simple architecture with good software support. This paper examines the performance impact of the incorporation of several kinds of functionality into the Intel 432. Among these are the addressing structure, the caches, instruction alignment, the buses, and the way that garbage collection is handled. A set of several benchmarks is used to quantify the performance effect of each of these decisions. The results indicate that the 432 could have been speeded up very significantly if a small number of implementation decisions had been made differently, and if incrementally better technology had been used in its construction. Even with these modifications, however, the 432 would still have only one-fourth to one times the speed of its contemporaries. These figures may represent the real cost of the 432s style of object-based programming environment.


International Journal of Parallel Programming | 1989

A randomized parallel branch-and-bound algorithm

Virenda K. Janakiram; Edward F. Gehringer; Dharma P. Agrawel; Ravi Mehrotra

Randomized algorithms are algorithms that employ randomness in their solution method. We show that the performance of randomized algorithms is less affected by factors that prevent most parallel deterministic algorithms from attaining their theoretical speedup bounds. A major reason is that the mapping of randomized algorithms onto multiprocessors involves very little scheduling or communication overhead. Furthermore, reliability is enhanced because the failure of a single processor leads only to degradation, not failure, of the algorithm. We present results of an extensive simulation done on a multiprocessor simulator, running a randomized branch-and-bound algorithm. The particular case we consider is the knapsack problem, due to its ease of formulation. We observe the largest speedups in precisely those problems that take large amounts of time to solve.


International Journal of Parallel Programming | 1990

Hypercube embedding heuristics: an evaluation

Woei-Kae Chen; Matthias F. M. Stallmann; Edward F. Gehringer

The hypercube embedding problem, a restricted version of the general mapping problem, is the problem of mapping a set of communicating processes to a hypercube multiprocessor. The goal is to find a mapping that minimizes the length of the paths between communicating processes. Unfortunately the hypercube embedding problem has been shown to be NP-hard. Thus many heuristics have been proposed for hypercube embedding. This paper evaluates several hypercube embedding heuristics, including simulated annealing, local search, greedy, and recursive mincut bipartitioning. In addition to known heuristics, we propose a new greedy heuristic, a new Kernighan-Lin style heuristic, and some new features to enhance local search. We then assess variations of these strategies (e.g., different neighborhood structures) and combinations of them (e.g., greedy as a front end of iterative improvement heuristics). The asymptotic running times of the heuristics are given, based on efficient implementations using a priority-queue data structure.


technical symposium on computer science education | 2009

Student-generated active-learning exercises

Edward F. Gehringer; Carolyn S. Miller

Active-learning exercises are an effective use of class time to bring about desired learning outcomes. Instead of listening to a lecture, students are engaged in tasks that allow them to discover new knowledge, or apply what they have just learned. A barrier to wide usage of active-learning exercises is the need to design them, since few are available in textbooks, technical papers, or on the Web. The work reported in this paper demonstrates that students can design active-learning exercises that are worthy of being used in CS1 and CS2. This frees the instructor from having to write all the exercises him/herself. This paper makes three contributions: a methodology for creating student-generated active-learning exercises, several exercises for teaching difficult concepts in CS1 and CS2, and guidance about the kinds of active-learning exercises that students will enjoy and learn most from.


ACM Sigarch Computer Architecture News | 1988

A survey of commercial parallel processors

Edward F. Gehringer; Janne Abullarade; Michael H. Gulyn

This paper compares eight commercial parallel processors along several dimensions. The processors include four shared-bus multiprocessors (the Encore Multimax, the Sequent Balance system, the Alliant FX series, and the ELXSI System 6400) and four network multiprocessors (the BBN Butterfly, the NCUBE, the Intel iPSC/2, and the FPS T Series). The paper contrasts the computers from the standpoint of interconnection structures, memory configurations, and interprocessor communication. Also, the shared-bus multiprocessors are compared in terms of cache-coherence strategies, and the network multiprocessors are compared in terms of node structure. Where possible, price and performance information has been included. The reader is cautioned that this survey is based largely on information submitted by manufacturers; the authors have not performed any independent evaluation.

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Yang Song

North Carolina State University

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Zhewei Hu

North Carolina State University

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Ferry Pramudianto

North Carolina State University

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Laurie Williams

North Carolina State University

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Tony M. Louca

North Carolina State University

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Barry W. Peddycord

North Carolina State University

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Luke M. Ehresman

North Carolina State University

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Zary Segall

Carnegie Mellon University

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