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Dive into the research topics where Eftychios Sifakis is active.

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Featured researches published by Eftychios Sifakis.


international conference on computer graphics and interactive techniques | 2005

Automatic determination of facial muscle activations from sparse motion capture marker data

Eftychios Sifakis; Igor V. Neverov; Ronald Fedkiw

We built an anatomically accurate model of facial musculature, passive tissue and underlying skeletal structure using volumetric data acquired from a living male subject. The tissues are endowed with a highly nonlinear constitutive model including controllable anisotropic muscle activations based on fiber directions. Detailed models of this sort can be difficult to animate requiring complex coordinated stimulation of the underlying musculature. We propose a solution to this problem automatically determining muscle activations that track a sparse set of surface landmarks, e.g. acquired from motion capture marker data. Since the resulting animation is obtained via a three dimensional nonlinear finite element method, we obtain visually plausible and anatomically correct deformations with spatial and temporal coherence that provides robustness against outliers in the motion capture data. Moreover, the obtained muscle activations can be used in a robust simulation framework including contact and collision of the face with external objects.


IEEE Transactions on Visualization and Computer Graphics | 2005

Creating and simulating skeletal muscle from the visible human data set

Joseph Teran; Eftychios Sifakis; Silvia S. Blemker; Victor Ng-Thow-Hing; Cynthia Lau; Ronald Fedkiw

Simulation of the musculoskeletal system has important applications in biomechanics, biomedical engineering, surgery simulation, and computer graphics. The accuracy of the muscle, bone, and tendon geometry as well as the accuracy of muscle and tendon dynamic deformation are of paramount importance in all these applications. We present a framework for extracting and simulating high resolution musculoskeletal geometry from the segmented visible human data set. We simulate 30 contact/collision coupled muscles in the upper limb and describe a computationally tractable implementation using an embedded mesh framework. Muscle geometry is embedded in a nonmanifold, connectivity preserving simulation mesh molded out of a lower resolution BCC lattice containing identical, well-shaped elements, leading to a relaxed time step restriction for stability and, thus, reduced computational cost. The muscles are endowed with a transversely isotropic, quasiincompressible constitutive model that incorporates muscle fiber fields as well as passive and active components. The simulation takes advantage of a new robust finite element technique that handles both degenerate and inverted tetrahedra.


ACM Transactions on Graphics | 2009

Comprehensive biomechanical modeling and simulation of the upper body

Sung-Hee Lee; Eftychios Sifakis; Demetri Terzopoulos

We introduce a comprehensive biomechanical model of the human upper body. Our model confronts the combined challenge of modeling and controlling more or less all of the relevant articular bones and muscles, as well as simulating the physics-based deformations of the soft tissues. Its dynamic skeleton comprises 68 bones with 147 jointed degrees of freedom, including those of each vertebra and most of the ribs. To be properly actuated and controlled, the skeletal submodel requires comparable attention to detail with respect to muscle modeling. We incorporate 814 muscles, each of which is modeled as a piecewise uniaxial Hill-type force actuator. To simulate biomechanically-realistic flesh deformations, we also develop a coupled finite element model with the appropriate constitutive behavior, in which are embedded the detailed 3D anatomical geometries of the hard and soft tissues. Finally, we develop an associated physics-based animation controller that computes the muscle activation signals necessary to drive the elaborate musculoskeletal system in accordance with a sequence of target poses specified by an animator.


international conference on computer graphics and interactive techniques | 2011

Efficient elasticity for character skinning with contact and collisions

Aleka McAdams; Yongning Zhu; Andrew Selle; Mark Empey; Rasmus Tamstorf; Joseph Teran; Eftychios Sifakis

We present a new algorithm for near-interactive simulation of skeleton driven, high resolution elasticity models. Our methodology is used for soft tissue deformation in character animation. The algorithm is based on a novel discretization of corotational elasticity over a hexahedral lattice. Within this framework we enforce positive definiteness of the stiffness matrix to allow efficient quasistatics and dynamics. In addition, we present a multigrid method that converges with very high efficiency. Our design targets performance through parallelism using a fully vectorized and branch-free SVD algorithm as well as a stable one-point quadrature scheme. Since body collisions, self collisions and soft-constraints are necessary for real-world examples, we present a simple framework for enforcing them. The whole approach is demonstrated in an end-to-end production-level character skinning system.


symposium on computer animation | 2005

Robust quasistatic finite elements and flesh simulation

Joseph Teran; Eftychios Sifakis; Geoffrey Irving; Ronald Fedkiw

Quasistatic and implicit time integration schemes are typically employed to alleviate the stringent time step restrictions imposed by their explicit counterparts. However, both quasistatic and implicit methods are subject to hidden time step restrictions associated with both the prevention of element inversion and the effects of discontinuous contact forces. Furthermore, although fast iterative solvers typically require a symmetric positive definite global stiffness matrix, a number of factors can lead to indefiniteness such as large jumps in boundary conditions, heavy compression, etc. We present a novel quasistatic algorithm that alleviates geometric and material indefiniteness allowing one to use fast conjugate gradient solvers during Newton-Raphson iteration. Additionally, we robustly compute smooth elastic forces in the presence of highly deformed, inverted elements alleviating artificial time step restrictions typically required to prevent such states. Finally, we propose a novel strategy for treating both collision and self-collision in this context.


symposium on computer animation | 2007

Hybrid simulation of deformable solids

Eftychios Sifakis; Tamar Shinar; Geoffrey Irving; Ronald Fedkiw

Although mesh-based methods are efficient for simulating simple hyperelasticity, maintaining and adapting a mesh-based representation is less appealing in more complex scenarios, e.g. collision, plasticity and fracture. Thus, meshless or point-based methods have enjoyed recent popularity due to their added flexibility in dealing with these situations. Our approach begins with an initial mesh that is either conforming (as generated by ones favorite meshing algorithm) or non-conforming (e.g. a BCC background lattice). We then propose a framework for embedding arbitrary sample points into this initial mesh allowing for the straightforward handling of collisions, plasticity and fracture without the need for complex remeshing. A straightforward consequence of this new framework is the ability to naturally handle T-junctions alleviating the requirement for a manifold initial mesh. The arbitrarily added embedded points are endowed with full simulation capability allowing them to collide, interact with each other, and interact with the parent geometry in the fashion of a particle-centric simulation system. We demonstrate how this formulation facilitates tasks such as arbitrary refinement or resampling for collision processing, the handling of multiple and possibly conflicting constraints (e.g. when cloth is nonphysically pinched between two objects), the straightforward treatment of fracture, and sub-element resolution of elasticity and plasticity.


symposium on computer animation | 2007

Arbitrary cutting of deformable tetrahedralized objects

Eftychios Sifakis; Kevin G. Der; Ronald Fedkiw

We propose a flexible geometric algorithm for placing arbitrary cracks and incisions on tetrahedralized deformable objects. Although techniques based on remeshing can also accommodate arbitrary fracture patterns, this flexibility comes at the risk of creating sliver elements leading to models that are inappropriate for subsequent simulation. Furthermore, interactive applications such as virtual surgery simulation require both a relatively low resolution mesh for efficient simulation of elastic deformation and highly detailed surface geometry to facilitate accurate manipulation and cut placement. Thus, we embed a high resolution material boundary mesh into a coarser tetrahedral mesh using our cutting algorithm as a meshing tool, obtaining meshes that can be efficiently simulated while preserving surface detail. Our algorithm is similar to the virtual node algorithm in that we avoid sliver elements and their associated stringent timestep restrictions, but it is significantly more general allowing for the arbitrary cutting of existing cuts, sub-tetrahedron resolution (e.g. we cut a single tetrahedron into over a thousand pieces), progressive introduction of cuts while the object is deforming, and moreover the ability to accurately cut the high resolution embedded mesh.


symposium on computer animation | 2006

Simulating speech with a physics-based facial muscle model

Eftychios Sifakis; Andrew Selle; Avram Lev Robinson-Mosher; Ronald Fedkiw

We present a physically based system for creating animations of novel words and phrases from text and audio input based on the analysis of motion captured speech examples. Leading image based techniques exhibit photo-real quality, yet lack versatility especially with regard to interactions with the environment. Data driven approaches that use motion capture to deform a three dimensional surface often lack any anatomical or physically based structure, limiting their accuracy and realism. In contrast, muscle driven physics-based facial animation systems can trivially integrate external interacting objects and have the potential to produce very realistic animations as long as the underlying model and simulation framework are faithful to the anatomy of the face and the physics of facial tissue deformation. We start with a high resolution, anatomically accurate flesh and muscle model built for a specific subject. Then we translate a motion captured training set of speech examples into muscle activation signals, and subsequently segment those into intervals corresponding to individual phonemes. Finally, these samples are used to synthesize novel words and phrases. The versatility of our approach is illustrated by combining this novel speech content with various facial expressions, as well as interactions with external objects.


international conference on computer graphics and interactive techniques | 2012

FEM simulation of 3D deformable solids: a practitioner's guide to theory, discretization and model reduction

Eftychios Sifakis; Jernej Barbič

A practical guide to finite-element-method (FEM) simulation of 3D deformable solids reviews essential offline FEM simulation techniques: complex nonlinear materials, invertible treatment of elasticity, and model-reduction techniques for real-time simulation. Simulations of deformable solids are important in many applications in computer graphics, including film special effects, computer games, and virtual surgery. FEM has become a popular method in many applications. Both offline simulation and real-time techniques have matured in computer graphics literature. This course is designed for attendees familiar with numerical simulation in computer graphics who would like to obtain a cohesive picture of the various FEM simulation methods available, their strengths and weaknesses, and their applicability in various simulation scenarios. The course is also a practical implementation guide for the visual-effects developer, offering a very lean yet adequate synopsis of the underlying mathematical theory. The first section introduces FEM deformable-object simulation and its fundamental concepts, such as deformation gradient, strain, stress, and elastic energy, discusses corotational FEM models, isotropic hyperelasticity, and numerical methods such as conjugate gradients and multigrid. The second section presents the state of the art in model reduction techniques for real-time FEM solid simulation. Topics include linear modal analysis, modal warping, subspace simulation, domain decomposition, and which techniques are suitable for which application.


symposium on computer animation | 2010

A parallel multigrid Poisson solver for fluids simulation on large grids

Aleka McAdams; Eftychios Sifakis; Joseph Teran

We present a highly efficient numerical solver for the Poisson equation on irregular voxelized domains supporting an arbitrary mix of Neumann and Dirichlet boundary conditions. Our approach employs a multigrid cycle as a preconditioner for the conjugate gradient method, which enables the use of a lightweight, purely geometric multigrid scheme while drastically improving convergence and robustness on irregular domains. Our method is designed for parallel execution on shared-memory platforms and poses modest requirements in terms of bandwidth and memory footprint. Our solver will accommodate as many as 7682 x 1152 voxels with a memory footprint less than 16 GB, while a full smoke simulation at this resolution fits in 32 GB of RAM. Our preconditioned conjugate gradient solver typically reduces the residual by one order of magnitude every 2 iterations, while each PCG iteration requires approximately 6.1 sec on a 16-core SMP at 7683 resolution. We demonstrate the efficacy of our method on animations of smoke flow past solid objects and free surface water animations using Poisson pressure projection at unprecedented resolutions.

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Joseph Teran

University of California

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Nathan Mitchell

University of Wisconsin-Madison

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Andrew Selle

Walt Disney Animation Studios

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Aleka McAdams

University of California

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Ming Gao

University of Wisconsin-Madison

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