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Dive into the research topics where Elise Bonzon is active.

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Featured researches published by Elise Bonzon.


International Journal of Approximate Reasoning | 2009

Dependencies between players in Boolean games

Elise Bonzon; Marie-Christine Lagasquie-Schiex; Jérôme Lang

Boolean games are a logical setting for representing static games in a succinct way, taking advantage of the expressive power and succinctness of propositional logic. A Boolean game consists of a set of players, each of them controlling a set of propositional variables and having a specific goal expressed by a propositional formula, or more generally a specification of the players preference relation in some logical language for compact preference representation, such as prioritized goals. There is a lot of graphical structure hidden in a Boolean game: the satisfaction of each players goal depends on players whose actions have an influence on her goals. Exploiting this dependency structure facilitates the computation of pure Nash equilibria, by partly decomposing a game into several sub-games that are only loosely related.


Autonomous Agents and Multi-Agent Systems | 2009

Compact preference representation and Boolean games

Elise Bonzon; Marie-Christine Lagasquie-Schiex; Jérôme Lang; Bruno Zanuttini

Game theory is a widely used formal model for studying strategical interactions between agents. Boolean games (Harrenstein, Logic in conflict, PhD thesis, 2004; Harrenstein et al., Theoretical Aspects of Rationality and Knowledge, pp. 287–298, San Francisco Morgan Kaufmann, 2001) yield a compact representation of 2-player zero-sum static games with binary preferences: an agent’s strategy consists of a truth assignment of the propositional variables she controls, and a player’s preferences are expressed by a plain propositional formula. These restrictions (2-player, zero-sum, binary preferences) strongly limit the expressivity of the framework. We first generalize the framework to n-player games which are not necessarily zero-sum. We give simple characterizations of Nash equilibria and dominated strategies, and investigate the computational complexity of the associated problems. Then, we relax the last restriction by coupling Boolean games with a representation, namely, CP-nets.


adaptive agents and multi agents systems | 2011

On the outcomes of multiparty persuasion

Elise Bonzon; Nicolas Maudet

In recent years, several bilateral protocols regulating the exchange of arguments between agents have been proposed. When dealing with persuasion, the objective is to arbitrate among conflicting viewpoints. Often, these debates are not entirely predetermined from the initial situation, which means that agents have a chance to influence the outcome in a way that fits their individual preferences. This paper introduces a simple and intuitive protocol for multiparty argumentation, in which several (more than two) agents are equipped with argumentation systems. We further assume that they focus on a (unique) argument (or issue) ---thus making the debate two-sided--- but do not coordinate. We study what outcomes can (or will) be reached if agents follow this protocol. We investigate in particular under which conditions the debate is pre-determined or not, and whether the outcome coincides with the result obtained by merging the argumentation systems.


CLIMA XIV Proceedings of the 14th International Workshop on Computational Logic in Multi-Agent Systems - Volume 8143 | 2013

Rewriting Rules for the Computation of Goal-Oriented Changes in an Argumentation System

Dionysios Kontarinis; Elise Bonzon; Nicolas Maudet; Alan Perotti; Leendert W. N. van der Torre; Serena Villata

When several agents are engaged in an argumentation process, they are faced with the problem of deciding how to contribute to the current state of the debate in order to satisfy their own goal, ie. to make an argument under a given semantics accepted or not. In this paper, we study the minimal changes or target sets on the current state of the debate that are required to achieve such a goal, where changes are the addition and/or deletion of attacks among arguments. We study some properties of these target sets, and propose a Maude specification of rewriting rules which allow to compute all the target sets for some types of goals.


Synthese | 2012

Effectivity functions and efficient coalitions in Boolean games

Elise Bonzon; Marie-Christine Lagasquie-Schiex; Jérôme Lang

Boolean games are a logical setting for representing strategic games in a succinct way, taking advantage of the expressive power and conciseness of propositional logic. A Boolean game consists of a set of players, each of which controls a set of propositional variables and has a specific goal expressed by a propositional formula. We show here that Boolean games are a very simple setting, yet sophisticated enough, for analysing the formation of coalitions. Due to the fact that players have dichotomous preferences, the following notion emerges naturally: a coalition in a Boolean game is efficient if it has the power to guarantee that all goals of the members of the coalition are satisfied. We study the properties of efficient coalitions.


european conference on symbolic and quantitative approaches to reasoning and uncertainty | 2007

Dependencies Between Players in Boolean Games

Elise Bonzon; Marie-Christine Lagasquie-Schiex; Jérôme Lang

Boolean games are a logical setting for representing static games in a succinct way, taking advantage of the expressive power and conciseness of propositional logic. A Boolean game consists of a set of players, each of them controls a set of propositional variables and has a specific goal expressed by a propositional formula. There is a lot of graphical structures hidden in a Boolean game: the satisfaction of each players goal depends on players whose actions have an influence on these goals. Even if these dependencies are not specific to Boolean games, in this particular setting they give a way of finding simple characterizations of Nash equilibria and computing them.


computational models of argument | 2016

Argumentation Ranking Semantics based on Propagation

Elise Bonzon; Jérôme Delobelle; Sébastien Konieczny; Nicolas Maudet

Argumentation is based on the exchange and the evaluation of interacting arguments. Unlike Dungs theory where arguments are either accepted or rejected, ranking-based semantics rank-order arguments from the most to the least acceptable ones. We propose in this work six new ranking-based semantics. We argue that, contrarily to existing ranking semantics in the literature, that focus on evaluating attacks and defenses only, it is reasonable to give a prominent role to non-attacked arguments, as it is the case in standard Dungs semantics. Our six semantics are based on the propagation of the weight of each argument to its neighbors, where the weight of non-attacked arguments is greater than the attacked ones.


15th International Workshop on Computational Logic in Multi-Agent Systems (CLIMA'14) | 2014

Empirical Evaluation of Strategies for Multiparty Argumentative Debates

Dionysios Kontarinis; Elise Bonzon; Nicolas Maudet; Pavlos Moraitis

Debating agents have often different areas of expertise and conflicting opinions on the subjects under discussion. They are faced with the problem of deciding how to contribute to the current state of the debate in order to satisfy their personal goals. We focus on target sets, that specify minimal changes on the current state of the debate allowing agents to satisfy their goals, where changes are the addition and/or deletion of attacks among arguments. In this paper, we experimentally test a number of strategies based on target sets, and we evaluate them with respect to different criteria, as the length of the debate, the happiness of the agents, and the rationality of the result.


International Journal on Artificial Intelligence Tools | 2010

ARGUMENTATION AND CP-BOOLEAN GAMES

Elise Bonzon; Caroline Devred; Marie-Christine Lagasquie-Schiex

There already exist some links between argumentation and game theory. For instance, dynamic games can be used for simulating interactions between agents in an argumentation process. In this paper, we establish a new link between these domains in a static framework: we show how an argumentation framework can be translated into a CP-Boolean game and how this translation can be used for computing extensions of argumentation semantics. We give formal algorithms to do so.


international conference on tools with artificial intelligence | 2009

Translation of an Argumentation Framework into a CP-Boolean Game

Elise Bonzon; Caroline Devred; Marie-Christine Lagasquie-Schiex

There already exist some links between argumentation and game theory. For instance, dynamic games can be used for simulating interactions between agents in an argumentation process. In this paper, we establish a new link between these domains in a static framework: we show how an argumentation framework can be translated into a CP-Boolean game and how this translation can be used for computing extensions of argumentation semantics. We give formal algorithms to do so.

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Jérôme Lang

Paris Dauphine University

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Pavlos Moraitis

Paris Descartes University

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Jérôme Delobelle

Centre national de la recherche scientifique

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Sébastien Konieczny

Centre national de la recherche scientifique

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Julien Rossit

Paris Descartes University

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Ulle Endriss

University of Amsterdam

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