Enrico Gaia
Alenia Aeronautica
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Publication
Featured researches published by Enrico Gaia.
International Journal of Human-computer Studies \/ International Journal of Man-machine Studies | 2006
Jukka Rönkkö; Jussi Markkanen; Raimo Launonen; Marinella Ferrino; Enrico Gaia; Valter Basso; Harshada Patel; Mirabelle D'Cruz; Seppo Laukkanen
A few dedicated training simulator applications exist that mix realistic interaction devices-like real cockpits in flight simulators-with virtual environment (VE) components. Dedicated virtual reality (VR) systems have been utilized also in astronaut training. However there are no detailed descriptions of projection wall VR systems and related interaction techniques for astronaut assembly training in zero gravity conditions. Back projection technology tends to have certain advantages over head mounted displays including less simulation sickness and less restricted user movement. A prototype was built to evaluate the usefulness of projection technology VEs and interaction techniques for astronaut training. This was achieved by first constructing a PC cluster-based general purpose VE software and hardware platform. This platform was used to implement a testing prototype for astronaut assembly sequence training. An interaction tool battery was designed for the purposes of viewpoint control and object handling. A selected training task was implemented as a case study for further analysis based on laptop usage in the Fluid Science Laboratory (FSL) inside the Columbus module in the International Space Station (ISS). User tests were conducted on the usability of the prototype for the intended training purpose. The results seem to indicate that projection technology-based VE systems and suitably selected interaction techniques can be successfully utilized in zero gravity training operations.
system analysis and modeling | 1999
Lars Hanson; Giuseppe Andreoni; Rainer Palm; Willfried Wienholt; Mário J. Costa; Ann Lundin; Fulvio Rizzuto; Roland Akselsson; Camilla Rigotti; Anders Sundin; Enrico Gaia; Tomas Engström; Lena Sperling; Bruno Wolfer Wolfer
In this ANNIE project – Applications of Neural Networks to Integrated Ergonomics – BE96-3433, a tool for integrating ergonomics into the design process is developed. This paper presents some features in the current ANNIE as applied to the design of car interiors. A variant of the ERGOMan mannequin with vision is controlled by a hybrid system for neuro-fuzzy simulation. It is trained by using an Elite system for registration of movements. An example of a trajectory generated by the system is shown. A fuzzy model is used for comfort evaluation. An experiment was performed to test its feasibility and it showed very promising results.
ieee virtual reality conference | 2014
Mirabelle D'Cruz; Harshada Patel; Laura Lewis; Sue Cobb; Matthias Bues; Oliver Stefani; Tredeaux Grobler; Kaj Helin; Juhani Viitaniemi; Susanna Aromaa; Bernd Fröhlich; Stephan Beck; André Kunert; Alexander Kulik; Ioannis Karaseitanidis; Panagiotis Psonis; Nikos Frangakis; Mel Slater; Ilias Bergstrom; Konstantina Kilteni; Elena Kokkinara; Betty J. Mohler; Markus Leyrer; F Soyka; Enrico Gaia; Domenico Tedone; Michael Olbert; Mario Cappitelli
Our vision is that regardless of future variations in the interior of airplane cabins, we can utilize ever-advancing state-of-the-art virtual and mixed reality technologies with the latest research in neuroscience and psychology to achieve high levels of comfort for passengers. Current surveys on passengers experience during air travel reveal that they are least satisfied with the amount and effectiveness of their personal space, and their ability to work, sleep or rest. Moreover, considering current trends it is likely that the amount of available space is likely to decrease and therefore the passengers physical comfort during a flight is likely to worsen significantly. Therefore, the main challenge is to enable the passengers to maintain a high level of comfort and satisfaction while being placed in a restricted physical space.
Proceedings of the Human Factors and Ergonomics Society Annual Meeting | 2000
Elisabetta Toscano; Enrica Fubini; Enrico Gaia
As weightlessness is not completely reproducible on Earth, usability evaluation of space systems is often simulated through tests in aquatic environment. A Neutral Buoyancy Facility test campaign was organized in a special pool to simulate Extra-Vehicular Activities on the Columbus module of the future International Space Station with the aim of assessing various aspects of crew interface design. To understand how stressful this environment could be, we developed an evaluation methodology of the workload correlated to visibility, accessibility and operability tests.
Applied Ergonomics | 2004
Elisabetta Toscano; Enrica Fubini; Enrico Gaia
Acta Astronautica | 1997
V. Guarnieri; Enrico Gaia; L. Battocchio; M. Pitzurra; A. Savino; C. Pasquarella; T. Vago; V. Cotronei
Acta Astronautica | 1995
Nicholas Colford; Pier Luigi Giorgi; Enrico Gaia; Vittorio Cotronei
Transactions of The Japan Society for Aeronautical and Space Sciences, Space Technology Japan | 2016
Frank Jansen; Waldemar Bauer; Frederic Masson; Jean-Marc Ruault; Jean-Claude Worm; Emmanouil Detsis; Francois Lassoudiere; Richard Granjon; Enrico Gaia; Maria Cristina Tosi; Simona Ferraris; Anatoly S. Koroteev; Alexander Semenkin; Alexander Solodukhin; Tim Tinsley; Zara Hodgson; Christoph Koppel; Lamartine Nogueira Frutuoso Guimarães
Archive | 2015
Frederic Masson; Jean-Marc Ruault; Jean-Claude Worms; Emmanouil Detsis; Andre Beaurain; Francois Lassoudiere; Enrico Gaia; Maria Christina Tosi; Frank Jansen; Waldemar Bauer; Alexander Semenkin; Tim Tinsley; Zara Hodgson
Archive | 2015
Frank Jansen; Waldemar Bauer; Frederic Masson; Jean-Marc Ruault; Jean-Claude Worms; Emmanouil Detsis; Francois Lassoudiere; Richard Granjon; Enrico Gaia; Simona Ferraris; Maria Cristina Tosi; Anatoliy Koroteev; Alexander Semenkin; Alexander Solodukhin; Tim Tinsley; Zara Hodson; Nogueira Frutuoso Guimarães Lamartine