Eric B. Lum
Nvidia
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Featured researches published by Eric B. Lum.
international conference on computer graphics and interactive techniques | 2015
Eric Enderton; Eric B. Lum; Christian Rouet; Oleg Kuznetsov
Accumulative anti-aliasing (ACAA) is a simple modification of forward-rendered multi-sample anti-aliasing (MSAA). It produces the same image quality but consumes half as much multi-sample framebuffer memory, and reduces both render time and off-chip bandwidth by 20% to 30%. ACAA stores multiple depth samples, computed by a depth-only pre-pass, but stores only one color sample per pixel, which is used to accumulate final color as the sum of shaded fragment colors weighted by visibility. ACAA makes higher sample rates practical, improving image quality.
Archive | 2012
Eric B. Lum; Walter R. Steiner; Justin Cobb
Archive | 2013
Cyril Crassin; Yury Uralsky; Eric Enderton; Eric B. Lum; Jerome F. Duluk; Henry Packard Moreton; David Luebke
Archive | 2013
Eric B. Lum; Justin Cobb; Rui M. Bastos; Christian Rouet
Archive | 2013
Eric B. Lum; Walter R. Steiner; Henry Packard Moreton; Justin Cobb; Barry Nolan Rodgers; Yury Uralsky; Timo Aila; Tero Karras
Archive | 2013
Eric B. Lum; Rouslan Dimitrov; Ignacio Llamas; Patrick Neill; Yury Uralsky; Albert Meixner
Archive | 2013
Eric B. Lum; Jeffrey A. Bolz; Rui M. Bastos; Andrei Khodakovsky; Christian Amsinck; Bengt-Olaf Schneider
Archive | 2013
Eric B. Lum; John S. Montrym; Walter R. Steiner; Justin Cobb; Henry Packard Moreton
Archive | 2015
Anjul Patney; Eric Enderton; Eric B. Lum; Marco Salvi; Christopher Ryan Wyman; Yubo Zhang; Yong He; G. Evan Hart; Kayvon Fatahalian; Yury Uralsky; Henry Packard Moreton; Aaron E. Lefohn
Archive | 2013
Alexander L. Minkin; Henry Packard Moreton; Yury Uralsky; Eric B. Lum; Dale L. Kirkland; Steven James Heinrich; Rui M. Bastos; Emmett M. Kilgariff; Jeffrey A. Bolz; Tyson Bergland; Patrick R. Brown