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Publication
Featured researches published by Eric Haines.
Archive | 2018
Tomas Akenine-Möller; Eric Haines; Naty Hoffman
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
Archive | 1997
Tomas Akenine-Möller; Tomas Moller; Eric Haines
Archive | 2002
Tomas Akenine-Möller; Eric Haines; A K Peters
Archive | 2008
Tomas Akenine-Möller; Eric Haines; Naty Hoffman
Archive | 2008
Tomas Akenine-Möller; Eric Haines; Naty Hoffman
Archive | 2002
Tomas Akenine-Möller; Eric Haines
Archive | 2008
Tomas Akenine-Möller; Eric Haines; Naty Hoffman
Archive | 2008
Tomas Akenine-Möller; Eric Haines; Naty Hoffman
Archive | 2008
Tomas Akenine-Möller; Eric Haines; Naty Hoffman
Archive | 2008
Tomas Akenine-Möller; Eric Haines; Naty Hoffman