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Featured researches published by Eric Haines.


Archive | 2018

Real-Time Rendering, Fourth Edition

Tomas Akenine-Möller; Eric Haines; Naty Hoffman

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.


Archive | 1997

Real-Time Rendering

Tomas Akenine-Möller; Tomas Moller; Eric Haines


Archive | 2002

Real-Time Rendering Second Edition

Tomas Akenine-Möller; Eric Haines; A K Peters


Archive | 2008

Intersection Test Methods

Tomas Akenine-Möller; Eric Haines; Naty Hoffman


Archive | 2008

The Graphics Rendering Pipeline

Tomas Akenine-Möller; Eric Haines; Naty Hoffman


Archive | 2002

Real-time rendering (2. ed.)

Tomas Akenine-Möller; Eric Haines


Archive | 2008

Curves and Curved Surfaces

Tomas Akenine-Möller; Eric Haines; Naty Hoffman


Archive | 2008

Non-Photorealistic Rendering

Tomas Akenine-Möller; Eric Haines; Naty Hoffman


Archive | 2008

Area and Environmental Lighting

Tomas Akenine-Möller; Eric Haines; Naty Hoffman


Archive | 2008

Some Linear Algebra

Tomas Akenine-Möller; Eric Haines; Naty Hoffman

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