Erik Bylow
Lund University
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Publication
Featured researches published by Erik Bylow.
robotics science and systems | 2013
Erik Bylow; Jürgen Sturm; Christian Kerl; Fredrik Kahl; Daniel Cremers
The ability to quickly acquire 3D models is an essential capability needed in many disciplines including robotics, computer vision, geodesy, and architecture. In this paper we present a novel method for real-time camera tracking and 3D reconstruction of static indoor environments using an RGB-D sensor. We show that by representing the geometry with a signed distance function (SDF), the camera pose can be efficiently estimated by directly minimizing the error of the depth images on the SDF. As the SDF contains the distances to the surface for each voxel, the pose optimization can be carried out extremely fast. By iteratively estimating the camera poses and integrating the RGB-D data in the voxel grid, a detailed reconstruction of an indoor environment can be achieved. We present reconstructions of several rooms using a hand-held sensor and from onboard an autonomous quadrocopter. Our extensive evaluation on publicly available benchmark data shows that our approach is more accurate and robust than the iterated closest point algorithm (ICP) used by KinectFusion, and yields often a comparable accuracy at much higher speed to feature-based bundle adjustment methods such as RGB-D SLAM for up to medium-sized scenes.
german conference on pattern recognition | 2013
Jürgen Sturm; Erik Bylow; Fredrik Kahl; Daniel Cremers
In this paper, we describe a novel approach to create 3D miniatures of persons using a Kinect sensor and a 3D color printer. To achieve this, we acquire color and depth images while the person is rotating on a swivel chair. We represent the model with a signed distance function which is updated and visualized as the images are captured for immediate feedback. Our approach automatically fills small holes that stem from self-occlusions. To optimize the model for 3D printing, we extract a watertight but hollow shell to minimize the production costs. In extensive experiments, we evaluate the quality of the obtained models as a function of the rotation speed, the non-rigid deformations of a person during recording, the camera pose, and the resulting self-occlusions. Finally, we present a large number of reconstructions and fabricated figures to demonstrate the validity of our approach.
european conference on computer vision | 2014
Viktor Larsson; Carl Olsson; Erik Bylow; Fredrik Kahl
The problem of finding a low rank approximation of a given measurement matrix is of key interest in computer vision. If all the elements of the measurement matrix are available, the problem can be solved using factorization. However, in the case of missing data no satisfactory solution exists. Recent approaches replace the rank term with the weaker (but convex) nuclear norm. In this paper we show that this heuristic works poorly on problems where the locations of the missing entries are highly correlated and structured which is a common situation in many applications.
international conference on pattern recognition | 2014
Erik Bylow; Carl Olsson; Fredrik Kahl
One of the major research areas in computer vision is scene reconstruction from image streams. The advent of RGB-D cameras, such as the Microsoft Kinect, has lead to new possibilities for performing accurate and dense 3D reconstruction. There are already well-working algorithms to acquire 3D models from depth sensors, both for large and small scale scenes. However, these methods often break down when the scene geometry is not so informative, for example, in the case of planar surfaces. Similarly, standard image-based methods fail for texture-less scenes. We combine both color and depth measurements from an RGB-D sensor to simultaneously reconstruct both the camera motion and the scene geometry in a robust manner. Experiments on real data show that we can accurately reconstruct large-scale 3D scenes despite many planar surfaces.
international conference on pattern recognition | 2016
Erik Bylow; Carl Olsson; Fredrik Kahl
Online 3D reconstruction has been an active research area for a long time. Since the release of the Microsoft Kinect Camera and publication of KinectFusion [11] attention has been drawn how to acquire dense models in real-time. In this paper we present a method to make online 3D reconstruction which increases robustness for scenes with little structure information and little texture information. It is shown empirically that our proposed method also increases robustness when the distance between the camera positions becomes larger than what is commonly assumed. Quantitative and qualitative results suggest that this approach can handle situations where other well-known methods fail. This is important in, for example, robotics applications like when the camera position and the 3D model must be created online in real-time.
international conference on computer vision | 2017
Carl Olsson; Marcus Carlsson; Erik Bylow
This paper considers the problem of finding a low rank matrix from observations of linear combinations of its elements. It is well known that if the problem fulfills a restricted isometry property (RIP), convex relaxations using the nuclear norm typically work well and come with theoretical performance guarantees. On the other hand these formulations suffer from a shrinking bias that can severely degrade the solution in the presence of noise. In this theoretical paper we study an alternative non-convex relaxation that in contrast to the nuclear norm does not penalize the leading singular values and thereby avoids this bias. We show that despite its non-convexity the proposed formulation will in many cases have a single stationary point if a RIP holds. Our numerical tests show that our approach typically converges to a better solution than nuclear norm based alternatives even in cases when the RIP does not hold. 1
computer vision and pattern recognition | 2016
Erik Bylow; Carl Olsson; Fredrik Kahl; Mikael Nilsson
In computer vision, many problems can be formulated as finding a low rank approximation of a given matrix. Ideally, if all elements of the measurement matrix are available, this is easily solved in the L2-norm using factorization. However, in practice this is rarely the case. Lately, this problem has been addressed using different approaches, one is to replace the rank term by the convex nuclear norm, another is to derive the convex envelope of the rank term plus a data term. In the latter case, matrices are divided into sub-matrices and the envelope is computed for each subblock individually. In this paper a new convex envelope is derived which takes all sub-matrices into account simultaneously. This leads to a simpler formulation, using only one parameter to control the trade-of between rank and data fit, for applications where one seeks low rank approximations of multiple matrices with the same rank. We show in this paper how our general framework can be used for manifold denoising of several images at once, as well as just denoising one image. Experimental comparisons show that our method achieves results similar to state-of-the-art approaches while being applicable for other problems such as linear shape model estimation.
ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences | 2013
Jürgen Sturm; Erik Bylow; Christian Kerl; Fredrik Kahl; Daniel Cremers
robotics science and systems | 2013
Erik Bylow; Jürgen Sturm; Christian Kerl; Fredrik Kahl; Daniel Cremers
Archive | 2018
Erik Bylow