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Dive into the research topics where Erwan Tranvouez is active.

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Featured researches published by Erwan Tranvouez.


research challenges in information science | 2010

An organization-oriented methodological framework for agent-based supply chain simulation

Karam Mustapha; Erwan Tranvouez; Bernard Espinasse; Alain Ferrarini

The SC organizational structure, and related management policies, is a crucial factor that can be adjusted to improve the SC performance, which consequently has to be taken into account in the SC modeling and simulation. This paper addresses a new methodological framework in the context of an agent-based SC simulation, which permits modeling and simulation of such SC organizational aspects, allowing observables of different levels of details. This methodological framework is structured according to two main abstraction levels, a conceptual level and an operational level. For each of these levels, different models are proposed and presented in detail. This methodological framework is associated with a multi model and multi-paradigm software architecture adapted to the SC simulation.


international conference on information systems | 2015

Improving Players’ Assessment in Crisis Management Serious Games: The SIMFOR Project

Ali Oulhaci; Erwan Tranvouez; Sébastien Fournier; Bernard Espinasse

Serious Games (SG) are more and more used for training in various domains, but notably in crisis management. In order to improve training results, learner assessment can provide insights on what went right or wrong during a training session. Such assessment is more complex when actors’ individual actions must be considered, but also the results of their interactions (collective actions). Such interactions can either be engaged with real or simulated players, through adaptive dialogues immersing players in the different ways (actions, procedures, …) to manage a crisis. This paper presents a multi-agent simulation and assessment approach of SG players, targeting the management of distributed and heterogeneous information (in nature or source) based on the concept of Evaluation Space allowing the production of individual and collective assessments. This approach is developed and illustrated on the SIMFOR SG dedicated to crisis management.


workshops on enabling technologies: infrastracture for collaborative enterprises | 2013

Intelligent Tutoring Systems and Serious Game for Crisis Management: A Multi-agents Integration Architecture

Mhammed Ali Oulhaci; Erwan Tranvouez; Bernard Espinasse; Sébastien Fournier

Crisis management, serious games (SG) are more and more used for training. SG permit to reduce the cost of a such training and saving time, and in general provide a fun way to learn. In this paper we propose to bring together SG and Intelligent Tutoring Systems (ITS) in the context of the SIMFOR project, a SG for training in crisis management. We discuss the problems and needs of serious games and an overview of existing works. To enhance the learning aspect in SG, we propose the integration of different ITS functionalities to the SG. To perform this integration process, we propose an collaborative agent-based architecture. This architecture is presented in detail and illustrated on a realistic game scenario.


IFAC Proceedings Volumes | 1998

A Multi-Agent Based Scheduling System: A Co-Operative and Reactive Approach

Erwan Tranvouez; Bernard Espinasse; Jean-Paul Chirac

Abstract This paper presents a co-operative and reactive model and a multiagent architecture for co-operative scheduling in a jobshop context. First we introduce a workshop scheduling model structured according to three decision levels enabling. through co-operation. to absorb disruptions internal to a production cell composed of autonomous machines. Next we present a multi-agent system currently in development. simulating the reactive and co-operative scheduling of a production cell according to the preceding model. Then. agents and different co-operation protocols allowing them to solve an internal perturbation are described. Finally. we conclude on the limits and the perspectives of our research.


international conference on information systems | 2017

Learners’ Assessment and Evaluation in Serious Games: Approaches and Techniques Review

Ibtissem Daoudi; Erwan Tranvouez; Raoudha Chebil; Bernard Espinasse; Wided Lejouad Chaari

Recently, there has been growing interest in the use of Serious Games (SG), as they provide a more powerful means of knowledge transfer in almost every application domain especially in the crisis management field. With this increasing adoption of SG, designing novel techniques for learners’ assessment and evaluation has become of paramount importance to improve learning results and thus to maintain players’ motivation. This paper focuses on the learners’ assessment and evaluation in SG. After defining assessment and evaluation, we distinguish two main approaches: implicit and explicit. For each of these approaches, we present some techniques currently used in some existing games. Then we compare these different approaches and techniques. This synthesis is expected to help researchers and games creators working in this area and identifying benefits and limitations of these techniques in order to develop a new comprehensive technique that outperforms all existing ones.


EAI Endorsed Transactions on Game-Based Learning | 2014

A MultiAgent Architecture for Collaborative Serious Game applied to Crisis Management Training: Improving Adaptability of Non Player Characters

M’hammed Ali Oulhaci; Erwan Tranvouez; Sébastien Fournier; Bernard Espinasse

Serious Games (SG) are more and more used for training, as in the crisis management domain, where several hundred stakeholders can be involved, causing various organizational difficulties on field exercises. SGs specific benefits include player immersion and detailed players’ actions tracking during a virtual exercise. Moreover, Non Player Characters (NPC) can adapt the crisis management exercise perimeter to the available stakeholders or to specific training objectives. In this paper we present a Multi-Agent System architecture supporting behavioural simulation as well as monitoring and assessment of human players. A NPC is enacted by a Game Agent which reproduces the behaviour of a human actor, based on a deliberative model (Belief Desire Intention). To facilitate the scenario design, an Agent editor allows a designer to configure agents’ behaviours. The behaviour simulation was implemented within the pre-existing SIMFOR project, a serious game for training in crisis management. Received on 30 December 2013; accepted on 31 March 2014; published on 22 May 2014


international conference on industrial applications of holonic and multi-agent systems | 2003

A Heterogeneous Multi-agent Modelling for Distributed Simulation of Supply Chains

Olivier Labarthe; Erwan Tranvouez; Alain Ferrarini; Bernard Espinasse; Benoit Montreuil


JFIADSMA | 1999

Protocoles de coopération pour le réordonnancement d'atelier.

Erwan Tranvouez; Bernard Espinasse


research challenges in information science | 2013

A multi-agent system for learner assessment in serious games: Application to learning processes in crisis management

Mhammed Ali Oulhaci; Erwan Tranvouez; Sébastien Fournier; Bernard Espinasse


Archive | 2006

Cooperative disruption management in industrial systems

Erwan Tranvouez; Alain Ferrarini; Bernard Espinasse

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Sébastien Fournier

Centre national de la recherche scientifique

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Ali Oulhaci

Aix-Marseille University

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Karam Mustapha

Aix-Marseille University

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Fatima Bendella

University of the Sciences

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